Difference between revisions of "Torus"

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[[Image:Ghdyt.png|right|thumb|300px]]
 
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A '''torus''' is the mathematical term for a “[[doughnut]]-like” shape created by rotating a [[circle]] around the [[x-axis]].   
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A '''torus''' is the mathematical term for a tire-like shape created by rotating a [[circle]] around the [[x-axis]].   
  
 
If the “inner [[radius]]” (the width of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the [[surface area]] of the torus is
 
If the “inner [[radius]]” (the width of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the [[surface area]] of the torus is

Revision as of 01:59, March 7, 2009

Ghdyt.png

A torus is the mathematical term for a tire-like shape created by rotating a circle around the x-axis.

If the “inner radius” (the width of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the surface area of the torus is

S = 4 π2 (R+r)r

and the volume is

V = 2 π2(R+r)r2


Topology

In topology, a torus can be defined as the cartesian product of 2 circles. It can be constructed from a rectangle by identifying its opposite edges under the quotient topology.

This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other. This was a common topology used in the playing field of older video games.

The genus of a one-fold torus is 1.