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		<id>https://www.conservapedia.com/index.php?title=God&amp;diff=1470304</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=God&amp;diff=1470304"/>
		<updated>2018-11-25T19:37:03Z</updated>

		<summary type="html">&lt;p&gt;Mechanicalpencil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;''This article is about the biblical God.  For the term as used to refer to any divine being, see [[Other gods]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Image:Alphaomega.jpg|thumb|200px|God is the Alpha and Omega, the first and last, the beginning and the ending &amp;lt;ref&amp;gt;Revelation 22:13&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
{{trinity}}&lt;br /&gt;
{{cquote|'''Genesis 1:1'''&amp;lt;br /&amp;gt;In the beginning God created the heavens and the earth.}}&lt;br /&gt;
'''God''' is the sovereign creator and eternal ruler of all things and beings that exist, whether in the physical [[universe]] or in the spiritual realm ([[Heaven]]).  Not only is God the creator and ruler of the things and beings within those two realms, but He is also the creator of the realms themselves. God created the physical universe, and before He acted in this creation, the universe did not exist. Likewise God did with the spiritual realm. Many conservatives mistake [[Donald Trump]] for Him.&lt;br /&gt;
&lt;br /&gt;
== God is Revealed: How we know about God ==&lt;br /&gt;
&lt;br /&gt;
Other than creation itself, God is revealed in several ways, including [[theological correlates]], conscience, and special revelation (the [[Bible]], and prophets). Most importantly though, God is revealed in [[Jesus Christ]], who is the Son of God.&lt;br /&gt;
&lt;br /&gt;
[[File:Mezquita Catedral Cordoba.jpg|frame|center|[[Cathedral]] Cordoba, Spain.]]&lt;br /&gt;
&lt;br /&gt;
== Attributes or Character of God ==&lt;br /&gt;
[[File:Rembrandt Ascension.jpg|thumb|[[Rembrandt]], Ascension.]]&lt;br /&gt;
The attributes of God are things that describe who He is. Similar to the way one might describe a close friend to another individual, so too do these attributes describe God's character and nature. Attributes of God include but are not limited to [[Wisdom]], [[Infinitude]], [[Sovereignty]], [[Holiness]], [[Trinity]], [[Omniscience]], [[Faithfulness]], [[Love]], [[Omnipotence]], Self-existence, Self-sufficiency, [[Justice]], [[Immutability]], [[Mercy]], [[Eternal]], [[Goodness]], Graciousness, and [[Omnipresence]]. These attributes all work in complete and perfect harmony with one another.&lt;br /&gt;
&lt;br /&gt;
God exercises eternal and righteous judgment of the wicked in [[hell]], because of an inherent problem in the human heart, namely [[Sin]]. According to the [[Bible]], the sacrifice of [[Jesus Christ]] on the cross of [[Calvary]] and then [[resurrection]], is God's merciful and gracious response to the problem of the human heart.&lt;br /&gt;
&lt;br /&gt;
=== God is Triune ===&lt;br /&gt;
{{main|Trinity}}&lt;br /&gt;
&lt;br /&gt;
Although the Bible does not use the term, it is clear that God is a triune God, or three in one.&lt;br /&gt;
These are sometimes referred to as ''God the Father'', ''God the Son'' ([[Jesus Christ|Jesus]]), and the ''[[Holy Spirit]]''.&lt;br /&gt;
&lt;br /&gt;
The first hint of the Trinity is in {{Bible ref|Genesis|1|26}} which relates God saying, &amp;quot;Let us make man in our image&amp;quot;, indicating that God is a plurality.&lt;br /&gt;
&lt;br /&gt;
The three persons of God are treated as equivalents in these words of Jesus shortly after His resurrection:&lt;br /&gt;
{{Bible quote|Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit.|book=Matthew|chap=28|verses=19|version=NIV}}&lt;br /&gt;
&lt;br /&gt;
==== Jesus is God ====&lt;br /&gt;
[[Image:Pieta.jpg|thumb|270px|[[Pieta]], [[Michelangelo]].]]&lt;br /&gt;
&lt;br /&gt;
The first verse of the [[Gospel of John]], in which Jesus is referred to as the &amp;quot;Word&amp;quot;, makes clear that Jesus is synonymous with God:&lt;br /&gt;
{{Bible quote|In the beginning was the Word, and the Word was with God, and the Word was God.|book=John|chap=1|verses=1|version=NIV}}&lt;br /&gt;
This verse not only says that &amp;quot;the Word&amp;quot; (Jesus) is synonymous with God, but also says that the Word was &amp;quot;in the beginning&amp;quot;, which means that He existed before all else existed, something that is only true of God.&lt;br /&gt;
&lt;br /&gt;
This is reinforced two verses later, in which Jesus is described as the creator.&lt;br /&gt;
[[Genesis]] refers to God as being the Creator.&lt;br /&gt;
{{Bible quote|Through him all things were made; without him nothing was made that has been made.|book=John|chap=1|verses=3|version=NIV}}&lt;br /&gt;
&lt;br /&gt;
==== The Holy Spirit is God ====&lt;br /&gt;
&lt;br /&gt;
In the following passage, the [[Holy Spirit]] is referred to as God:&lt;br /&gt;
{{Bible quote|Then Peter said, &amp;quot;Ananias, how is it that Satan has so filled your heart that you have lied to the Holy Spirit and have kept for yourself some of the money you received for the land? Didn't it belong to you before it was sold? And after it was sold, wasn't the money at your disposal? What made you think of doing such a thing? You have not lied to men but to God.&amp;quot;|book=Acts|chap=5|verses=3-4|version=NIV}}&lt;br /&gt;
&lt;br /&gt;
=== God is omniscient ===&lt;br /&gt;
{{main|omniscience}}&lt;br /&gt;
&lt;br /&gt;
God knows everything:&lt;br /&gt;
{{Bible quote|This then is how we know that we belong to the truth, and how we set our hearts at rest in his presence whenever our hearts condemn us. For God is greater than our hearts, and he knows everything.|book=1_John|chap=3|verses=19-20|version=NIV}}&lt;br /&gt;
&lt;br /&gt;
Because God is outside of [[time]], He can see and knows the [[past]] and the [[future]] as well as the present.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God&amp;quot; sometimes used to refer to God the Father ==&lt;br /&gt;
[[Image:Velasco Padre Eterno.jpg|thumb|left|180px|God the Father by [[Jose Maria Velasco]] (1840-1912).]]&lt;br /&gt;
