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	<updated>2026-10-09T02:49:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.conservapedia.com/index.php?title=Guy_Fawkes&amp;diff=193072</id>
		<title>Guy Fawkes</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Guy_Fawkes&amp;diff=193072"/>
		<updated>2007-06-08T17:21:29Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guy Fawkes''' was born on April 13, 1570 in Stonegate, York. He was an English soldier who had fought as a mercenary for the Spanish and part of the [[Roman Catholic]] [[terrorist]] group who tried to act on the [[Gunpowder Plot]] on November 5th. The plot was to assassinate the [[Protestant]] rulers of [[England]], including King James I and the whole of [[Parliament]], by blowing up the Palace of Westminster during the opening session of [[Parliament]] in 1605. This would have created a power vacuum, supposedly allowing the Catholic Church to seize power.  A more likely reason for the plot is that it was an effort by Catholics to try and fight back against the strong anti-Catholic movement in the British government in the period of time arround the Protestent Revolution.  Fawkes was caught before he could put this plan into action. He was interrogated through [[torture]]; Torture was normally forbidden but James I permitted it with the words &amp;quot;if he will not other wayes confesse, the gentler tortours are to be first usid unto him et sic per gradus ad ima tenditur (and so on step by step to the most severe) and so god spede youre goode worke.&amp;quot;.&amp;lt;ref&amp;gt;http://www.francesfarmersrevenge.com/stuff/archive/torture/london.htm&amp;lt;/ref&amp;gt; Fawkes was ultimately put to death along with his co-conspirators for treason and attempted murder. He died on January 31, 1606, by being hanged, drawn and quartered.&lt;br /&gt;
&lt;br /&gt;
His death is celebrated in England every year on [[Guy Fawkes Day]], 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; November with fireworks and bonfires, it is commonly known as &amp;quot;Bonfire Night&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Remember, remember, the fifth of November&amp;lt;br&amp;gt;Gunpowder, treason and plot.  I know of no reason why gunpowder treason should ever be forgot.  Guy Fawkes, Guy Fawkes, twas his intent to blow up the king and the parliment.  By God's good providence he was catched, with dark lantern and burning match.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrorists|Fawkes, Guy]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Guy_Fawkes&amp;diff=193071</id>
		<title>Guy Fawkes</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Guy_Fawkes&amp;diff=193071"/>
		<updated>2007-06-08T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guy Fawkes''' was born on April 13, 1570 in Stonegate, York. He was an English soldier who had fought as a mercenary for the Spanish and part of the [[Roman Catholic]] [[terrorist]] group who tried to act on the [[Gunpowder Plot]] on November 5th. The plot was to assassinate the [[Protestant]] rulers of [[England]], including King James I and the whole of [[Parliament]], by blowing up the Palace of Westminster during the opening session of [[Parliament]] in 1605. This would have created a power vacuum, supposedly allowing the Catholic Church to seize power.  A more likely reason for the plot is that it was an effort by Catholics to try and fight back against the strong anti-Catholic movement in the British government at the time of the Protestent Revolution.  Fawkes was caught before he could put this plan into action. He was interrogated through [[torture]]; Torture was normally forbidden but James I permitted it with the words &amp;quot;if he will not other wayes confesse, the gentler tortours are to be first usid unto him et sic per gradus ad ima tenditur (and so on step by step to the most severe) and so god spede youre goode worke.&amp;quot;.&amp;lt;ref&amp;gt;http://www.francesfarmersrevenge.com/stuff/archive/torture/london.htm&amp;lt;/ref&amp;gt; Fawkes was ultimately put to death along with his co-conspirators for treason and attempted murder. He died on January 31, 1606, by being hanged, drawn and quartered.&lt;br /&gt;
&lt;br /&gt;
His death is celebrated in England every year on [[Guy Fawkes Day]], 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; November with fireworks and bonfires, it is commonly known as &amp;quot;Bonfire Night&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Remember, remember, the fifth of November&amp;lt;br&amp;gt;Gunpowder, treason and plot.  I know of no reason why gunpowder treason should ever be forgot.  Guy Fawkes, Guy Fawkes, twas his intent to blow up the king and the parliment.  By God's good providence he was catched, with dark lantern and burning match.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrorists|Fawkes, Guy]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Guy_Fawkes&amp;diff=193070</id>
		<title>Guy Fawkes</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Guy_Fawkes&amp;diff=193070"/>
		<updated>2007-06-08T17:20:18Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guy Fawkes''' was born on April 13, 1570 in Stonegate, York. He was an English soldier who had fought as a mercenary for the Spanish and part of the [[Roman Catholic]] [[terrorist]] group who tried to act on the [[Gunpowder Plot]] on November 5th. The plot was to assassinate the [[Protestant]] rulers of [[England]], including King James I and the whole of [[Parliament]], by blowing up the Palace of Westminster during the opening session of [[Parliament]] in 1605. This would have created a power vacuum, supposedly allowing the Catholic Church to seize power.  A more likely reason for the plot is that it was an effort cy Catholics to try and fight back against the strong anti-Catholic movement in the British government at the time of the Protestent Revolution.  Fawkes was caught before he could put this plan into action. He was interrogated through [[torture]]; Torture was normally forbidden but James I permitted it with the words &amp;quot;if he will not other wayes confesse, the gentler tortours are to be first usid unto him et sic per gradus ad ima tenditur (and so on step by step to the most severe) and so god spede youre goode worke.&amp;quot;.&amp;lt;ref&amp;gt;http://www.francesfarmersrevenge.com/stuff/archive/torture/london.htm&amp;lt;/ref&amp;gt; Fawkes was ultimately put to death along with his co-conspirators for treason and attempted murder. He died on January 31, 1606, by being hanged, drawn and quartered.&lt;br /&gt;
&lt;br /&gt;
His death is celebrated in England every year on [[Guy Fawkes Day]], 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; November with fireworks and bonfires, it is commonly known as &amp;quot;Bonfire Night&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Remember, remember, the fifth of November&amp;lt;br&amp;gt;Gunpowder, treason and plot.  I know of no reason why gunpowder treason should ever be forgot.  Guy Fawkes, Guy Fawkes, twas his intent to blow up the king and the parliment.  By God's good providence he was catched, with dark lantern and burning match.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrorists|Fawkes, Guy]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=193062</id>
		<title>Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=193062"/>
		<updated>2007-06-08T17:14:03Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: /* Controversy and Criticism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WotC Dungeons Dragons.jpg|thumb|right|The 3rd Edition Dungeons &amp;amp; Dragons logo.]]&lt;br /&gt;
'''Dungeons and Dragons''' (D&amp;amp;amp;D or DnD) is a role-playing game which takes place in [[magic]]al [[fantasy]] world of [[myth]]ical creatures such as [[elves]], [[dwarves]], [[orc]]s, and [[dragons]]. Players undertake a series of heroic adventures or quests, following a plot controlled by one player called&lt;br /&gt;
the ''dungeon master'' (DM).  &lt;br /&gt;
&lt;br /&gt;
