Difference between revisions of "Conservapedia:Are role-playing games good for children?"

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(No)
(additional arguments added)
 
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* [[Role-playing]] games do not reinforce evil, but "get it out of your system".  
 
* [[Role-playing]] games do not reinforce evil, but "get it out of your system".  
 
* Anyway, it's just a game.
 
* Anyway, it's just a game.
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* Encourages a sense of imagination
  
  
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Yes, for at least two reasons:
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1)  Most of the monters encountered are based on mythology and literature.  Seeing the cool monsters would spark a broader interest in the classics.  It did for me when I was a kid.
  
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2)  Playing those games builds problem solving skills.  If you're in a party of five characters, and you're about to enter a dungeon with forty hobgoblins, you can't just walk in with swords drawn and expect to survive.  To succeed at a role-playing game, you need to know how to plan, you need to find creative ways to maximize your strengths and minimize your weaknesses, you need to learn when to be aggressive and when to use caution.  All of those are skills which will serve the kids well in the real world, even if (hopefully) not in the same situation.
  
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It is true that it's bad if the child goes overboard, but that's true of anything.  That's why we have parents, to keep that from happening.--[[User:Frey|Frey]] 16:04, 25 April 2008 (EDT)
  
 
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'''Yes, but in moderation-''' Let them play RPGs. Most of the time they do no harm, as long as they have a stable social life, RPGs can't hurt. It's good to check the ratings, though. --[[User:TomRobinson|TomRobinson]] 13:43, 7 June 2010 (EDT)
  
 
==No==
 
==No==
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:It seems to me that "'''of course''' they are bad" is the obvious and correct conclusion.  People tend to escalate in behaviors in which they indulge.  When I started collecting guns, I bought one, and it was cool, so I bought a second...then my collecting got more and more pronounced.  Now I actually have to budget my income to make sure I don't inadvertently indulge the hobby too much.  The same goes for '''bad''' behaviors.  Pedophiles, murderers, drug users, criminals, all are known to escalate over time, not start off at the top and then, the "pressure" released, revert to ordinary citizens.  It's called "escalation behavior" and it's why no one, children or adults, should casually play RPGs in my opinion.  Part of the reason we (meaning conservatives) seem to have, on the whole, a very relaxed attitude towards sexual and occult imagery and influences of things like [[Dungeons and Dragons]] and [[Harry Potter]] are that the influences are everywhere and we "get used to them."  Though I have my issues with Catholicism, the Pope is absolutely right to refer to the "[http://www.explorefaith.org/news/08_02_05.html subtle seductions] of fictional representations of the occult.  They normalize things which should be categorically condemned. Jesus Saves 19:22, 19 March 2008 (EDT)
 
:It seems to me that "'''of course''' they are bad" is the obvious and correct conclusion.  People tend to escalate in behaviors in which they indulge.  When I started collecting guns, I bought one, and it was cool, so I bought a second...then my collecting got more and more pronounced.  Now I actually have to budget my income to make sure I don't inadvertently indulge the hobby too much.  The same goes for '''bad''' behaviors.  Pedophiles, murderers, drug users, criminals, all are known to escalate over time, not start off at the top and then, the "pressure" released, revert to ordinary citizens.  It's called "escalation behavior" and it's why no one, children or adults, should casually play RPGs in my opinion.  Part of the reason we (meaning conservatives) seem to have, on the whole, a very relaxed attitude towards sexual and occult imagery and influences of things like [[Dungeons and Dragons]] and [[Harry Potter]] are that the influences are everywhere and we "get used to them."  Though I have my issues with Catholicism, the Pope is absolutely right to refer to the "[http://www.explorefaith.org/news/08_02_05.html subtle seductions] of fictional representations of the occult.  They normalize things which should be categorically condemned. Jesus Saves 19:22, 19 March 2008 (EDT)
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 +
I agree with Jesus Saves. Role-playing games corrupt the minds of children by not teaching that all actions have consequences. In a role-playing game, a player can commit murder or other crimes without ever being held responsible for that. This is similar to how an atheistic world-view has lead many to commit horrendous crimes, they do not believe that their actions on earth have any consequences. In short, role-playing games distract children from the divine consequentialism that underlies the Christian faith.
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==Very Occasionally==
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 +
I think both of the Debaters above have good points. I do think it is unfair to write off all RPG's as evil. However they should be played only for enjoyment in my opinion. I would put them in same category of movies, not very profitable, but usually somewhat enjoyable. There are some interesting aspects of most of them, but not really any moral ones. However many Role Playing Games glorify Gore, Violence and suggestive content. These should be avoided, especially by children. Parents should monitor what their children play, indeed in some games such as the [[elder scrolls]] series there is a variety of dark, wicked cults for players to join. Indeed caution is required when children devote any amount of time to Role Playing Games. [[Baronvonbob]]

