Difference between revisions of "Video game industry"

From Conservapedia
Jump to navigation Jump to search
(update revenue figure, also copy-edit improvements up to "Welcoming to more violence ....")
 
(65 intermediate revisions by 37 users not shown)
Line 1: Line 1:
−
The '''video game industry''' is a major entertainment industry that has over $20 billion in annual sales.<ref>http://www.npd.com/press/releases/press_100114.html</ref> Video game sales surpassed [[Hollywood]] revenue in the year 2007.<ref name="Video">http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref>
+
The '''video game industry''' is a major entertainment industry that has grown to $184 billion in worldwide revenue as of 2023.  Video game sales surpassed [[Hollywood]] revenue back in 2007,<ref name="Video">https://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref> and increasingly promotes the [[homosexual agenda]].<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref>
  
−
The biggest one-day movie opening was ''New Moon'', which grossed $72 million on its first day<ref>http://boxofficemojo.com/alltime/days/?page=open&p=.htm</ref>, while the biggest video game opening was ''Call of Duty: Black Ops'', which grossed over $360 million its first day<ref>http://www.gamershell.com/companies/activision/792760.html</ref>, more than most total revenue of most movies. However, it should be taken into consideration that the average video game can cost more than 7 times the average movie ticket (games can exceed $50, often reaching $60).
+
The video game industry is largely led by liberal organizations, and used as a cash cow by large multinational corporations. Like other liberal dominated fields, this industry also usually promotes [[atheism]], though there have been several Christian video game developers and publishers such as Wisdom Tree Games. The field of video game journalism is almost exclusively liberal, the only successful exception to this was Heaven Sent Gaming's aywv publication.
  
 
==Video Games and the Spreading of Liberal Values==
 
==Video Games and the Spreading of Liberal Values==
−
The Video Game Industry has a long history of spreading liberal values to children. The spread of these values has had negative effects on society and children. Video Game Designers seek to promote immoral behavior such as profanity, violence, gambling, alcohol and drug use, theft, premarital sex, extramarital sex, polygamy, and many others.
+
 
 +
Unfortunately, the video game industry has a long history of unintentionally (or in some cases, deliberately) spreading liberal values and ideals at odds with traditional conservative values.
  
 
====Examples====
 
====Examples====
−
*Overusing profanity (Many games rated "T" for "teen")
+
*Excessive profanity, many times to the point of being added for "shock value"
−
*Having [[Christianity]] used as a means to control the people (''Medieval: Total War and  it's sequel, Medieval II: Total War'')
+
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
−
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
+
*Allowing players to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'', ''Counter-Strike'' series)
−
*Regurgitating disproved liberal myths to the player (''Grand Theft Auto IV'')
+
**''In Modern Warfare 2'', this level may be skipped. It's not present in all versions of the game, and the player is not compelled to kill any civilians during the first half of the level one plays as a terrorist. The second half of the level does force the player to fight police as a terrorist, and this is unavoidable.
−
*Presenting sanitized versions of other religions, but open hostility to Christianity (''God of War'')
+
**In ''Counter-Strike'', players on the terrorist team try, depending on the map that is being played, to defend the hostages from the counter-terrorists that seek to rescue them or try to plant a bomb and defend it from being defused before it explodes. If the counter-terrorists are eliminated before it is planted, that is also counted as a victory for the terrorist team. It can be played against AI or other players.
−
*Letting players get to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'')
+
*Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games)
−
*Creating downloadable modification allowing players to have fornicate with prostitutes (Hot Coffee Mod: ''Grand Theft Auto San Andreas'')
+
**It should be noted that this is optional, as no GTA game has ever forced the player to fornicate with a prostitute as an unavoidable storyline event, but it does provide the player with some other gameplay bonus with no in-game downside like a sexually transmitted disease, inadvertently encouraging the idea of unprotected sexual relations outside of marriage.
−
*Welcoming to more violence, such as providing bonus points for extra murders (''Grand Theft Auto IV'')
+
*Welcoming to more violence, such as providing bonus points for extra murders (almost every single game that provides bonus points or some other gameplay advantage for upping the player's "kill count")
−
*Incidents of "unintentional" programming errors resulting in fully nude characters
 
−
*Fornication (''The Sims 3'')
 
−
*Typical Liberal use of [[deceit]] (''God of War'')
 
−
*Young characters exposed to violence, used to make young children think it is okay (''Red Dead Redemption'')
 
 
*Over reliance on violence than story (''Gears of War'')
 
*Over reliance on violence than story (''Gears of War'')
−
*Unending waves of incompetent police forces (''Grand Theft Auto IV'')
 