The game was originally published in 1974 by [[Gary Gygax]] and [[Dave Arneson]] and is now published by [[Wizards of the Coast]].&amp;lt;ref&amp;gt;Wizards of the Coast's [http://www.wizards.com/dnd D&amp;amp;amp;D site]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Dice of various types are used to determine outcomes.  As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own.&lt;br /&gt;
&lt;br /&gt;
The game's allows players to play either good, neutral, or evil characters.  &lt;br /&gt;
The game may include [[occult]] elements like [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. &lt;br /&gt;
Most DMs forbid evil characters as they are often disruptive to the game.&lt;br /&gt;
&lt;br /&gt;
The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game.  That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as &amp;quot;clerics&amp;quot;, a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.&lt;br /&gt;
&lt;br /&gt;
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.&lt;br /&gt;
&lt;br /&gt;
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons &amp;amp; Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.&lt;br /&gt;
&lt;br /&gt;
== The Magic System ==&lt;br /&gt;
&lt;br /&gt;
The magic system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author [[Jack Vance]]. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was chosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation one of Gygax's favorite authors.&amp;lt;ref&amp;gt;Forum discussion: [http://enworld.cyberstreet.com/printthread.php?t=182603 &amp;quot;Is D&amp;amp;amp;D magic purely Vancian?&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;RPGnet: [http://www.rpg.net/reviews/archive/10/10222.phtml Review of &amp;quot;The Primer of Practical Magic&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Combat System ==&lt;br /&gt;
[[Image:dnddice.jpg|thumb|right|Some of the unusual dice required to play Dungeons and Dragons.]]&lt;br /&gt;
Players fight by throwing [[dice]] having 20, 12, 10, 8, 6, and 4 sides.  These dice are properly called polyhedral dice.  This is important to distinguish these dice from standard six sided dice.&lt;br /&gt;
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die. &lt;br /&gt;
&lt;br /&gt;
In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.&lt;br /&gt;
&lt;br /&gt;
== Controversy and Criticism ==&lt;br /&gt;
&lt;br /&gt;
Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]&amp;lt;ref&amp;gt;Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp &amp;quot;Dark Dungeons&amp;quot;]&amp;lt;/ref&amp;gt;, who claims that D&amp;amp;D players whose characters reach a high enough level can learn to cast real magic spells.&lt;br /&gt;
&lt;br /&gt;
One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. &lt;br /&gt;
&lt;br /&gt;
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur). &lt;br /&gt;
&lt;br /&gt;
Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.&lt;br /&gt;
&lt;br /&gt;
Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Waldron&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]&amp;lt;ref name=&amp;quot;Waldron&amp;quot;/&amp;gt;, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=193060</id>
		<title>Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=193060"/>
		<updated>2007-06-08T17:13:33Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WotC Dungeons Dragons.jpg|thumb|right|The 3rd Edition Dungeons &amp;amp; Dragons logo.]]&lt;br /&gt;
'''Dungeons and Dragons''' (D&amp;amp;amp;D or DnD) is a role-playing game which takes place in [[magic]]al [[fantasy]] world of [[myth]]ical creatures such as [[elves]], [[dwarves]], [[orc]]s, and [[dragons]]. Players undertake a series of heroic adventures or quests, following a plot controlled by one player called&lt;br /&gt;
the ''dungeon master'' (DM).  &lt;br /&gt;
&lt;br /&gt;
The game was originally published in 1974 by [[Gary Gygax]] and [[Dave Arneson]] and is now published by [[Wizards of the Coast]].&amp;lt;ref&amp;gt;Wizards of the Coast's [http://www.wizards.com/dnd D&amp;amp;amp;D site]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Dice of various types are used to determine outcomes.  As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own.&lt;br /&gt;
&lt;br /&gt;
The game's allows players to play either good, neutral, or evil characters.  &lt;br /&gt;
The game may include [[occult]] elements like [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. &lt;br /&gt;
Most DMs forbid evil characters as they are often disruptive to the game.&lt;br /&gt;
&lt;br /&gt;
The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game.  That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as &amp;quot;clerics&amp;quot;, a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.&lt;br /&gt;
&lt;br /&gt;
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.&lt;br /&gt;
&lt;br /&gt;
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons &amp;amp; Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.&lt;br /&gt;
&lt;br /&gt;
== The Magic System ==&lt;br /&gt;
&lt;br /&gt;
The magic system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author [[Jack Vance]]. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was chosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation one of Gygax's favorite authors.&amp;lt;ref&amp;gt;Forum discussion: [http://enworld.cyberstreet.com/printthread.php?t=182603 &amp;quot;Is D&amp;amp;amp;D magic purely Vancian?&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;RPGnet: [http://www.rpg.net/reviews/archive/10/10222.phtml Review of &amp;quot;The Primer of Practical Magic&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Combat System ==&lt;br /&gt;
[[Image:dnddice.jpg|thumb|right|Some of the unusual dice required to play Dungeons and Dragons.]]&lt;br /&gt;
Players fight by throwing [[dice]] having 20, 12, 10, 8, 6, and 4 sides.  These dice are properly called polyhedral dice.  This is important to distinguish these dice from standard six sided dice.&lt;br /&gt;
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die. &lt;br /&gt;
&lt;br /&gt;
In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.&lt;br /&gt;
&lt;br /&gt;
== Controversy and Criticism ==&lt;br /&gt;
&lt;br /&gt;
Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]&amp;lt;ref&amp;gt;Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp &amp;quot;Dark Dungeons&amp;quot;]&amp;lt;/ref&amp;gt;, who claims that D&amp;amp;D players whose characters reach a high enough level can learn to cast real magic spells.&lt;br /&gt;
&lt;br /&gt;
One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon. &lt;br /&gt;
&lt;br /&gt;
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur). &lt;br /&gt;
&lt;br /&gt;
Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.&lt;br /&gt;
&lt;br /&gt;
Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Waldron&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]&amp;lt;ref name=&amp;quot;Waldron&amp;quot;/&amp;gt;, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Talk:Dungeons_and_Dragons&amp;diff=193052</id>
		<title>Talk:Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Talk:Dungeons_and_Dragons&amp;diff=193052"/>
		<updated>2007-06-08T17:07:12Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: /* Recent Edit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Disappointing So-Called Conservative Views==&lt;br /&gt;
I have noticed that there is considerable push back from the community when it comes to labeling occultism as occultism.  This site is supposed to express conservative points of view, yet any suggestion that dungeons and dragons, [[Harry Potter]], [[Lord of the Rings]], [[H. P. Lovecraft]] and even the [[Satanism]] are adopting a shockingly neutral point of view (which I thought was a Wikipedia trait).  I'm half tempted to get my pastor involved in this site, since I know he'd be more willing to challenge the...and forgive me, but...the rampant fanboyism that pervades these articles despite the negative feelings I can sense it engenders.  The casual use of occult themes in games and literature should be no less offensive to the Christian community than the casual use of homosexual themes in similar contexts.  &lt;br /&gt;
&lt;br /&gt;