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Yes

  • Role-playing games do not reinforce evil, but "get it out of your system".
  • Anyway, it's just a game.
  • Encourages a sense of imagination


Yes, for at least two reasons: 1) Most of the monters encountered are based on mythology and literature. Seeing the cool monsters would spark a broader interest in the classics. It did for me when I was a kid.

2) Playing those games builds problem solving skills. If you're in a party of five characters, and you're about to enter a dungeon with forty hobgoblins, you can't just walk in with swords drawn and expect to survive. To succeed at a role-playing game, you need to know how to plan, you need to find creative ways to maximize your strengths and minimize your weaknesses, you need to learn when to be aggressive and when to use caution. All of those are skills which will serve the kids well in the real world, even if (hopefully) not in the same situation.

It is true that it's bad if the child goes overboard, but that's true of anything. That's why we have parents, to keep that from happening.--Frey 16:04, 25 April 2008 (EDT)

Yes, but in moderation- Let them play RPGs. Most of the time they do no harm, as long as they have a stable social life, RPGs can't hurt. It's good to check the ratings, though. --TomRobinson 13:43, 7 June 2010 (EDT)

No

  • Acting out mental fantasies of sorcery, theft, etc., encourages these evil tendencies.
It seems to me that "of course they are bad" is the obvious and correct conclusion. People tend to escalate in behaviors in which they indulge. When I started collecting guns, I bought one, and it was cool, so I bought a second...then my collecting got more and more pronounced. Now I actually have to budget my income to make sure I don't inadvertently indulge the hobby too much. The same goes for bad behaviors. Pedophiles, murderers, drug users, criminals, all are known to escalate over time, not start off at the top and then, the "pressure" released, revert to ordinary citizens. It's called "escalation behavior" and it's why no one, children or adults, should casually play RPGs in my opinion. Part of the reason we (meaning conservatives) seem to have, on the whole, a very relaxed attitude towards sexual and occult imagery and influences of things like Dungeons and Dragons and Harry Potter are that the influences are everywhere and we "get used to them." Though I have my issues with Catholicism, the Pope is absolutely right to refer to the "subtle seductions of fictional representations of the occult. They normalize things which should be categorically condemned. Jesus Saves 19:22, 19 March 2008 (EDT)

I agree with Jesus Saves. Role-playing games corrupt the minds of children by not teaching that all actions have consequences. In a role-playing game, a player can commit murder or other crimes without ever being held responsible for that. This is similar to how an atheistic world-view has lead many to commit horrendous crimes, they do not believe that their actions on earth have any consequences. In short, role-playing games distract children from the divine consequentialism that underlies the Christian faith.

Very Occasionally

I think both of the Debaters above have good points. I do think it is unfair to write off all RPG's as evil. However they should be played only for enjoyment in my opinion. I would put them in same category of movies, not very profitable, but usually somewhat enjoyable. There are some interesting aspects of most of them, but not really any moral ones. However many Role Playing Games glorify Gore, Violence and suggestive content. These should be avoided, especially by children. Parents should monitor what their children play, indeed in some games such as the elder scrolls series there is a variety of dark, wicked cults for players to join. Indeed caution is required when children devote any amount of time to Role Playing Games. Baronvonbob