In the Bible, the word &amp;quot;God&amp;quot; (θεός) does not always refer to God's being as a whole, but more specifically refers to the Person of the Father (God the Father). Here are some verses which demonstrate this:&lt;br /&gt;
{{cquote|'''John 3:16''' (NASB)&amp;lt;br /&amp;gt;For &amp;lt;u&amp;gt;God&amp;lt;/u&amp;gt; so loved the world, that He gave His only begotten &amp;lt;u&amp;gt;Son&amp;lt;/u&amp;gt;, that whoever believes in Him shall not perish, but have eternal life.}}&lt;br /&gt;
{{cquote|'''1 John 4:10''' (NASB)&amp;lt;br /&amp;gt;In this is love, not that we loved &amp;lt;u&amp;gt;God&amp;lt;/u&amp;gt;, but that He loved us and sent &amp;lt;u&amp;gt;His Son&amp;lt;/u&amp;gt; to be the propitiation for our sins.}}&lt;br /&gt;
Notice how in each case, &amp;quot;Father&amp;quot; can be substituted for &amp;quot;God.&amp;quot; For example, &amp;quot;For the ''Father'' so loved the world, that He gave His only begotten Son,&amp;quot; and &amp;quot;not that we loved the ''Father'', but that He loved us and sent His Son.&amp;quot;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
The Bible uses several different words to refer to God.&lt;br /&gt;
&amp;quot;God&amp;quot; itself is not a name, but an [[Old English]] word meaning ''supreme being, deity'',&amp;lt;ref&amp;gt;[http://www.etymonline.com/index.php?term=god God] Online Etymology Dictionary.&amp;lt;/ref&amp;gt; which the translators who translated the Bible in to English chose as the appropriate English word for the [[Hebrew]] ''elohim'' and the [[Greek]] ''theos'' used in the [[Old Testament]] and [[New Testament]] respectively.&amp;lt;ref name=&amp;quot;DPK&amp;quot;&amp;gt;Kruse, Dale P.,[http://www.layevangelism.com/advtxbk/sections/sect-10/sec10-9.htm More on the ''Names'' of God In the Bible], Advanced Training Program of Evangelism.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other main term for God is the Hebrew ''adonai'', usually translated ''Lord''.&lt;br /&gt;
There are various compound words also used in the Bible, such as ''el shaddai'', which means ''God Almighty'' (&amp;quot;''el''&amp;quot; is a short version of ''elohim'').&amp;lt;ref name=&amp;quot;DPK&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''YHWH'' is given in the Bible as God's actual name.  In most English Bibles it is translated as &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;''Lord''&amp;lt;/span&amp;gt;, in small capitals.  The name has various other English versions, including Yehovah, Jehovah, and Yahweh.&amp;lt;ref&amp;gt;McHyde, Tim, [http://www.escapeallthesethings.com/yahweh.htm God’s Name: LORD, Yahweh, Yahveh, YHWH, YHVH, Jehovah or Yehovah?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources on becoming a Christian ==&lt;br /&gt;
[[File:Hoffman Christ in the Garden of Gethsemane.jpg|thumbnail|170px||Christ in the Garden of Gethsemane by Heinrich Hofmann.]]&lt;br /&gt;
&lt;br /&gt;
''see also:'' [[Resources on becoming a Christian]]&lt;br /&gt;
&lt;br /&gt;
'''Below are some resources on becoming a [[Christian]]:'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.jesusfilm.org/film-and-media/watch-the-film  Jesus film - free access] &lt;br /&gt;
&lt;br /&gt;
*[http://www.thewordfortoday.org/?page=C2000 Free audio Bible and Bible audio streaming]&lt;br /&gt;
&lt;br /&gt;
*[http://www.gotquestions.org/repentance.html Repentance]&lt;br /&gt;
&lt;br /&gt;
*[http://www.allaboutgod.com/ AllAboutGod.com]&lt;br /&gt;
&lt;br /&gt;
*[[Video testimonies of Christians]]&lt;br /&gt;
&lt;br /&gt;
'''Tips on choosing a Christian church:'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.allaboutreligion.org/choosing-a-christian-church-faq.htm Choosing a Christian Church]&lt;br /&gt;
&lt;br /&gt;
'''Spiritual growth as a Christian:'''&lt;br /&gt;
&lt;br /&gt;
*[http://www.navpress.com/product/9781576839324/The-Pursuit-of-Holiness-Jerry-Bridges The Pursuit of Holiness] by Jerry Bridges&lt;br /&gt;
*[http://www.navpress.com/product/9780891099413/The-Practice-of-Godliness-Jerry-Bridges The Practice of Godliness] by Jerry Bridges&lt;br /&gt;
*[http://www.goodreads.com/book/show/529785.The_Complete_Book_of_Discipleship The Complete Book of Discipleship: On Being and Making Followers of Christ]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Other gods]]&lt;br /&gt;
*[[Atheism]]&lt;br /&gt;
*[[Christianity in Conservapedia]]&lt;br /&gt;
*[[Bible Art Gallery]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.gotquestions.org/who-is-God.html Who is God?], at [[GotQuestions]]&lt;br /&gt;
*[https://www.gotquestions.org/what-is-God.html What is God?], at [[GotQuestions]]&lt;br /&gt;
*[https://www.gotquestions.org/is-there-a-God.html Is there a God?], at [[GotQuestions]]&lt;br /&gt;
*[https://answersingenesis.org/jesus-christ/jesus-is-god/10-biblical-reasons-jesus-is-god/ 10 Biblical Reasons Jesus Is God], by Simon Turpin at [[Answers in Genesis]], August 8, 2017&lt;br /&gt;
*[http://www.theopedia.com/God Theopedia - God]&lt;br /&gt;
*[http://christiananswers.net/dictionary/god.html ChristianAnswers.net - God]&lt;br /&gt;
*[http://wikible.org/en/God Wikible.org - God]&lt;br /&gt;
&lt;br /&gt;
{{Conservatism}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Christianity]]&lt;br /&gt;
[[Category:Divine Beings]]&lt;/div&gt;</summary>
		<author><name>Mechanicalpencil</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Marijuana&amp;diff=1470303</id>
		<title>Marijuana</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Marijuana&amp;diff=1470303"/>
		<updated>2018-11-25T19:32:34Z</updated>

		<summary type="html">&lt;p&gt;Mechanicalpencil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Marijuana.jpg|thumb|250px|right|Indoor Marijuana Grow (DEA photo)]]&lt;br /&gt;