Dungeons and dragons and Lord of the Rings are to Bible what Brokeback Mountain is to the Bible, the fictional depiction of abominable practices.  Make no mistake that both homosexuality and occultism are &amp;quot;[http://www.biblegateway.com/passage/?search=Deuteronomy%2018:10-12;&amp;amp;version=9; abomination]&amp;quot; in the eyes of the Lord.  While these games, books and films are certainly are protected speech in this country and I would not censor them (neither dungeons and dragons nor Brokeback Mountain), that they are protected doesn't mean we should save them from all criticism or that they do not lead the faithful astray, small step by small step. &amp;lt;font color=navy&amp;gt; [[User:JesusSaves|JesusSaves]] 13 March 2007 06:24 (EDT)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:They are the fictional depiction of the occult. The key word there being &amp;quot;fictional&amp;quot;. I find it shocking that some people actually take things like Harry Potter, D&amp;amp;D, Lord Of The Rings and others as serious threats to religion. It is nothing but fiction, that's all it is, it's not trying to trick people into worshipping Satan or performing witchcraft. They exist purely for the sake of entertainment. I'd be against any sort of move by the people of this site to start censoring and condemning these things. Also, having read those articles, I haven't found much fanboyism at all, just facts.[[User:NSmyth|NSmyth]] 06:40, March 13 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It was fictional homosexual cowboys in Brokeback Mountain and I suspect the film didn't suggest that anyone in the audience turn gay.  I'd therefore have to guess that, in your opinion, conservatives who criticized that movie's homosexual themes were all way off base, because it was harmless entertainment?  Hey, the Last Temptation of Christ was a fictional representation of Jesus, so was the blasphemy in that movie also beyond reproach?  &amp;lt;font color=navy&amp;gt; [[User:JesusSaves|JesusSaves]] 13 March 2007 06:50 (EDT)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Brokeback Mountain is a whole different debate, I'm not even going to touch that one for now. I just focussed on the occult part of your post. [[User:NSmyth|NSmyth]] 06:52, March 13 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::See the link above.  The Bible calls them both &amp;quot;abomination,&amp;quot; homosexuality and occultism alike.  As a Christian I do not get to pick and choose which biblical condemnations to heed and which &amp;quot;don't count.&amp;quot;  In fact, occultism in American art is, to me, more troubling than homosexuality, because the occult content is widely accepted by many (even by people who are otherwise good Christians but who do not recognize that magic and the occult are every bit as condemned in the Bible as homosexuality) in a way that homosexuality is not.  Homosexuality is losing in the culture war.  Christians don't even realize there's a problem with occultism in the culture.  &amp;lt;font color=navy&amp;gt; [[User:JesusSaves|JesusSaves]] 13 March 2007 06:57 (EDT)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::: The Bible _also_ calls eating shellfish &amp;quot;an abomination&amp;quot;.  I guess God Hates Shrimp?  --[[User:Gulik3|Gulik3]] 00:30, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: What about[http://www.greenronin.com/catalog/grr1019 Testament: Roleplaying in the Biblical Era]? It is a derivative of dungeons and Dragons. Would that be an ok game to play?&lt;br /&gt;
&lt;br /&gt;
Cut from end of article:&lt;br /&gt;
&lt;br /&gt;
:Tracy Hickman, one of the main authors of Dungeons and Dragons, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Hickman&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]].&amp;lt;ref name=&amp;quot;Hickman&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has it been established that Hickman has conservative politics? And what [[theology]] or Christian perspective does he believe in?&lt;br /&gt;
&lt;br /&gt;
This passage asserts that all the fuss is unjustified, using the ''appeal to authority'' fallacy. (Some Wikipedians use a similar argument to justify the theory of [[anthropogenic global warming]]: a &amp;quot;consensus&amp;quot; of scientists says it is true, according to the U.N. which is so &amp;quot;impartial&amp;quot; it would never use [[junk science]] to score political points). --[[User:Ed Poor|Ed Poor]] 05:02, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to his personal website he's a Mormon that has done some missionary work in Asia. I haven't found anything on his website about politics but it is pretty big. [http://www.trhickman.com/navigator.html] --[[User:Sulgran|Sulgran]] 05:58, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: The source given for the section states that Hickman's views are conservative both politically and theologically (and among D&amp;amp;D people this is well known anyways). There isn't any appeal to authority fallacy occuring here, simply noting that there are Consevative Christians who don't agree with the criticisms. [[User:JoshuaZ|JoshuaZ]] 16:05, 29 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: All Mormons are required to do missionary work.  And going by the DragonLance books, where too much of an emphasis on good or evil is wrong and there must always be a balance, I don't see the conservative Christian elements necessarily coming through in the writing. [[User:Learn together|Learn together]] 00:52, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems like the criticism centers on sex and sorcery. As a parent myself, I don't want my children involved in anything which promotes premarital sex, adultery, fornication or other evils. --[[User:Ed Poor|Ed Poor]] 07:21, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorcery, fair enough, although that's just a fictional element - but the sexual element is way overstated. I've played these games for a decade and a half, and I've never seen anything that has to do with sex directly. Sure, there is a tradition of &amp;quot;immodestly dressed women&amp;quot;, but nothing worse than Raphael or Botticelli, for instance. Besides, the art in the latest edition of D&amp;amp;D is horrible, so... ;-) --[[User:AKjeldsen|AKjeldsen]] 07:33, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::You left out ''[[National Geographic]]''. I stopped reading it because of its soft-porn semi-nude &amp;quot;savage&amp;quot; pictures. --[[User:Ed Poor|Ed Poor]] 09:22, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::That too, I guess. Anyway, the age of the scantly-clad females in roleplaying game products is more or less a thing of the past these days. The games are appealing to a broader audience these days, not least women, so the publishers know that they need to be careful with such things. So you can easily let your kids play the games - it'll be good for them in the long run, trust me. --[[User:AKjeldsen|AKjeldsen]] 09:30, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::No, no it is not. Sex sells, especially to the largely male and nerdy audience that plays D&amp;amp;D. --[[User:Gulik3|Gulik3]] 00:30, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed, since the primary audience of D&amp;amp;D is teenage boys, and teenage boys have pretty much always been hormones with legs, it stands to reason there will be some appeal to libido. [[User:Learn together|Learn together]] 00:52, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Recent Edit==&lt;br /&gt;
&lt;br /&gt;
Can you show me please where you get this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The main purpose for this is political correctness. Fair play standards state that a player who's ''charecter'' worships a different deity than a real world deity should be denied abilities. This would indicate that polytheistic belifes are justified. Thus it is fairest for a DM to disalow real world religions to avoid offending others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am not aware of this rule, although it could of course still exist. [[User:Learn together|Learn together]] 22:20, 7 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fair play I mentioned is not an official rule.  It is a general principle that is common to all games.  In Dungeons and Dragons clerics of any deity gain powers.  If a real world deity was placed in the game a cleric of that deity could get powers from that faith.  However in that same campaign if another charecter wants to play a cleric and get powers from another faith there is no fair reason to deny them those powers.  However if you give both players those powers then the monotheistic principles of many religions are &amp;quot;wrong&amp;quot;.  Thus to avoid offending any faith it is easiest to create fake deities and disallow real world religions to prevent arguments and other problems from arrising.&lt;br /&gt;
