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Video games

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A '''video game''' is an electronic game, which is played on a device such as a computer or console. Video games are generally designed to be addictive, as this helps to build and maintain a profitable user base, and sell the product to those who may try it.
Violent video games are particularly addictive and harmful for teenage boys and young men. Often the more violent a game is, the better it sells. '''''Many of the [[young mass murderers]] have been linked to addictions to violent video games, and video games are also linked to associated with dropping out of school, obesity, and other bad effects'''''. The video game industry is criticized for exploiting its workers, too.
At least one study showed that "young men are playing video games instead of getting jobs," as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref>
Video games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are often stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], flash memory chip, or even cassette tape for early computer games. Older or less expensive games sometimes used dedicated chips which were pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing customers to purchase game licenses online, and download over the internet. On PCs, this is often done through marketplaces such as Valve corporation's Steam service, or Electronic Arts' Origin service, while the Xbox One and PlayStation 4 have their own digital distribution services.
Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox Xbox One, PS4, Nintendo Switch) are considered ''eight generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.
== Various genres ==
Video games in the course of their existence have grown from the simple arcade -style games, and have become more detailed and separated from one another. Genres can now include [[first person shooters]], [[racing]], [[Simulation game|simulation]], [[role-playing]], [[sports]], [[action]], [[strategy]], massively multiplayer online (MMO), puzzle, Sport simulation, and many others.<ref>https://www.idtech.com/blog/different-types-of-video-game-genres</ref><ref>https://thoughtcatalog.com/jane-hurst/2015/02/12-types-of-computer-games-every-gamer-should-know-about/</ref> Even then, games can combine genres, such as ''Mass Effect'' (Role Playing and Third Person Shooting), or not fit nicely into any genre, like ''The Mystery of the Druids''. The most popular genres tend to be shooters, action, and roleplaying games. Some video games are based on movies, such as Star Wars.
== Popularity & Controversy ==
==Arguments against video game usage==
[[File:Stephen-Fry.jpg|thumbnail|200px|right|The [[Atheism|atheist]] [[Stephen Fry]] said, "I do enjoy [[Video games|video gaming]]... In the early days of games, I would spend hours. I mean literally. I would find it would be 4AM, and I would say: 'God, I have be at work at 6.'"<ref>[http://www.dailymotion.com/video/xeuj29_stephen-fry-talks-gaming_news Stephen Fry talks gaming]</ref> ''See also: [[Irreligion, video game usage and obesity]] and [[Atheism and obesity]] '' ]]
''See [[young mass murderers]] for their connection to video games''.<br />
== Overcoming addiction to video games ==
As with any [[addiction]], video game usage can be hard to overcome as soon as one is drawn into it. Fortunately, [[faith]]-based efforts to overcome addiction can be effective and rewarding, and churches exist in part to help people overcome harmful vices in the world. (See also: [[habit]])
[[Catholicism]] recommends that people give up something they like on Fridays, and throughout all of [[Lent]]. For some, it is easy to end a bad habit altogether once one is successful in giving it up at least one day a week, or throughout the 40 days of Lent.
The In this regard, the [[Bible]] can be extraordinarily helpful and inspiring. Replacing video game usage with readings from books such as [[Psalms]] and [[Proverbs]] can turn a [[vice ]] into an enormous boost to one's life. One approach is to read the Proverbs chapter having the same number as the day of the month (e.g., on February 17 read Proverbs 17), and read five chapters in Psalms that that also correspond to the day of the month (e.g., read Psalms 81-85) on February 17 (17 times 5 is 85). Passages from the [[New Testament]] where passages in which [[Jesus]] mentions [[Hell]] can also be tremendously beneficial in combating vice. See, e.g., Mark 9:43.
In general, acquiring good habits can help drive out bad ones. Setting goals helps: give Give yourself a weekly or monthly report card on all aspects of life. (See also: [[Beating NFL addiction]])
===Violence===
Most of the controversy comes from the rising trend toward violence in video games, as pioneered by ''[[Doom (video game series)|Doom]]'', ''[[Quake]]'', "[[Spring]]", and the ''[[Grand Theft Auto]]'' series.
Some people point out that violent video games cause violent behavior in some children. The effects of violent video games on the developing psyche psyches of children and adolescents vary greatly and of course have much to do with depend on the mental stability of the subject in question.
Serious crimes have often been associated with video games. For example, a 14-year-old brutally murdered a video arcade employee one morning and his cousin stands trial for murdering the store manager when he entered the store shortly thereafter.<ref>http://www.nj.com/starledger/stories/index.ssf?/base/news-5/1212467732102240.xml&coll=1</ref>
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.
Some claim that kids who don't play video games at all seem to show more violent tendencies. Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies, however ; the study , however, claims that this is a "risk marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref>
Multiple studies have shown a correlation between violent video games and increased levels of aggression, caused by playing some of the aforementioned video games.<ref>https://journals.sagepub.com/doi/abs/10.1177/014616702237649</ref><ref>https://www.sciencedirect.com/science/article/pii/S0140197103000976</ref>
===Sexuality===
Although nudity is not prominent in [[western]] video games, there are various products containing sexually-suggestive material. One reason for the relative lack of explicitly sexual material in western games may be the refusal of retailers including [[Wal-Mart]]<ref>http://www.walmart.com/catalog/catalog.gsp?cat=440903</ref> (the leading distributor of video games in the United States) and [[Toys R Us]]<ref>[http://www.toysrusinc.com/safety/practices/ See Toys "R" Us's video games policy]</ref> (the world's largest toy -themed retailer) to sell games carrying an "Adults-Only" rating. One notable target of controversy is the ''[[Grand Theft Auto]]'' series after a third-party mod was released that allowed the player to engage in a mini-game containing explicit sexual material. Mods are, as "third-party" would imply, fan-made and are not the responsibility of the game's developer. Other sources of this criticism relate to the game ''[[Tomb Raider]]'' as it was , one of the first games where to depict and advertise a female character (the protagonist) is depicted and advertised as a sex symbol.<ref>Ashley, Robert. "The Secret History of Videogame Sex." Official Playstation Magazine Feb. 2006: 96-99.</ref>
==Arguments for video game usage==
It is unlikely that there is any educational value in video game usage, compared with better activities that could be pursued.
But Firaxis Games, a noteworthy video game development company, has been creating a video game series called ''Civilization'' for nearly a decade.<ref>http://www.firaxis.com/company/</ref> Civilization is a simulation game that allows the player to lead a nation from ancient times to modern -day. It features a dynamic military system, politics, trading, and historical content. It has been recognized for its unintentional educational properties.<ref>http://www.firaxis.com/community/teacher.php</ref>
Microsoft Flight Simulator is another example of a video game that may have some slight educational value.<ref>https://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx</ref>
Some games are also created specifically as teaching tools. While they may not offer detailed, useful knowledge, they typically attempt at least to teach useful concepts or general information. An example of these is the now -dated game, Oregon Trail.
== Faith in Video Games ==
==References==
<References/>{{reflist}}
==External links==
*[http://www.whattheyplay.com/ What They Play - the parent's guide to video games]
*[http://www.leftbehindgames.com/index.php Left Behind Games - a Christian, family -friendly video game company]
*[https://www.theepochtimes.com/chapter-fourteen-popular-culture-a-decadent-indulgence_2685394.html Chapter Fourteen: Popular Culture–A Decadent Indulgence], ''The Epoch Times'' (from ''How the Specter of Communism Is Ruling Our World'').
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