−
*Subtle overtones of pro-Islamic messages (''Starcraft II'')
 
−
*Liberal [[bullying]] (''Bully'')
 
−
*Yiddish used as a "terrorist" language (''Mercenaries II'')
 
−
*Deceit is shown as a common and acceptable tactic (''Red Dead Redemption'')
 
 
*Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'')
 
*Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'')
−
*Godless protagonists, religions antagonists. (''Sins of a Solar Empire'')
+
*Allowing players to gamble in [[Las Vegas]] themed casinos and borrow money from [[mafia]] bosses (Grand Theft Auto: San Andreas after completing a flight school).
−
*Young Earth Creationism mocked (''Starcraft II'')
+
*Encourages radical terrorism (''Red Faction: Guerrilla'')
−
*Overtones of [[Professor Values]] (''Bully'')
+
*Promotes the idea of the player being worshipped like an idol or as a deity. (''Black and White'')
−
*Underwear worn as everyday clothing (''The Sims 3'')
+
**On a related note, also at times demonizes religion and God by implying they are evil (''Final Fantasy XIII'' series, and to a lesser extent, most ''Final Fantasy'' games)
−
*Unnecessarily violent torture being used by American soldiers (''Call of Duty: Black Ops'')  
+
*Homosexual relationships (''[[Facebook|The Ville]]'' and ''Bully'')
 +
*Promoting an anti-American agenda either briefly or throughout the whole game (''Resident Evil'' series, ''Metal Gear Solid'' series)
 +
*Using government funds for private business purposes ([[38 Studios]]){{fact}}
 +
*Terrorism against innocent people is a fundamental part of the game and is required to progress (''Hatred'')
 +
*Feminist ideology; Including women in combat even though this is not reflective of real life, in games that otherwise have realism in mind (Some examples include ''Rainbow Six: Siege'' and ''Battlefield 4'', but it exists in almost every new popular shooter game today)
 +
 
 +
====Anders Breivik and ''Call of Duty Modern Warfare 2''====
 +
[[Anders Breivik]], the Norwegian gunman and bomber who killed 77 people in a terrible massacre in Oslo on July 22, 2011, was apparently very fond of the 2009 FPS (First Person Shooter) ''Call of Duty Modern Warfare 2'' (MW2). He considered it to be his "training" for the bloody act he was going to commit. In his "manifesto," he wrote that the videogame: "... is probably the best military simulator out there and it’s one of the hottest. I see MW2 more as part of my training-simulation than anything else."<ref>https://www.telegraph.co.uk/news/worldnews/europe/norway/8663329/Norway-Anders-Behring-Breivik-used-online-war-games-as-training.html</ref>
 +
 
 +
In fact, the Utoya island massacre bears a striking resemblance to the fourth level of MW2, named ''No Russian''. In the level, the player is a U.S. soldier undercover inside a terrorist cell, where he is given the option to join the other terrorists in shooting helpless civilians in a Moscow airport during an acknowledged terrorist act (the player can elect not to shoot the civilians, but the other terrorists will kill them regardless of the player's actions). Said level is extremely graphic and gives the player (even if they choose not to shoot civilians) no option to stop the terrorists, as it would blow their cover as an undercover agent.
 +
 
 +
The game offers twice the opportunity to skip the level if the player thinks he or she will find it disturbing, but this obviously has no impact on those who enjoy simulated violence against the helpless. It would be like putting a "Don't take this if you are an alcoholic" on a liquor bottle when alcoholics are all around.
 +
 
 +
It may be speculated that Breivik was inspired by the videogame for his shooting massacre. It is extremely unlikely the game served as a "training simulator" for his later acts of murder, since target acquisition with a video game weapon and a real world weapon are two highly different things, but the themes in the game obviously appealed to his predilection for violence, and for those with preexisting desires for violent, immoral tendencies, video games (much like violent books or movies or other media) promoting themes in line with their values are very likely a negative influence on those who might later commit violent acts.
 +
 
  
 
{{Liberalism}}
 
{{Liberalism}}
Line 38: Line 44:
 
<references/>
 
<references/>
  
−
[[Category:video Games]]
+
[[Category:Video Games]]

Latest revision as of 16:21, August 30, 2025

The video game industry is a major entertainment industry that has grown to $184 billion in worldwide revenue as of 2023. Video game sales surpassed Hollywood revenue back in 2007,[1] and increasingly promotes the homosexual agenda.[2]

The video game industry is largely led by liberal organizations, and used as a cash cow by large multinational corporations. Like other liberal dominated fields, this industry also usually promotes atheism, though there have been several Christian video game developers and publishers such as Wisdom Tree Games. The field of video game journalism is almost exclusively liberal, the only successful exception to this was Heaven Sent Gaming's aywv publication.