&lt;br /&gt;
[[User:NBianchi|NBianchi]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Talk:Dungeons_and_Dragons&amp;diff=193051</id>
		<title>Talk:Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Talk:Dungeons_and_Dragons&amp;diff=193051"/>
		<updated>2007-06-08T17:06:09Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Disappointing So-Called Conservative Views==&lt;br /&gt;
I have noticed that there is considerable push back from the community when it comes to labeling occultism as occultism.  This site is supposed to express conservative points of view, yet any suggestion that dungeons and dragons, [[Harry Potter]], [[Lord of the Rings]], [[H. P. Lovecraft]] and even the [[Satanism]] are adopting a shockingly neutral point of view (which I thought was a Wikipedia trait).  I'm half tempted to get my pastor involved in this site, since I know he'd be more willing to challenge the...and forgive me, but...the rampant fanboyism that pervades these articles despite the negative feelings I can sense it engenders.  The casual use of occult themes in games and literature should be no less offensive to the Christian community than the casual use of homosexual themes in similar contexts.  &lt;br /&gt;
&lt;br /&gt;
Dungeons and dragons and Lord of the Rings are to Bible what Brokeback Mountain is to the Bible, the fictional depiction of abominable practices.  Make no mistake that both homosexuality and occultism are &amp;quot;[http://www.biblegateway.com/passage/?search=Deuteronomy%2018:10-12;&amp;amp;version=9; abomination]&amp;quot; in the eyes of the Lord.  While these games, books and films are certainly are protected speech in this country and I would not censor them (neither dungeons and dragons nor Brokeback Mountain), that they are protected doesn't mean we should save them from all criticism or that they do not lead the faithful astray, small step by small step. &amp;lt;font color=navy&amp;gt; [[User:JesusSaves|JesusSaves]] 13 March 2007 06:24 (EDT)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:They are the fictional depiction of the occult. The key word there being &amp;quot;fictional&amp;quot;. I find it shocking that some people actually take things like Harry Potter, D&amp;amp;D, Lord Of The Rings and others as serious threats to religion. It is nothing but fiction, that's all it is, it's not trying to trick people into worshipping Satan or performing witchcraft. They exist purely for the sake of entertainment. I'd be against any sort of move by the people of this site to start censoring and condemning these things. Also, having read those articles, I haven't found much fanboyism at all, just facts.[[User:NSmyth|NSmyth]] 06:40, March 13 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It was fictional homosexual cowboys in Brokeback Mountain and I suspect the film didn't suggest that anyone in the audience turn gay.  I'd therefore have to guess that, in your opinion, conservatives who criticized that movie's homosexual themes were all way off base, because it was harmless entertainment?  Hey, the Last Temptation of Christ was a fictional representation of Jesus, so was the blasphemy in that movie also beyond reproach?  &amp;lt;font color=navy&amp;gt; [[User:JesusSaves|JesusSaves]] 13 March 2007 06:50 (EDT)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Brokeback Mountain is a whole different debate, I'm not even going to touch that one for now. I just focussed on the occult part of your post. [[User:NSmyth|NSmyth]] 06:52, March 13 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::See the link above.  The Bible calls them both &amp;quot;abomination,&amp;quot; homosexuality and occultism alike.  As a Christian I do not get to pick and choose which biblical condemnations to heed and which &amp;quot;don't count.&amp;quot;  In fact, occultism in American art is, to me, more troubling than homosexuality, because the occult content is widely accepted by many (even by people who are otherwise good Christians but who do not recognize that magic and the occult are every bit as condemned in the Bible as homosexuality) in a way that homosexuality is not.  Homosexuality is losing in the culture war.  Christians don't even realize there's a problem with occultism in the culture.  &amp;lt;font color=navy&amp;gt; [[User:JesusSaves|JesusSaves]] 13 March 2007 06:57 (EDT)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::: The Bible _also_ calls eating shellfish &amp;quot;an abomination&amp;quot;.  I guess God Hates Shrimp?  --[[User:Gulik3|Gulik3]] 00:30, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: What about[http://www.greenronin.com/catalog/grr1019 Testament: Roleplaying in the Biblical Era]? It is a derivative of dungeons and Dragons. Would that be an ok game to play?&lt;br /&gt;
&lt;br /&gt;
Cut from end of article:&lt;br /&gt;
&lt;br /&gt;
:Tracy Hickman, one of the main authors of Dungeons and Dragons, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Hickman&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]].&amp;lt;ref name=&amp;quot;Hickman&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has it been established that Hickman has conservative politics? And what [[theology]] or Christian perspective does he believe in?&lt;br /&gt;
&lt;br /&gt;
This passage asserts that all the fuss is unjustified, using the ''appeal to authority'' fallacy. (Some Wikipedians use a similar argument to justify the theory of [[anthropogenic global warming]]: a &amp;quot;consensus&amp;quot; of scientists says it is true, according to the U.N. which is so &amp;quot;impartial&amp;quot; it would never use [[junk science]] to score political points). --[[User:Ed Poor|Ed Poor]] 05:02, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to his personal website he's a Mormon that has done some missionary work in Asia. I haven't found anything on his website about politics but it is pretty big. [http://www.trhickman.com/navigator.html] --[[User:Sulgran|Sulgran]] 05:58, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: The source given for the section states that Hickman's views are conservative both politically and theologically (and among D&amp;amp;D people this is well known anyways). There isn't any appeal to authority fallacy occuring here, simply noting that there are Consevative Christians who don't agree with the criticisms. [[User:JoshuaZ|JoshuaZ]] 16:05, 29 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: All Mormons are required to do missionary work.  