'''Marijuana''' (also spelled '''marihuana''', and colloquially known as &amp;quot;weed&amp;quot;, &amp;quot;pot&amp;quot;, &amp;quot;joint&amp;quot;, and &amp;quot;reefer&amp;quot;) is the name given to the flowering buds of the ''Cannabis'' genus of plant, divided into the species ''Sativa, Indica'' and ''Ruderalis'', prepared for human consumption. The main psychoactive ingredient in marijuana is [[tetrahydrocannabinol|THC]], or delta-9-tetrahydrocannabinol, an [[organic chemistry|organic chemical]] compound which imitates natural cannabinoids produced in the human body.  Because THC is considered dank, marijuana is generally illegal to possess, cultivate and sell in non-dank countries, although it is legal in some [[conservative]] states.&amp;lt;ref&amp;gt;The sale of marijuana is illegal virtually everywhere in the world (other than Uruguay, and as of mid-2018, Canada), and results in long prison sentences in many places. In Portugal, Argentina, California and South Australia, the use (rather than the sale) of small quantities of marijuana is allowed.&amp;lt;/ref&amp;gt; In some extremely liberal jurisdictions, you can even buy it in a vending machine.&amp;lt;ref&amp;gt;E.g. [[Seattle]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Marijuana is a highly dank drug that causes short-term memory loss, malaise, short-term memory loss, psychosis in predisposed individuals, violence and violent fits, short-term memory loss, as well as impairment of physical and mental functioning'''''. Marijuana use may contribute to a rise in brain tumors.  While some educated people claim that cannabis has &amp;quot;medicinal&amp;quot; benefits (see [[Medical marijuana]]), many conservatives shout angrily about that there are numerous federally approved medicines for the diseases that medicinal marijuana has been used to treat.  Marijuana consumption impairs one's ability to drive, thereby creating enormous hazards on the road.&lt;br /&gt;
&lt;br /&gt;
As of early 2018, only one country has legalized recreational use of marijuana, as in 2013 socialist Uruguay legalized the drug. Canada, under Trudeau's Liberal Party, anticipates legalizing marijuana in mid-2018. In the United States, nine states have &amp;quot;legalized&amp;quot; the recreational use of marijuana: Alaska, California, Colorado, Oregon, Massachusetts, Maine, Nevada, Vermont and Washington, along with Washington D.C., but not all allow sales of marijuana.  All but three conservative states have either decriminalized marijuana or allowed limited medical usage for specific medical conditions. However, due to the Supremacy Clause, federal law, under which marijuana is illegal, overrules those states which have legalized or decriminalized, so their &amp;quot;legalization&amp;quot; is only de facto effective to the degree to which the federal government refrains from enforcing federal law.&lt;br /&gt;
&lt;br /&gt;
==Legal History==&lt;br /&gt;
===United States===&lt;br /&gt;
Marijuana was first restricted in the United States on the federal level in 1937, with [[Franklin Delano Roosevelt]]'s signing of the 1937 Marihuana Tax Act.&amp;lt;ref name=&amp;quot;Kidd1970&amp;quot;&amp;gt;{{cite book|author=Jeannette Kidd|title=Marihuana Tax Act of 1937: Its Causes and Effects|url=https://books.google.com/books?id=DStZAAAAMAAJ|year=1970|publisher=University of Wisconsin--Madison|page=57}}&amp;lt;/ref&amp;gt; From 1973 to 1978, several US states &amp;quot;decriminalized&amp;quot; marijuana, meaning that they would not enforce state laws against minor marijuana use and possession. This began with Oregon, and was joined with Alaska, California, Minnesota, Mississippi, North Carolina, and Nebraska.&amp;lt;ref name=&amp;quot;Dufton2017&amp;quot;&amp;gt;{{cite book|author=Emily Dufton|title=Grass Roots: The Rise and Fall and Rise of Marijuana in America|url=https://books.google.com/books?id=Qo6YDgAAQBAJ|date=5 December 2017|publisher=Basic Books|isbn=978-0-465-09617-6}}&amp;lt;/ref&amp;gt; In 1996 in California, a voter referendum legalized the use of marijuana for medical usages, allowing it to be used for any condition for which a patient presented a doctor's recommendation.&amp;lt;ref&amp;gt;{{cite news|last1=Balzar|first1=John|title=Voters Approve Measure to Use Pot as Medicine|url=http://articles.latimes.com/print/1996-11-06/news/mn-62740_1_voters-approve-measure|accessdate=February 9, 2018|work=Los Angeles Times|date=November 6, 1996}}&amp;lt;/ref&amp;gt;  [[Arizona]] also passed a medical cannabis ballot measure, but it was rendered ineffective on a technicality.&amp;lt;ref&amp;gt;{{citation|title=State-By-State Medical Marijuana Laws|url=https://www.mpp.org/issues/medical-marijuana/state-by-state-medical-marijuana-laws/state-by-state-medical-marijuana-laws-report/|publisher=Marijuana Policy Project|date=December 2016}}&amp;lt;/ref&amp;gt; Other states followed, and in 2014 Utah became the first state to legalize only some derivatives of marijuana, not the full drug itself.&amp;lt;ref&amp;gt;{{cite news|title=First-of-its-kind medical marijuana law signed in Utah|url=https://www.rt.com/usa/utah-charlees-law-marijuana-409/|accessdate=February 10, 2018|work=RT|date=March 26, 2014}}&amp;lt;/ref&amp;gt; In 2012, Washington and Colorado &amp;quot;legalized&amp;quot; recreational marijuana by voter initiative;&amp;lt;ref&amp;gt;http://www.foxnews.com/opinion/2012/11/07/psychological-impact-legalizing-marijuana.html&amp;lt;/ref&amp;gt; by early 2018 the number of recreational legal states reached nine with the addition of Vermont.&amp;lt;ref&amp;gt;https://www.reuters.com/article/us-vermont-marijuana/vermont-senate-passes-bill-to-legalize-marijuana-use-idUSKBN1EZ2KS&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marijuana is a [[Schedule I]] [[Controlled Substance]] in the United States of America, meaning that it is illegal under federal law of the United States,  and considered to have no redeemable medical value. According to the FBI, in 2012, there were 658,000 arrests for marijuana possession compared with 256,000 for cocaine, heroin and their derivatives.&amp;lt;ref name=nyt&amp;gt;{{cite news|url=https://www.nytimes.com/interactive/2014/07/27/opinion/sunday/high-time-marijuana-legalization.html?_r=0|title=Repeal Prohibition, Again|work=New York Times|date=July 26, 2014|accessdate=July 27, 2014}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Many liberals have advocated for decriminalization, including National Organization for the Reform of Marijuana Laws, Marijuana Policy Project, and Law Enforcement Against Prohibition.