Difference between revisions of "Torus"
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== Topology == | == Topology == | ||
| − | A '''Torus''' can be defined as the [[cartesian product]] of 2 [[circle]]s. It can be constructed from a [[rectangle]] by identifying its opposite edges under the [[ | + | A '''Torus''' can be defined as the [[cartesian product]] of 2 [[circle]]s. It can be constructed from a [[rectangle]] by identifying its opposite edges under the [[quotient topology]]. |
This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other. This was a common topology used in the playing field of older video games. | This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other. This was a common topology used in the playing field of older video games. | ||
| + | The [[genus]] of a one-fold torus is 1. | ||
[[Category:Geometry]] | [[Category:Geometry]] | ||
| + | [[category:mathematics]] | ||
Revision as of 23:31, July 13, 2007
A Torus is the mathematical term for a “doughnut” shape created by rotating a circle around an axis.
If the “inner radius” (the size of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the surface area of the torus is
- S = 4 π2 (R+r)r
and the volume is
- V = 2 π2(R+r)r2
Topology
A Torus can be defined as the cartesian product of 2 circles. It can be constructed from a rectangle by identifying its opposite edges under the quotient topology.
This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other. This was a common topology used in the playing field of older video games.
The genus of a one-fold torus is 1.