And going by the DragonLance books, where too much of an emphasis on good or evil is wrong and there must always be a balance, I don't see the conservative Christian elements necessarily coming through in the writing. [[User:Learn together|Learn together]] 00:52, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems like the criticism centers on sex and sorcery. As a parent myself, I don't want my children involved in anything which promotes premarital sex, adultery, fornication or other evils. --[[User:Ed Poor|Ed Poor]] 07:21, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorcery, fair enough, although that's just a fictional element - but the sexual element is way overstated. I've played these games for a decade and a half, and I've never seen anything that has to do with sex directly. Sure, there is a tradition of &amp;quot;immodestly dressed women&amp;quot;, but nothing worse than Raphael or Botticelli, for instance. Besides, the art in the latest edition of D&amp;amp;D is horrible, so... ;-) --[[User:AKjeldsen|AKjeldsen]] 07:33, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::You left out ''[[National Geographic]]''. I stopped reading it because of its soft-porn semi-nude &amp;quot;savage&amp;quot; pictures. --[[User:Ed Poor|Ed Poor]] 09:22, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::That too, I guess. Anyway, the age of the scantly-clad females in roleplaying game products is more or less a thing of the past these days. The games are appealing to a broader audience these days, not least women, so the publishers know that they need to be careful with such things. So you can easily let your kids play the games - it'll be good for them in the long run, trust me. --[[User:AKjeldsen|AKjeldsen]] 09:30, 28 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::No, no it is not. Sex sells, especially to the largely male and nerdy audience that plays D&amp;amp;D. --[[User:Gulik3|Gulik3]] 00:30, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed, since the primary audience of D&amp;amp;D is teenage boys, and teenage boys have pretty much always been hormones with legs, it stands to reason there will be some appeal to libido. [[User:Learn together|Learn together]] 00:52, 21 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Recent Edit==&lt;br /&gt;
&lt;br /&gt;
Can you show me please where you get this?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The main purpose for this is political correctness. Fair play standards state that a player who's ''charecter'' worships a different deity than a real world deity should be denied abilities. This would indicate that polytheistic belifes are justified. Thus it is fairest for a DM to disalow real world religions to avoid offending others.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am not aware of this rule, although it could of course still exist. [[User:Learn together|Learn together]] 22:20, 7 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The fair play I mentioned is not an official rule.  It is a general principle that is common to all games.  In Dungeons and Dragons clerics of any deity gain powers.  If a real world deity was placed in the game a cleric of that deity could get powers from that faith.  However in that same campaign if another charecter wants to play a cleric and get powers from another faith there is no fair reason to deny them those powers.  However if you give both players those powers then the monotheistic principles of many religions are &amp;quot;wrong&amp;quot;.  Thus to avoid offending any faith it is easiest to create fake deities and disallow real world religions to prevent arguments and other problems from arrising.&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Buddhism&amp;diff=192345</id>
		<title>Buddhism</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Buddhism&amp;diff=192345"/>
		<updated>2007-06-08T00:26:10Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Buddhism''' is the fifth largest [[list of religions based on followers|religion in the world]]. It is a belief system which teaches that desire causes suffering and if desire is eliminated, [[Buddhist enlightenment|enlightenment]] and [[Nirvana]] are attained. Buddhism is a [[Dharmic religion]]. The term buddha means &amp;quot;the enlightened one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buddhism's foundations lie with an Indian prince, [[Siddhartha Gautama]], who, after being sheltered until adulthood, finally observed the suffering of his people.  After that he worked to discover the reason for suffering and pain. He studied a number of the disciplines of the day, seeking ultimate truth. After finding other approaches to understanding lacking, he went into meditation for 49 days, vowing not to move until he had attained enlightenment. After great personal struggle he achieved enlightenment, and began to teach the principles that are now associated with Buddhism.&lt;br /&gt;
&lt;br /&gt;
The philosophy has its roots in [[Hinduism]] and Vedic religion, to which Gautama belonged until the foundation of Buddhism. &lt;br /&gt;
&lt;br /&gt;
Buddhist scriptures acknowledge that gods exist, but does not consider that knowledge crucial to an individual's practice of Buddhist teachings. Many modern strains of Buddhism are [[atheist|atheistic]] in nature, thus creating a paradox as to why they are called a religion. Certain denominations, such as the Mahayana tradition, believe in [[Bodhisattvas]], or quasi-divine cosmic beings that seek to benefit others by remaining in a state of [[Samsara]], or eternal rebirth. These are prayed to, for advice and spiritual guidance, and often venerated.&lt;br /&gt;
&lt;br /&gt;
The highest ideal for a Buddhist is the state of Nirvana, or release from eternal rebirth, a state beyond conceptual thought described by the Buddha as follows:  &lt;br /&gt;
''&lt;br /&gt;
&amp;quot;There is O monks, an Unborn, Unoriginated, Uncreated, Unformed.  Were there not, o monks, this Unborn, Unoriginated, Uncreated, Unformed, there would be no escape from the world of the born, originated, created, formed. ~ Udana, 80-81&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Buddha taught that we should not speculate about what we cannot know, and that speculation about God is pointless. Buddhism is a very practical philosophy, which teaches us to focus our attention on personal experience, to determine what is the cause of our discontents ([[dukkha]]) and to find a way to liberate ourselves from these, all the while expressing [[metta]], which is universal, unconditional love, and [[karuna]], which roughly translates to 'compassion', towards others.  These teachings are encapsulated in the [[Four Noble Truths.]][http://www.parami.org/buddhistanswers/what_about_god.htm]&lt;br /&gt;
&lt;br /&gt;
Regardless belief in Buddhist teachings does not excude belief in other religions.  For example there are Buddhist Christians who follow the religious teachings of Christ and the philosophical teachings of Buddhism.&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nihilism]]&lt;br /&gt;
[[Category:Buddhism]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Buddhism&amp;diff=192342</id>
		<title>Buddhism</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Buddhism&amp;diff=192342"/>
		<updated>2007-06-08T00:25:11Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Buddhism''' is the fifth largest [[list of religions based on followers|religion in the world]]. It is a belief system which teaches that desire causes suffering and if desire is eliminated, [[Buddhist enlightenment|enlightenment]] and [[Nirvana]] are attained. Buddhism is a [[Dharmic religion]]. The term buddha means &amp;quot;the enlightened one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buddhism's foundations lie with an Indian prince, [[Siddhartha Gautama]], who, after being sheltered until adulthood, finally observed the suffering of his people.  After that he worked to discover the reason for suffering and pain. He studied a number of the disciplines of the day, seeking ultimate truth. After finding other approaches to understanding lacking, he went into meditation for 49 days, vowing not to move until he had attained enlightenment. After great personal struggle he achieved enlightenment, and began to teach the principles that are now associated with Buddhism.&lt;br /&gt;
&lt;br /&gt;
The philosophy has its roots in [[Hinduism]] and Vedic religion, to which Gautama belonged until the foundation of Buddhism. &lt;br /&gt;
&lt;br /&gt;
Buddhist scriptures acknowledge that gods exist, but does not consider that knowledge crucial to an individual's practice of Buddhist teachings. Many modern strains of Buddhism are [[atheist|atheistic]] in nature, thus creating a paradox as to why they are called a religion. Certain denominations, such as the Mahayana tradition, believe in [[Bodhisattvas]], or quasi-divine cosmic beings that seek to benefit others by remaining in a state of [[Samsara]], or eternal rebirth. These are prayed to, for advice and spiritual guidance, and often venerated.&lt;br /&gt;
&lt;br /&gt;