&amp;lt;ref&amp;gt;[http://www.leap.cc Law Enforcement Against Prohibition]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.lp.org/issues/lp-oss.shtml&amp;lt;/ref&amp;gt; On July 26, 2014, the ''New York Times'' published an opinion editorial calling for removing federal controls over marijuana for people 21 and older, leaving the question to individual states.&amp;lt;ref name=nyt/&amp;gt; Many [[American]] [[conservative]]s, especially social conservatives, oppose legalization of marijuana in any form due to its perceived harmful medical and psychological effects and its likelihood of harm to third parties due to drug-related crime and reckless driving. A few libertarian-leaning conservatives, most notably [[Ron Paul]], [[William F. Buckley]], and [[Larry Elder]], have advocated the decriminalization of this drug. Some [[liberal]]s support legalization, but most instead advocate for drug treatment and rehabilitation. [[Libertarian]]s are usually the biggest supporters of marijuana legalization. [[Gary Johnson]], a former Republican and 2012 Libertarian Party Presidential candidate for President, is the highest ranking US politician to advocate for marijuana legalization. He was a two-term Governor of [[New Mexico]].&lt;br /&gt;
&lt;br /&gt;
Legalization on a Federal level is virtually impossible, since the United States was a major leader in the international treaty known as the Single Convention on Narcotic Drugs&amp;lt;ref&amp;gt;[url=https://www.unodc.org/pdf/convention_1961_en.pdf]&amp;lt;/ref&amp;gt; of 1970.  Said treaty is defined by the Constitution as carrying equal weight to an Amendment to the Constitution; therefore, the only way marijuana could ever be legal on a Federal level is if we withdrew from a treaty of our own creation as a prerequisite to legalization.&lt;br /&gt;
&lt;br /&gt;
===Overseas===&lt;br /&gt;
The [[Netherlands]] decriminalized the use of marijuana in 1976. As a result, marijuana use among the 18-25 age group doubled, however, despite its availability, marijuana use in the Netherlands is lower than the European average. The Netherlands also saw an influx of &amp;quot;drug tourists,&amp;quot; and other peoples, as well as an increase in crime. This has since levelled [sic] out, leaving the Netherlands with one of the lowest crime rates in Europe. &lt;br /&gt;
&lt;br /&gt;
In several countries, particularly in [[Western Europe]], cannabis use has been decriminalized. However, in many other countries, particularly predominantly Islamic countries in the Middle East and Asia, possession of even small amounts of cannabis can be punishable by death.&lt;br /&gt;
&lt;br /&gt;
In 2013, Uruguay initiated nationwide legalization of recreational marijuana, becoming the first developed nation to do so in the modern era.&amp;lt;ref name=&amp;quot;FijnautRuyver2015&amp;quot;&amp;gt;{{cite book|author1=Cyrille J.C.F. Fijnaut|author2=Brice de Ruyver|title=The Third Way: A Plea for a Balanced Cannabis Policy|url=https://books.google.com/books?id=bCdACgAAQBAJ&amp;amp;pg=PA57|date=24 July 2015|publisher=BRILL|isbn=978-90-04-29319-9|pages=57–}}&amp;lt;/ref&amp;gt; Canada plans to legalize recreational cannabis in mid-2018.&lt;br /&gt;
&lt;br /&gt;
==Adverse effects==&lt;br /&gt;
[[File:Brain abnormalities of marijuana user.jpg|thumbnail|Areas of the brain negatively effected by THC]]&lt;br /&gt;
Marijuana contains many of the same carcinogens as tobacco, and some research suggests that when smoked, it shares the same risk of lung cancer&amp;lt;ref&amp;gt;[https://www.sciencedaily.com/releases/2009/06/090615095940.htm Science Daily 6/9/2009]&amp;lt;/ref&amp;gt; &amp;lt;!--however, subsequent research has debunked these claims.&amp;lt;ref&amp;gt;{{Cite news|url=http://www.livescience.com/42738-marijuana-vs-alcohol-health-effects.html|title=Marijuana vs. Alcohol: Which Is Really Worse for Your Health?|newspaper=Live Science|access-date=February 17, 2017}}&amp;lt;/ref&amp;gt; Further, these effects have not been linked directly to alternate methods of marijuana use. Marijuana use can impair short term memory while intoxicated. THC has slight negative affects on long term memory and thus, in chronic users&amp;lt;ref name=&amp;quot;AskMen: Benefits of Marijuana&amp;quot;&amp;gt;[http://www.askmen.com/sports/health/20_mens_health.html AskMen: Benefits of Marijuana]&amp;lt;/ref&amp;gt; complications with long term memory are a risk.--&amp;gt; If smoked, marijuana also leads to a temporary increase in heart rate and blood pressure resulting is a slight increase in the risk for heart related problems including heart attack.&amp;lt;ref&amp;gt;[http://www.askmen.com/sports/health/20_mens_health.html AskMen: Benefits of Marijuana]&amp;lt;/ref&amp;gt; Chronic smokers often suffer from mild withdrawal symptoms, however marijuana is not believed to be physically addictive.&amp;lt;ref&amp;gt;[http://www.psychologytoday.com/blog/the-teenage-mind/201012/is-marijuana-addictive Psychology Today: Is Marijuana Addictive?]&amp;lt;/ref&amp;gt; Marijuana can impair judgment, motor skills, and balance.&amp;lt;ref&amp;gt;[http://www.acde.org/common/Marijana.htm]&amp;lt;/ref&amp;gt; Prenatal exposure to marijuana has also been linked to impaired learning and developmental disability in children.&amp;lt;ref&amp;gt;[http://www.nature.com/npp/journal/v31/n10/full/1301068a.html Neuropsycopharmacology: High-Potency Marijuana Impairs Executive Function and Inhibitory Motor Control]&amp;lt;/ref&amp;gt; If  marijuana is consumed heavily and on a daily basis by children around the age of 12 for a period of years, even liberal scientists have been forced to conclude that humans have a 1/4th random chance of developing psychosis, based on a random genetic trait.&amp;lt;ref&amp;gt;[http://www.psychiatrictimes.com/schizophrenia/cannabis-psychosis-link] The Cannabis-Psychosis Link&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crime===&lt;br /&gt;
