SUVAT equations
The SUVAT equations are five equations that describe the motion of a body with constant linear acceleration. The five equations are:
where:
- is the final velocity
- is initial velocity
- is the position of the body at time Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t}
- Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s_0} is the initial position of the body
- Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a} is acceleration
It is important to note that these equations can only be used if acceleration is constant, otherwise integration must be used.
Derivation
The first two SUVAT equations can be derived using integration. The others can be found by substituting one SUVAT equation into another to remove a variable.
First Equation
The acceleration of a body is the rate of change (the derivative) of its speed. Therefore, the we can integrate the acceleration to find the speed at some time as:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \int^v_u a(t) \, dt = \int^{t}_0 a \, dt }
The boundary conditions are that at time is zero, the initial speed of the body is u and at time equal to t, the speed is v. Note that Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a(t)} is a function that describes the acceleration of the body, while the Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a} on the right hand side of the equation is a constant. Integrating produces the first SUVAT equation:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v-u=at }
Second Equation
The speed of a body is the rate of change of its position. The first SUVAT equation can be integrated to obtain the position of the body. Using that the position of the body is s0 at time 0 and s at time t, then:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \int^s_{s_0} v \, dt = \int^t_0 u+at \, dt }
This produces the second SUVAT equation:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s - s_0 = ut + \frac{1}{2} at^2 }
Third Equation
If Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle u = v - at} is used instead of Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v = u + at} in the derivation of the second equation, then the third SUVAT equation is produced:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s = s_0 + vt- \frac{1}{2} at^2 }
Fourth Equation
If the second and third SUVAT equations are added together, then the result is:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle 2s = 2s_0 + ut + vt }
Dividing by 2 and taking out a factor of t produces the fourth SUVAT equation:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s = s_0 + \frac{1}{2}(u+v)t }
Fifth Equation
The fourth equation can be rearranged to give:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t = \frac{2(s-s_0)}{u+v} }
Substituting this into the first equation gives the fifth and final SUVAT equation.
Example
As the SUVAT equations are only valid for constant acceleration, their use is very limited. However, they can be applied to projectile motion, if the motion is close to the earth's surface and air resistance can be ignored. This can be done as close to the earth's surface, the acceleration due to gravity is approximately constant and takes the value -g in the y direction and 0 in the x direction. If a particle is launched with an initial speed u, at an angle θ above the horizontal and at the origin, the second SUVAT equation can be used to find the x and y positions of the particle at a later time:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle x(t) = u \cos{\theta} t }
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle y(t) = u \sin{\theta} t - \frac{1}{2} gt^2 }
These two equations can be used to remove t and get the trajectory of the particle:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle y = x \tan{\theta} - \frac{g}{2u^2 \cos^2{\theta}} }
As this is a quadratic equation in x, the particle follows a parabolic trajectory.