Difference between revisions of "Torus"

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== Topology ==
 
== Topology ==
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A '''Torus''' can be defined as the [[cartesian product]] of 2 [[circle]]s.  It can be constructed from a [[rectangle]] by identifying its opposite edges.  
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A '''Torus''' can be defined as the [[cartesian product]] of 2 [[circle]]s.  It can be constructed from a [[rectangle]] by identifying its opposite edges under the [[quotiet topology]].  
  
 
This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other.  This was a common topology used in the playing field of older video games.
 
This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other.  This was a common topology used in the playing field of older video games.

Revision as of 18:06, April 6, 2007

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A Torus is the mathematical term for a “doughnut” shape created by rotating a circle around an axis.

If the “inner radius” (the size of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the surface area of the torus is

S = 4 π2 (R+r)r

and the volume is

V = 2 π2(R+r)r2


Topology

A Torus can be defined as the cartesian product of 2 circles. It can be constructed from a rectangle by identifying its opposite edges under the quotiet topology.

This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other. This was a common topology used in the playing field of older video games.