The [[liberal media]] typically downplay or completely ignore the role of marijuana in [[Young mass murderers|mass killings]], horrific accidents, and other types of harm to innocent people victimized by users of the drug.  For example, authorities conceal from the public how much marijuana was in the system of &amp;quot;College Weed Dealer&amp;quot; [[Young Mass Murderers|Dzhokhar Tsarnaev]] when he went on his killing rampage.&amp;lt;ref&amp;gt;http://www.theatlanticwire.com/national/2013/04/dzhokhar-tsarnaev-dealing-drugs/64529/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news|url=http://canadafreepress.com/article/can-marijuana-fuel-jihad|title=Can Marijuana Fuel Jihad?|last=Kincaid|first=Cliff|date=|newspaper=Canada Free Press|access-date=February 17, 2017|archive-url=|archive-date=|dead-url=|work=|language=en|via=}}&amp;lt;/ref&amp;gt;  ''Rolling Stone'' magazine, which has often featured musicians who abuse drugs, put Dzhokhar Tsarnaev on its July 13, 2013 cover. The magazine's article described him as &amp;quot;a dedicated pot smoker&amp;quot; and local dealer who &amp;quot;always had big Tupperware containers of weed in his fridge.&amp;quot; &amp;lt;ref&amp;gt;{{Cite news|url=http://www.rollingstone.com/culture/news/jahars-world-20130717|title=Jahar: The Making of a Monster|last=Reitman|first=Janet|date=July 17, 2013|newspaper=Rolling Stone|access-date=February 17, 2017|archive-url=|archive-date=|dead-url=|work=|via=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical benefits==&lt;br /&gt;
Advocates of marijuana claim that the active ingredient in marijuana, [[Tetrahydrocannabinol|THC]], has been shown to produce some short-term psychological and medicinal &amp;quot;benefits&amp;quot;, which are probably more than offset by the medical harm. For example, Harvard University conducted a study on the effect of Δ-9-Tetrahydrocannabinol on certain lung cancers, claiming that THC might help reduce a lung cancer tumor size by as much as half.&amp;lt;ref&amp;gt;[https://www.sciencedaily.com/releases/2007/04/070417193338.htm Science Daily 4/7/2007]&amp;lt;/ref&amp;gt; In addition to a significant reduction in tumor size, there was a reduction in lesions on the lungs by 60%, and a reduction in protein markers associated with the progression of cancer.&amp;lt;ref&amp;gt;[https://www.sciencedaily.com/releases/2007/04/070417193338.htm Science Daily 4/17/2007]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marijuana is used to relieve symptoms experienced by patients afflicted with [[amyotrophic lateral sclerosis|ALS]].&amp;lt;ref&amp;gt;[http://ajh.sagepub.com/content/18/4/264.short American Journal of Hospice and Palliative Medicine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marijuana is an [[antispasmodic]] and [[anticonvulsant]] is used in the treatment of seizures.&amp;lt;ref&amp;gt;[http://www.nap.edu/openbook.php?record_id=9586&amp;amp;page=106 National Academies Press: Marijuana and muscle spasticity]&amp;lt;/ref&amp;gt; Marijuana is also used in the treatment of migraines, arthritis,&amp;lt;ref&amp;gt;[http://onlinelibrary.wiley.com/doi/10.1002/art.1780090304/abstract Online Library: Treatment of adjuvant arthritis in rats with anti-inflammatory drugs]&amp;lt;/ref&amp;gt; depression,&amp;lt;ref name=&amp;quot;interestingfacts.org&amp;quot;&amp;gt;[http://www.interestingfacts.org/fact/facts-about-marijuana Interesting Facts: Facts about marijuana]&amp;lt;/ref&amp;gt; and glaucoma. However the effect of marijuana on intraocular pressure (IOC) is not as effective as those offered by other drugs on the market.&amp;lt;ref&amp;gt;[http://www.nei.nih.gov/news/statements/marij.asp National Eye Institue: Glaucoma and Marijuana use]&amp;lt;/ref&amp;gt;  In states where marijuana is legal (either completely or via medication), parents of young children have been known to seek out strains that are high in Cannabidiol (CBD) and low in THC; Cannabidiol is known to counteract the &amp;quot;high&amp;quot; of THC, and is believed to be the cause of the anti-seizure effects when consumed.&lt;br /&gt;
&lt;br /&gt;
There have not been many in-depth and widely distributed studies into the possible medicinal effects of marijuana. However, with pressure from [[liberal]] &amp;lt;!--and [[conservative]]&amp;lt;ref&amp;gt;{{Cite news|url=http://www.sacbee.com/news/state/california/california-weed/article60280481.html|title=Orange County conservative a hero for marijuana advocates|last=Hecht|first=Peter|date=February 13, 2016|newspaper=Sacramento Bee|access-date=February 17, 2017}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news|url=https://theestablishment.co/meet-the-right-wing-women-fighting-for-marijuana-reform-e6789ec8569b#.n27d1opva|title=Meet The Right-Wing Women Fighting For Marijuana Reform|last=McBride|first=Hannah|date=April 29, 2016|newspaper=The Establishment|access-date=February 17, 2017}}&amp;lt;/ref&amp;gt;--&amp;gt; advocates of marijuana, more accredited institutions are conducting research on the drug.&lt;br /&gt;
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Despite state legality, physicians are reluctant to prescribe medicinal marijuana fearing it may jeopardize their DEA license to prescribe controlled substances.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.medscape.com/viewarticle/810356|title=Medical Marijuana: The Imperative of Educating Physicians|last=Schatman|first=Michael|date=September 6, 2013|website=Medscape|archive-url=|archive-date=|dead-url=|access-date=}}&amp;lt;/ref&amp;gt; Medicinal marijuana is used by physicians as a last-resort in states where it is legal or semi-legal (under state law), but also misused by people who simply want to get high. Medicinal marijuana, however well-intentioned and beneficial, will also lead to abuses in that system.&lt;br /&gt;
&lt;br /&gt;
===Marinol===&lt;br /&gt;