The highest ideal for a Buddhist is the state of Nirvana, or release from eternal rebirth, a state beyond conceptual thought described by the Buddha as follows:  &lt;br /&gt;
''&lt;br /&gt;
&amp;quot;There is O monks, an Unborn, Unoriginated, Uncreated, Unformed.  Were there not, o monks, this Unborn, Unoriginated, Uncreated, Unformed, there would be no escape from the world of the born, originated, created, formed. ~ Udana, 80-81&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Buddha taught that we should not speculate about what we cannot know, and that speculation about God is pointless. Buddhism is a very practical philosophy, which teaches us to focus our attention on personal experience, to determine what is the cause of our discontents ([[dukkha]]) and to find a way to liberate ourselves from these, all the while expressing [[metta]], which is universal, unconditional love, and [[karuna]], which roughly translates to 'compassion', towards others.  These teachings are encapsulated in the [[Four Noble Truths.]][http://www.parami.org/buddhistanswers/what_about_god.htm]&lt;br /&gt;
&lt;br /&gt;
Regardless belief in Buddhist teachings does not excude belife in other religions.  For example there are Buddhist Christians who follow the religious teachings of Christ and the philosophical teachings of Buddhism.&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nihilism]]&lt;br /&gt;
[[Category:Buddhism]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192328</id>
		<title>Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192328"/>
		<updated>2007-06-08T00:14:53Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: /* Game play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WotC Dungeons Dragons.jpg|thumb|right|The 3rd Edition Dungeons &amp;amp; Dragons logo.]]&lt;br /&gt;
'''Dungeons and Dragons''' (D&amp;amp;amp;D or DnD) is a role-playing game which takes place in [[magic]]al [[fantasy]] world of [[myth]]ical creatures such as [[elves]], [[dwarves]], [[orc]]s, and [[dragons]]. Players undertake a series of heroic adventures or quests, following a plot controlled by one player called&lt;br /&gt;
the ''dungeon master'' (DM).  &lt;br /&gt;
&lt;br /&gt;
The game was originally published in 1974 by [[Gary Gygax]] and [[Dave Arneson]] and is now published by [[Wizards of the Coast]].&amp;lt;ref&amp;gt;Wizards of the Coast's [http://www.wizards.com/dnd D&amp;amp;amp;D site]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Dice of various types are used to determine outcomes.  As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own.&lt;br /&gt;
&lt;br /&gt;
The game's allows players to play either good, neutral, or evil characters.  &lt;br /&gt;
The game may include [[occult]] elements like [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. &lt;br /&gt;
Most DMs forbid evil characters as they are often disruptive to the game.&lt;br /&gt;
&lt;br /&gt;
The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game.  The main purpose for this is political correctness.  Fair play standards state that a player who's ''charecter'' worships a different deity than a real world deity should be denied abilities.  This would indicate that polytheistic belifes are justified.  Thus it is fairest for a DM to disalow real world religions to avoid offending others. That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as &amp;quot;clerics&amp;quot;, a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.&lt;br /&gt;
&lt;br /&gt;
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.&lt;br /&gt;
&lt;br /&gt;
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons &amp;amp; Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.&lt;br /&gt;
&lt;br /&gt;
== The Magic System ==&lt;br /&gt;
&lt;br /&gt;
The magic system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author [[Jack Vance]]. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was chosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation one of Gygax's favorite authors.&amp;lt;ref&amp;gt;Forum discussion: [http://enworld.cyberstreet.com/printthread.php?t=182603 &amp;quot;Is D&amp;amp;amp;D magic purely Vancian?&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;RPGnet: [http://www.rpg.net/reviews/archive/10/10222.phtml Review of &amp;quot;The Primer of Practical Magic&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Combat System ==&lt;br /&gt;
[[Image:dnddice.jpg|thumb|right|Some of the unusual dice required to play Dungeons and Dragons.]]&lt;br /&gt;
Players fight by throwing [[dice]] having 20, 12, 10, 8, 6, and 4 sides.  These dice are properly called polyhedral dice.  This is important to distinguish these dice from standard six sided dice.&lt;br /&gt;
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die. &lt;br /&gt;
&lt;br /&gt;
In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.&lt;br /&gt;
&lt;br /&gt;
== Controversy and Criticism ==&lt;br /&gt;
&lt;br /&gt;
Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]&amp;lt;ref&amp;gt;Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp &amp;quot;Dark Dungeons&amp;quot;]&amp;lt;/ref&amp;gt;, who claims that D&amp;amp;D players whose characters reach a high enough level can learn to cast real magic spells.&lt;br /&gt;
&lt;br /&gt;
One item of concern for conservative Christians is that player characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon. &lt;br /&gt;
&lt;br /&gt;
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur). &lt;br /&gt;
&lt;br /&gt;
Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.&lt;br /&gt;
&lt;br /&gt;
Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Waldron&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]&amp;lt;ref name=&amp;quot;Waldron&amp;quot;/&amp;gt;, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192326</id>
		<title>Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192326"/>
		<updated>2007-06-08T00:13:37Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: /* Game play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WotC Dungeons Dragons.jpg|thumb|right|The 3rd Edition Dungeons &amp;amp; Dragons logo.]]&lt;br /&gt;
'''Dungeons and Dragons''' (D&amp;amp;amp;D or DnD) is a role-playing game which takes place in [[magic]]al [[fantasy]] world of [[myth]]ical creatures such as [[elves]], [[dwarves]], [[orc]]s, and [[dragons]]. Players undertake a series of heroic adventures or quests, following a plot controlled by one player called&lt;br /&gt;
the ''dungeon master'' (DM).  &lt;br /&gt;
&lt;br /&gt;
The game was originally published in 1974 by [[Gary Gygax]] and [[Dave Arneson]] and is now published by [[Wizards of the Coast]].&amp;lt;ref&amp;gt;Wizards of the Coast's [http://www.wizards.com/dnd D&amp;amp;amp;D site]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Dice of various types are used to determine outcomes.  As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own.&lt;br /&gt;
&lt;br /&gt;
The game's allows players to play either good, neutral, or evil characters.  &lt;br /&gt;
The game may include [[occult]] elements like [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. &lt;br /&gt;
Most DMs forbid evil characters as they are often disruptive to the game.&lt;br /&gt;
&lt;br /&gt;
The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game.  The main purpose for this is political correctness.  Fair play standards state that a player who's ''Italic text''charecter''Italic text'' worships a different deity than a real world deity should be denied abilities.  This would indicate that polytheistic belifes are justified.  Thus it is fairest for a DM to disalow real world religions to avoid offending others. That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as &amp;quot;clerics&amp;quot;, a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.&lt;br /&gt;
&lt;br /&gt;
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.&lt;br /&gt;
&lt;br /&gt;
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons &amp;amp; Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.&lt;br /&gt;
&lt;br /&gt;
== The Magic System ==&lt;br /&gt;
&lt;br /&gt;