Video Games and the Spreading of Liberal Values

Unfortunately, the video game industry has a long history of unintentionally (or in some cases, deliberately) spreading liberal values and ideals at odds with traditional conservative values.

Examples

  • Excessive profanity, many times to the point of being added for "shock value"
  • Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
  • Allowing players to be terrorists and perform terrorism (Call of Duty: Modern Warfare 2, Counter-Strike series)
    • In Modern Warfare 2, this level may be skipped. It's not present in all versions of the game, and the player is not compelled to kill any civilians during the first half of the level one plays as a terrorist. The second half of the level does force the player to fight police as a terrorist, and this is unavoidable.
    • In Counter-Strike, players on the terrorist team try, depending on the map that is being played, to defend the hostages from the counter-terrorists that seek to rescue them or try to plant a bomb and defend it from being defused before it explodes. If the counter-terrorists are eliminated before it is planted, that is also counted as a victory for the terrorist team. It can be played against AI or other players.
  • Allowing players to have fornication with prostitutes (All Grand Theft Auto video games)
    • It should be noted that this is optional, as no GTA game has ever forced the player to fornicate with a prostitute as an unavoidable storyline event, but it does provide the player with some other gameplay bonus with no in-game downside like a sexually transmitted disease, inadvertently encouraging the idea of unprotected sexual relations outside of marriage.
  • Welcoming to more violence, such as providing bonus points for extra murders (almost every single game that provides bonus points or some other gameplay advantage for upping the player's "kill count")
  • Over reliance on violence than story (Gears of War)
  • Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
  • Allowing players to gamble in Las Vegas themed casinos and borrow money from mafia bosses (Grand Theft Auto: San Andreas after completing a flight school).
  • Encourages radical terrorism (Red Faction: Guerrilla)
  • Promotes the idea of the player being worshipped like an idol or as a deity. (Black and White)
    • On a related note, also at times demonizes religion and God by implying they are evil (Final Fantasy XIII series, and to a lesser extent, most Final Fantasy games)
  • Homosexual relationships (The Ville and Bully)
  • Promoting an anti-American agenda either briefly or throughout the whole game (Resident Evil series, Metal Gear Solid series)
  • Using government funds for private business purposes (38 Studios)[Citation Needed]
  • Terrorism against innocent people is a fundamental part of the game and is required to progress (Hatred)
  • Feminist ideology; Including women in combat even though this is not reflective of real life, in games that otherwise have realism in mind (Some examples include Rainbow Six: Siege and Battlefield 4, but it exists in almost every new popular shooter game today)

Anders Breivik and Call of Duty Modern Warfare 2

Anders Breivik, the Norwegian gunman and bomber who killed 77 people in a terrible massacre in Oslo on July 22, 2011, was apparently very fond of the 2009 FPS (First Person Shooter) Call of Duty Modern Warfare 2 (MW2). He considered it to be his "training" for the bloody act he was going to commit. In his "manifesto," he wrote that the videogame: "... is probably the best military simulator out there and it’s one of the hottest. I see MW2 more as part of my training-simulation than anything else."[3]

In fact, the Utoya island massacre bears a striking resemblance to the fourth level of MW2, named No Russian. In the level, the player is a U.S. soldier undercover inside a terrorist cell, where he is given the option to join the other terrorists in shooting helpless civilians in a Moscow airport during an acknowledged terrorist act (the player can elect not to shoot the civilians, but the other terrorists will kill them regardless of the player's actions). Said level is extremely graphic and gives the player (even if they choose not to shoot civilians) no option to stop the terrorists, as it would blow their cover as an undercover agent.

The game offers twice the opportunity to skip the level if the player thinks he or she will find it disturbing, but this obviously has no impact on those who enjoy simulated violence against the helpless. It would be like putting a "Don't take this if you are an alcoholic" on a liquor bottle when alcoholics are all around.

It may be speculated that Breivik was inspired by the videogame for his shooting massacre. It is extremely unlikely the game served as a "training simulator" for his later acts of murder, since target acquisition with a video game weapon and a real world weapon are two highly different things, but the themes in the game obviously appealed to his predilection for violence, and for those with preexisting desires for violent, immoral tendencies, video games (much like violent books or movies or other media) promoting themes in line with their values are very likely a negative influence on those who might later commit violent acts.


References