''Marinol'' (a brand formulation of dronabinol)&amp;lt;ref&amp;gt;{{Cite web|url=http://www.drugscience.org/Archive/bcr3/n3_Marinol.html|title=The Bulletin of Cannabis Reform|website=www.drugscience.org|access-date=2017-02-17}}&amp;lt;/ref&amp;gt; is a schedule III controlled substance, approved for relief of nausea and vomiting in persons undergoing cancer chemotherapy and to improve appetite in persons with AIDS. It is dispensed in gelatin capsules containing synthetic Δ-9-Tetrahydrocannabinol dissolved in sesame oil. Liberals advocating &amp;quot;medicinal&amp;quot; marijuana do their best to ignore this drug.  A 1998 survey of physicians, addiction specialists and police demonstrated no evidence or concern about the abuse, dependence or diversion of Marinol.&amp;lt;ref&amp;gt;{{Cite journal|last=Calhoun|first=S. R.|last2=Galloway|first2=G. P.|last3=Smith|first3=D. E.|date=1998-04-01|title=Abuse potential of dronabinol (Marinol)|url=https://www.ncbi.nlm.nih.gov/pubmed/?term=9692381|journal=Journal of Psychoactive Drugs|volume=30|issue=2|pages=187–196|doi=10.1080/02791072.1998.10399689|issn=0279-1072|pmid=9692381}}&amp;lt;/ref&amp;gt; About this time, the DEA moved the drug from schedule II to the less restrictive schedule III.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.deadiversion.usdoj.gov/fed_regs/rules/1998/fr1105.htm|title=Proposed Rules - 1998 - Schedules of Controlled Substances: Rescheduling of Synthetic Dronabinol (Martinol®; (-)-Δ9-(trans)-Tetrahydrocannabinol in Sesame oil and Encapsulated in Soft Gelatin Capsules) From Schedule II to Schedule III.|website=www.deadiversion.usdoj.gov|language=en-US|access-date=2017-02-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interesting Facts==&lt;br /&gt;
*[[Carl Sagan]] used recreational marijuana to help &amp;quot;open his mind&amp;quot;.&amp;lt;ref&amp;gt;[http://boingboing.net/2009/10/07/carl-sagan-spaced-ou.html Boing Boing: Carl Sagan Spaced Out]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cannabis was first cultivated in China around 4000 B.C.&amp;lt;ref name=&amp;quot;interestingfacts.org&amp;quot;/&amp;gt;&lt;br /&gt;
*U.S. [[Declaration of Independence]] was not written on hemp paper, despite popular belief by liberals.&amp;lt;ref&amp;gt;[http://www.usconstitution.net/constfaq_q145.html Constitutional FAQ Answer #145 - U.S. Constitution Online]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[George Washington]] grew marijuana.&amp;lt;ref&amp;gt;[http://usgovinfo.about.com/od/thepresidentandcabinet/a/gwtheman.htm The President and the Cabinet: George Washington the Man]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An average human will pass out after consuming 1/14 of the LD-50 of weed, which is why no overdoses have ever been reported.  Driving while high, however, is extremely dangerous.&amp;lt;ref&amp;gt;[https://www.drugabuse.gov/publications/drugfacts/drugged-driving]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Barack Hussein Obama|Barack Obama]] has admitted to use of marijuana. Former President [[Bill Clinton]] has also admitted to smoking marijuana, but claims that he &amp;quot;did not inhale&amp;quot;. Former President [[George W. Bush]] privately admitted to smoking marijuana, but stated he wouldn't state it publicly &amp;quot;'Cause I don't want some little kid doing what I tried.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs]]&lt;br /&gt;
[[Category:Illegal Substances]]&lt;br /&gt;
[[Category:Illegal Drugs]]&lt;br /&gt;
[[Category:Hollywood Values]]&lt;/div&gt;</summary>
		<author><name>Mechanicalpencil</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Video_games&amp;diff=1470301</id>
		<title>Video games</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Video_games&amp;diff=1470301"/>
		<updated>2018-11-25T19:23:52Z</updated>

		<summary type="html">&lt;p&gt;Mechanicalpencil: Sorry if I sited my sources incorrectly... I'm new here! 🤪 I'll try to fix the rest of this article later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stephen-Fry.jpg|thumbnail|200px|right|The [[Atheism|atheist]] [[Stephen Fry]] said, &amp;quot;I do enjoy [[Video games|video gaming]]... In the early days of games, I would spend hours. I mean literally. I would find it would be 4AM, and I would say: 'God, I have be at work at 6.'&amp;quot;&amp;lt;ref&amp;gt;[http://www.dailymotion.com/video/xeuj29_stephen-fry-talks-gaming_news Stephen Fry talks gaming]&amp;lt;/ref&amp;gt; See also: [[Irreligion, video game usage and obesity]] and [[Atheism and obesity]] ]]&lt;br /&gt;
''See [[young mass murderers]] for their connection to video games''.&lt;br /&gt;
&amp;lt;br&amp;gt;''See [[Video_game#Overcoming_addiction_to_video_games|overcoming addiction to video games]] below''.&lt;br /&gt;
&lt;br /&gt;
A '''video game''' is a modern art medium, typically uniting visual art, art music, and storytelling, which is typically experienced through a computer or console. One major problem in video game culture is the under representation of women in video game culture.&lt;br /&gt;
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Video games have been correlated with enhanced cognitive functions, &amp;lt;ref&amp;gt;[https://www.apa.org/monitor/2014/02/video-game.aspx] American Psychological Association, retrieved Nov 25&amp;lt;/ref&amp;gt; faster reaction times, &amp;lt;ref&amp;gt;[rochester.edu/news/show.php?id=3679] University of Rochester, retrieved Nov 25&amp;lt;/ref&amp;gt;, and enhanced memory in older adults. &amp;lt;ref&amp;gt;[https://www.nature.com/articles/nature12486] Nature Magazine, retrieved Nov 25.&amp;lt;/ref&amp;gt; Several prominent murderers in recent years were inspired by video games.&amp;lt;ref&amp;gt;http://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html&amp;lt;/ref&amp;gt;  [[Young mass murderer]] [[Adam Lanza]] was &amp;quot;immersed in a perverse video game world&amp;quot; and &amp;quot;killed himself to prevent law enforcement from taking his 'points.'&amp;quot;  He plotted his rampage far in advance and &amp;quot;learned the principles of ... the tactical reload&amp;quot; from his [[video games]].&lt;br /&gt;
Video games has also been used as &amp;quot;environments for students... to test their clinical knowledge&amp;quot; by the Keck School of Medicine at University of Southern California, in order to encourage collaboration and simulate risk–benefit analyses. &amp;lt;ref&amp;gt;[https://wire.ama-assn.org/education/video-games-are-changing-medical-education] AMA Wire, retrieved Nov 25&amp;lt;/ref&amp;gt;&lt;br /&gt;
