Difference between revisions of "Torus"

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[[Image:Ghdyt.png|right|thumb|300px]]
 
[[Image:Ghdyt.png|right|thumb|300px]]
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A '''Torus''' is the mathematical term for a “[[doughnut]]-like” shape created by rotating a circle around an axis.   
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A '''Torus''' is the mathematical term for a “[[doughnut]]-like” shape created by rotating a [[circle]] around the [[x-axis]].   
  
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If the “inner radius” (the size of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the surface area of the torus is
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If the “inner [[radius]]” (the width of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the [[surface area]] of the torus is
 
:S = 4 &pi;<sup>2</sup> (R+r)r
 
:S = 4 &pi;<sup>2</sup> (R+r)r
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and the volume is
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and the [[volume]] is
 
:V = 2 &pi;<sup>2</sup>(R+r)r<sup>2</sup>
 
:V = 2 &pi;<sup>2</sup>(R+r)r<sup>2</sup>
  
  
 
== Topology ==
 
== Topology ==
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A '''Torus''' can be defined as the [[cartesian product]] of 2 [[circle]]s.  It can be constructed from a [[rectangle]] by identifying its opposite edges under the [[quotient topology]].  
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In [[topology]], a '''torus''' can be defined as the [[cartesian product]] of 2 [[circle]]s.  It can be constructed from a [[rectangle]] by identifying its opposite [[edge]]s under the [[quotient topology]].  
  
 
This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other.  This was a common topology used in the playing field of older video games.
 
This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other.  This was a common topology used in the playing field of older video games.

Revision as of 21:49, June 27, 2008

Ghdyt.png

A Torus is the mathematical term for a “doughnut-like” shape created by rotating a circle around the x-axis.

If the “inner radius” (the width of the doughnut hole) is R, and the radius of the circular cross-section is r, then, the surface area of the torus is

S = 4 π2 (R+r)r

and the volume is

V = 2 π2(R+r)r2


Topology

In topology, a torus can be defined as the cartesian product of 2 circles. It can be constructed from a rectangle by identifying its opposite edges under the quotient topology.

This means that the torus surface is connected in the same way as the points on a rectangle, where you can “wrap-around” from one side of the rectangle to the other. This was a common topology used in the playing field of older video games.

The genus of a one-fold torus is 1.