The magic system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author [[Jack Vance]]. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was chosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation one of Gygax's favorite authors.&amp;lt;ref&amp;gt;Forum discussion: [http://enworld.cyberstreet.com/printthread.php?t=182603 &amp;quot;Is D&amp;amp;amp;D magic purely Vancian?&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;RPGnet: [http://www.rpg.net/reviews/archive/10/10222.phtml Review of &amp;quot;The Primer of Practical Magic&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Combat System ==&lt;br /&gt;
[[Image:dnddice.jpg|thumb|right|Some of the unusual dice required to play Dungeons and Dragons.]]&lt;br /&gt;
Players fight by throwing [[dice]] having 20, 12, 10, 8, 6, and 4 sides.  These dice are properly called polyhedral dice.  This is important to distinguish these dice from standard six sided dice.&lt;br /&gt;
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die. &lt;br /&gt;
&lt;br /&gt;
In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.&lt;br /&gt;
&lt;br /&gt;
== Controversy and Criticism ==&lt;br /&gt;
&lt;br /&gt;
Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]&amp;lt;ref&amp;gt;Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp &amp;quot;Dark Dungeons&amp;quot;]&amp;lt;/ref&amp;gt;, who claims that D&amp;amp;D players whose characters reach a high enough level can learn to cast real magic spells.&lt;br /&gt;
&lt;br /&gt;
One item of concern for conservative Christians is that player characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon. &lt;br /&gt;
&lt;br /&gt;
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur). &lt;br /&gt;
&lt;br /&gt;
Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.&lt;br /&gt;
&lt;br /&gt;
Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Waldron&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]&amp;lt;ref name=&amp;quot;Waldron&amp;quot;/&amp;gt;, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192324</id>
		<title>Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192324"/>
		<updated>2007-06-08T00:09:52Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: /* The Combat System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WotC Dungeons Dragons.jpg|thumb|right|The 3rd Edition Dungeons &amp;amp; Dragons logo.]]&lt;br /&gt;
'''Dungeons and Dragons''' (D&amp;amp;amp;D or DnD) is a role-playing game which takes place in [[magic]]al [[fantasy]] world of [[myth]]ical creatures such as [[elves]], [[dwarves]], [[orc]]s, and [[dragons]]. Players undertake a series of heroic adventures or quests, following a plot controlled by one player called&lt;br /&gt;
the ''dungeon master'' (DM).  &lt;br /&gt;
&lt;br /&gt;
The game was originally published in 1974 by [[Gary Gygax]] and [[Dave Arneson]] and is now published by [[Wizards of the Coast]].&amp;lt;ref&amp;gt;Wizards of the Coast's [http://www.wizards.com/dnd D&amp;amp;amp;D site]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Dice of various types are used to determine outcomes.  As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own.&lt;br /&gt;
&lt;br /&gt;
The game's allows players to play either good, neutral, or evil characters.  &lt;br /&gt;
The game may include [[occult]] elements like [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. &lt;br /&gt;
Most DMs forbid evil characters as they are often disruptive to the game.&lt;br /&gt;
&lt;br /&gt;
The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game.  The main purpose for this is political correctness. That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as &amp;quot;clerics&amp;quot;, a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.&lt;br /&gt;
&lt;br /&gt;
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.&lt;br /&gt;
&lt;br /&gt;
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons &amp;amp; Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.&lt;br /&gt;
&lt;br /&gt;
== The Magic System ==&lt;br /&gt;
&lt;br /&gt;
The magic system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author [[Jack Vance]]. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was chosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation one of Gygax's favorite authors.&amp;lt;ref&amp;gt;Forum discussion: [http://enworld.cyberstreet.com/printthread.php?t=182603 &amp;quot;Is D&amp;amp;amp;D magic purely Vancian?&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;RPGnet: [http://www.rpg.net/reviews/archive/10/10222.phtml Review of &amp;quot;The Primer of Practical Magic&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Combat System ==&lt;br /&gt;
[[Image:dnddice.jpg|thumb|right|Some of the unusual dice required to play Dungeons and Dragons.]]&lt;br /&gt;
Players fight by throwing [[dice]] having 20, 12, 10, 8, 6, and 4 sides.  These dice are properly called polyhedral dice.  This is important to distinguish these dice from standard six sided dice.&lt;br /&gt;
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die. &lt;br /&gt;
&lt;br /&gt;
In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.&lt;br /&gt;
&lt;br /&gt;
== Controversy and Criticism ==&lt;br /&gt;
&lt;br /&gt;
Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]&amp;lt;ref&amp;gt;Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp &amp;quot;Dark Dungeons&amp;quot;]&amp;lt;/ref&amp;gt;, who claims that D&amp;amp;D players whose characters reach a high enough level can learn to cast real magic spells.&lt;br /&gt;
&lt;br /&gt;
One item of concern for conservative Christians is that player characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon. &lt;br /&gt;
&lt;br /&gt;
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur). &lt;br /&gt;
&lt;br /&gt;
Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.&lt;br /&gt;
&lt;br /&gt;
Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Waldron&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]&amp;lt;ref name=&amp;quot;Waldron&amp;quot;/&amp;gt;, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Jack_Chick&amp;diff=192322</id>
		<title>Jack Chick</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Jack_Chick&amp;diff=192322"/>
		<updated>2007-06-08T00:07:38Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jack Chick''' is an [[American]] [[Evangelical]] [[Christian]] cartoonist.&lt;br /&gt;
&lt;br /&gt;
His works are featured in &amp;quot;Chick Tracts,&amp;quot; inexpensive [[comic books]] designed to be left in public places and to reach out to unsaved souls who might be passing by.  A major theme in his tracts are emotionally wrought protrayals of [[God| God's]] perfect love for his children alongside somewhat more violent images, like [[homosexuality| homosexuals]] writhing in agony while being burned alive in the streets of [[Sodom]] and [[Gomorrah]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/1052/1052_01.asp&amp;lt;/ref&amp;gt;. Chick tracts take a fundamentalist approach to the Bible, with an emphasis on the act of becoming saved. However, Chick tracts do not address the issue of whether an individual can become unsaved. Also, Chick tracts emphasize that becoming saved is something that can be done at any time during one's life, whether that person is a small child or a death row inmate minutes from execution.  He is also a member of the King James Only movement.  This movement rejects all other versions of the Bible as &amp;quot;false.&amp;quot;&lt;br /&gt;
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[[Image:http://img407.imageshack.us/img407/7760/sodomrf6.jpg]]&lt;br /&gt;
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Critics have argues that Chick's tracts are heavy-handed, clumsy morality tales whose reliance on stereotypes and faulty logic to make points is not nearly as odious as his flair for the overdramatic, questionable sense of decency, and strange obsession with conspiracy theories&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0007/0007_01.asp&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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Many Chick tracts depict unrealistic or over dramatized plots to help make their points. Often, Chick tracts depict children in elementary school who have never heard of Jesus, or purport that it is illegal to even discuss religion at all in school. &lt;br /&gt;