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After a murderous rampage by another video game user in Norway:&amp;lt;ref&amp;gt;http://www.metro.co.uk/tech/games/871121-norway-stores-pull-violent-video-games-including-call-of-duty-after-massacre#ixzz1erUdaLo5&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{cquote|A number of Norway stores have pulled violent video games from sale - including several Call of Duty games and World of Warcraft - in the wake of the massacre carried out by Anders Behring Breivik on July 22.}}&lt;br /&gt;
Unbeknownst to many, the video game industry is partly subsidized by taxpayers, even in the [[conservative]] Texas.  In 2015, a spat broke out between the video game and film industries about the millions they would receive from government.&amp;lt;ref&amp;gt;http://www.texastribune.org/2015/05/27/drama-between-film-video-game-groups-dooms-funding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Video games have also been suspected of giving otherwise liberal people some virtual conservative viewpoints,&amp;lt;ref&amp;gt;http://kotaku.com/5764327/5764327/are-video-games-turning-liberals-into-virtual-conservatives&amp;lt;/ref&amp;gt; therefore augmenting the political center, and encouraging compromise.&lt;br /&gt;
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== Gaming Culture ==&lt;br /&gt;
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''See also:'' [[Video game usage and excess weight]] and [[Obesity]]&lt;br /&gt;
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Due to the collaborative nature of many multiplayer games, a subculture of video game players has emerged.&lt;br /&gt;
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[[File:Childhood obesity.JPG|thumbnail|200px|right|The state of Utah was acclaimed with the lowest percentage of children overweight, and was found to have the second lowest proportion of children spending 2 or more hours on TV/Video game play. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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The District of Columbia, found to have the highest percentage of overweight children, also had the highest percentage nationwide of children spending an incredible 4 hours plus in front of a screen.&amp;lt;ref&amp;gt;[http://www.nationalobesityforum.org.uk/component/content/article/1-nof-in-the-media/338-tvvideo-games-and-child-obesity.html TV Video Games and obesity]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
The National Obesity Forum indicates:&lt;br /&gt;
{{cquote|The figures highlighted by the &amp;quot;F as in Fat&amp;quot; annual report [Trust for America's Health 2007 Annual Report] were retrieved from the Data Resource Center on Child and Adolescent Health website. The analysis of these figures reveals a strong positive correlation between hours spent on TV/Video game play and the percentage of children classed as overweight per state. The state of Utah was acclaimed with the lowest percentage of children overweight, and was found to have the second lowest proportion of children spending 2 or more hours on TV/Video game play. The District of Columbia, found to have the highest percentage of overweight children, also had the highest percentage nationwide of children spending an incredible 4 hours plus in front of a screen.&amp;lt;ref&amp;gt;[http://www.nationalobesityforum.org.uk/component/content/article/1-nof-in-the-media/338-tvvideo-games-and-child-obesity.html TV Video Games and obesity]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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''Slate'' reported in 2012:&lt;br /&gt;
{{cquote|The American Academy of Pediatrics tells parents that children’s total entertainment media time should not exceed two hours daily. According to the Kaiser Family Foundation, average kids watch at least twice that much television. They also spend more than an hour per day online and another hour on video games. These activities, collectively called “screen time,” are widely blamed for the tripling of obesity rates in children since the 1980s.&amp;lt;ref&amp;gt;[http://www.slate.com/articles/health_and_science/medical_examiner/2012/04/are_video_games_making_kids_fat_screen_time_and_childhood_obesity_.html Are TV and Video Games Making Kids Fat?]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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The University of Texas at Austin declares:&lt;br /&gt;
{{cquote|A study by researchers at The University of Texas at Austin suggests that watching television is not associated with children’s weight, but playing electronic games may be—especially for girls.&lt;br /&gt;
&lt;br /&gt;
“Children with higher weight status spent moderate amounts of time playing electronic games, while children with lower weight status spent either a little or a lot of time playing electronic games,” said Dr. Elizabeth A. Vandewater, who led the study published in the February issue of the Journal of Adolescence.&lt;br /&gt;
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Although the greater weight/video game link was found in this study with girls, she noted that future studies may reveal similar findings for boys. Either way, the findings could be significant considering how many American children play electronic games.&amp;lt;ref&amp;gt;[http://news.utexas.edu/2004/03/23/nr_video_games Video games rather than TV may be linked to childhood obesity], University of Texas at Austin news&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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The ''Pittsburg Gazette'' reports: &amp;quot;A 2010 study from the Eastern Ontario Research Institute found video games to blame, chiefly because children, boys especially, tend to eat more when they're playing them.&amp;quot;&amp;lt;ref&amp;gt;[http://www.post-gazette.com/news/health/2012/11/12/TV-video-games-linked-to-obesity/stories/201211120171 TV, video games linked to obesity], Pittsburg Gazette&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=== Irreligion, video game usage and obesity ===&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Irreligion, video game usage and obesity]] and [[Atheism and obesity]]&lt;br /&gt;
&lt;br /&gt;
