Difference between revisions of "The Sims 3"

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'''''The Sims 3''''' is a 2009 strategy game|strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to ''The Sims 2''. It was first released on June 2, 2009 simultaneously for [[Mac OS X]] and [[Microsoft Windows]]. ''The Sims 3'' was released to home consoles on October 26, 2010, for PlayStation 3, [[Xbox 360]], and [[Nintendo DS]] and later the [[Wii]] platform on November 15, 2010. <ref name=autogenerated1><http://www.gamespot.com/events/ea2010/story.html?sid=6270397&pid=995668> < Look for The Sims 3 on the Xbox 360, PlayStation 3, Nintendo Wii, and DS on October 26.></ref> There is also a Nintendo 3DS version which is in 3D, released on March 27, 2011, as one of its launch titles.<ref name="ds.ign.com">{{cite web|author=var authorId = "192818379" |url=http://ds.ign.com/articles/109/1097918p1.html |title=E3 2010: Big List of 3DS Games - DS News at IGN |publisher=Ds.ign.com |date=2010-06-15 |accessdate=2010-09-20}}</ref>
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#REDIRECT[[The Sims]]
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''The Sims 3'' has been released for many mobile platforms, most notably Apple's iOS. The game broke franchise sales records, as it sold 1.4 million copies in its first week.<ref>http://pc.ign.com/articles/116/1160047p1.html</ref> To date, ''The Sims 3'' has sold 10 million copies worldwide. This makes it one of the best selling computer games of all time.
 
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==Gameplay==
 
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''The Sims 3'' is built upon the same concept as its predecessors. Player controls their own Sims in activities and relationships in a similar manner to real life.  The game play is open-ended and indefinite.
 
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Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression", which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing.
 
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''The Sims 2'' used a reward system called Wants and Fears. This is replaced with a new system called Wishes in ''The Sims 3''. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In ''The Sims 2'', Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current [[self-esteem]].  In ''The Sims 3'', Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.
 
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Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of [[old age]] or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the ''World Adventures'' expansion pack) The [[Mummy]]'s curse, (as of the ''Ambitions'' expansion pack) a meteor, and (as of the ''Late Night'' expansion pack) by thirst (vampires only).
 
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==References==
 
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<references/>
 

Latest revision as of 14:34, May 18, 2012

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