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Some recurring themes include non-christian characters being converted at the end of the tract, Chick's belief that the Roman Catholic Church is a tool of Satan, battles over human salvation between angels and demons, arguments for evolution being presented by old, aggressive and quick to anger teachers, the use of an 'accept Christ' form at the end of tracts and suggestions of demonic influence in even comparativly minor events such as the creation of TV series Bewitched.&lt;br /&gt;
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[[Image:http://img85.imageshack.us/img85/7893/chickgy9.jpg]]&lt;br /&gt;
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[[Jews]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0014/0014_01.asp&amp;lt;/ref&amp;gt;, [[Islam| Muslims]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0042/0042_01.asp&amp;lt;/ref&amp;gt;, Roman [[Catholic| Catholics]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0071/0071_01.asp&amp;lt;/ref&amp;gt;, [[Freemasons]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0093/0093_01.asp&amp;lt;/ref&amp;gt;, [[Jehovah's Witnesses]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0026/0026_01.asp&amp;lt;/ref&amp;gt;, [[Mormonism| Mormons]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0061/0061_01.asp&amp;lt;/ref&amp;gt;, [[Buddhism| Buddhists]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0016/0016_01.asp&amp;lt;/ref&amp;gt;, [[Hinduism| Hindus]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0070/0070_01.asp&amp;lt;/ref&amp;gt;, [[Wicca| Wiccans]]&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/5012/5012_01.asp&amp;lt;/ref&amp;gt;, [[homosexual]]s&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0084/0084_01.asp&amp;lt;/ref&amp;gt;, [[scientist]]s&amp;lt;ref&amp;gt;http://www.chick.com/catalog/comics/0106.asp&amp;lt;/ref&amp;gt;, [[Dungeons and Dragons]] players&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0046/0046_01.asp&amp;lt;/ref&amp;gt;, and Rock n' Roll fans&amp;lt;ref&amp;gt;http://www.chick.com/reading/tracts/0034/0034_01.asp&amp;lt;/ref&amp;gt; have all been negatively portreyed in Chick's tracts, often being presented as subjects or tools of Satan. Chick has responded that he does not hate these individuals, but hates the system they belong to that is feverishly working to win millions of [[soul| souls]] for [[Satan]]&amp;lt;ref&amp;gt;http://www.chick.com/bc/1999/hate.asp&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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==External Links==&lt;br /&gt;
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[http://www.chick.com Chick Publications]&lt;br /&gt;
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==References==&lt;br /&gt;
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{{DEFAULTSORT:Chick, Jack}}&lt;br /&gt;
[[Category:Religious people]]&lt;br /&gt;
[[Category:Artists]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192320</id>
		<title>Dungeons and Dragons</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Dungeons_and_Dragons&amp;diff=192320"/>
		<updated>2007-06-08T00:02:56Z</updated>

		<summary type="html">&lt;p&gt;NBianchi: /* Game play */&lt;/p&gt;
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&lt;div&gt;[[Image:WotC Dungeons Dragons.jpg|thumb|right|The 3rd Edition Dungeons &amp;amp; Dragons logo.]]&lt;br /&gt;
'''Dungeons and Dragons''' (D&amp;amp;amp;D or DnD) is a role-playing game which takes place in [[magic]]al [[fantasy]] world of [[myth]]ical creatures such as [[elves]], [[dwarves]], [[orc]]s, and [[dragons]]. Players undertake a series of heroic adventures or quests, following a plot controlled by one player called&lt;br /&gt;
the ''dungeon master'' (DM).  &lt;br /&gt;
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The game was originally published in 1974 by [[Gary Gygax]] and [[Dave Arneson]] and is now published by [[Wizards of the Coast]].&amp;lt;ref&amp;gt;Wizards of the Coast's [http://www.wizards.com/dnd D&amp;amp;amp;D site]&amp;lt;/ref&amp;gt; &lt;br /&gt;
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==Game play==&lt;br /&gt;
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Dice of various types are used to determine outcomes.  As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own.&lt;br /&gt;
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The game's allows players to play either good, neutral, or evil characters.  &lt;br /&gt;
The game may include [[occult]] elements like [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. &lt;br /&gt;
Most DMs forbid evil characters as they are often disruptive to the game.&lt;br /&gt;
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The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game.  The main purpose for this is political correctness. That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as &amp;quot;clerics&amp;quot;, a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.&lt;br /&gt;
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The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.&lt;br /&gt;
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There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons &amp;amp; Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.&lt;br /&gt;
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== The Magic System ==&lt;br /&gt;
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The magic system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author [[Jack Vance]]. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was chosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation one of Gygax's favorite authors.&amp;lt;ref&amp;gt;Forum discussion: [http://enworld.cyberstreet.com/printthread.php?t=182603 &amp;quot;Is D&amp;amp;amp;D magic purely Vancian?&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;RPGnet: [http://www.rpg.net/reviews/archive/10/10222.phtml Review of &amp;quot;The Primer of Practical Magic&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== The Combat System ==&lt;br /&gt;
[[Image:dnddice.jpg|thumb|right|Some of the unusual dice required to play Dungeons and Dragons.]]&lt;br /&gt;
Players fight by throwing [[dice]] having 20, 12, 10, 8, 6, and 4 sides. &lt;br /&gt;
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die. &lt;br /&gt;
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In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.&lt;br /&gt;
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== Controversy and Criticism ==&lt;br /&gt;
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Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]&amp;lt;ref&amp;gt;Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp &amp;quot;Dark Dungeons&amp;quot;]&amp;lt;/ref&amp;gt;, who claims that D&amp;amp;D players whose characters reach a high enough level can learn to cast real magic spells.&lt;br /&gt;
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One item of concern for conservative Christians is that player characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon. &lt;br /&gt;
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Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur). &lt;br /&gt;
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Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.&lt;br /&gt;
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Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&amp;amp;D from a Christian perspective. &amp;lt;ref name=&amp;quot;Waldron&amp;quot;&amp;gt;The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html &amp;quot;Role-Playing Games and the Christian Right&amp;quot;]&amp;lt;/ref&amp;gt; Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as &amp;quot;&amp;quot;Chess: The Subtle Sin: Should Christians play chess?&amp;quot;. In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]&amp;lt;ref name=&amp;quot;Waldron&amp;quot;/&amp;gt;, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>NBianchi</name></author>
	</entry>
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