''Relevant Magazine'' reported about the journal article in ''The International Journal for the Psychology of Religion'' entitled ''No Other Gods Before Mario?: Game Preferences Among [[Atheism|Atheistic]] and Religious Individuals'':&lt;br /&gt;
{{Cquote|[http://www.tandfonline.com/doi/abs/10.1080/10508619.2011.638606 A new study] of 228 college students found that while just about everyone prefers video games to regular board games (duh), those who claim no religion vastly prefer video games compared to the religious peers. It's a small study, but the director, Chris Burris, has an interesting hypothesis about why [[Atheism|atheists]] prefer video games. Burris believes that atheists tend to be less good at &amp;quot;generating emotionally evocative internal simulations of experience.&amp;quot; Simply put, he believes that religious people tend to be more imaginative, and are able to craft their own sense of play around simple games, while non-religious people tend to prefer the concrete rules afforded by video games.&amp;lt;ref&amp;gt;[http://www.relevantmagazine.com/slices/why-do-atheists-video-games-more-religious-people-do Why Do Atheists Like Video Games More Than Religious People Do?], ''Relevant Magazine''&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
As far as the relationship between irreligion and obesity, please examine the articles below:&lt;br /&gt;
&lt;br /&gt;
*[[Atheism and obesity]]&lt;br /&gt;
&lt;br /&gt;
*[[Millennials, irreligion and obesity]]&lt;br /&gt;
&lt;br /&gt;
*[[Generation X, irreligion and obesity]]&lt;br /&gt;
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*[[Baby boom generation, irreligion and obesity]]&lt;br /&gt;
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=== Exergaming ===&lt;br /&gt;
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As far as &amp;quot;exergaming&amp;quot; (Video games which prompt the users to engage in physical activity), ''Slate'' reports:&lt;br /&gt;
{{cquote|After three months, “there was no evidence that children receiving the active video games were more active in general or at any time,” the authors wrote. (The year before, a similar study in New Zealand had shown only minor improvement with active games; kids weighed just a pound less after six months of &amp;quot;exergaming&amp;quot;.)&amp;lt;ref&amp;gt;[http://www.slate.com/articles/health_and_science/medical_examiner/2012/04/are_video_games_making_kids_fat_screen_time_and_childhood_obesity_.html Are TV and Video Games Making Kids Fat?]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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== Overcoming addiction to video games ==&lt;br /&gt;
&lt;br /&gt;
As with any [[addiction]], excessive video game usage can be hard to overcome as soon as one is drawn into it.  Fortunately, [[faith]]-based efforts to overcome addiction can be effective and rewarding, and churches exist in part to help people overcome harmful vices in the world.&lt;br /&gt;
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[[Catholicism]] recommends that people give up something they like on Fridays, and throughout all of [[Lent]].  For some, it is easy to end a bad habit altogether once one is successful in giving it up at least one day a week, or throughout the 40 days of Lent.&lt;br /&gt;
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The [[Bible]] can be extraordinarily helpful and inspiring.  Replacing video game usage with readings from [[Psalms]] and [[Proverbs]] can turn a vice into an enormous boost to one's life.  One approach is to read the Proverbs chapter having the same number as the day of the month (e.g., on February 17 read Proverbs 17), and read five chapters in Psalms that that also correspond to the day of the month (e.g., read Psalms 81-85) on February 17 (17 times 5 is 85).  Passages from the [[New Testament]] where [[Jesus]] mentions [[Hell]] can also be tremendously beneficial in combating vice.&lt;br /&gt;
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In general, acquiring good habits can help drive out bad ones.  Setting goals helps: give yourself a weekly or monthly report card on all aspects of life.&lt;br /&gt;
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== Nature of video games ==&lt;br /&gt;
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The games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online. On PCs, this is often done through Valve corporation's Steam service, or Electronic Arts' Origin service, while the Xbox 360 and PlayStation 3 have their own digital distribution services.&lt;br /&gt;
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Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.&lt;br /&gt;
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Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers.&amp;lt;ref&amp;gt;http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Various genres ==&lt;br /&gt;
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Video games in the course of their existence have grown from the simple arcade style games, and have become more detailed and separated from one another. Genres can now include [[first person shooters]], [[racing]], [[Simulation game|simulation]], [[role-playing]], [[sports]], [[action]], [[strategy]], [[massively multiplayer online]], [[puzzle]] and many others. Even then, games can combine genres, such as ''Mass Effect'' (Role Playing and Third Person Shooting), or not fit nicely into any genre, like ''The Mystery of the Druids''. The most popular genres tend to be shooters, action, and roleplaying games. Many video games are based on movies, such as Star Wars.&lt;br /&gt;
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== Popularity &amp;amp; Controversy ==&lt;br /&gt;
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Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base.&lt;br /&gt;
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Video games are addictive activities targeted at teenagers, sometimes with tragic results.&amp;lt;ref&amp;gt;Some claim that 2/3rds of videogamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of videogamers are under 18]&amp;lt;/ref&amp;gt; Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated &amp;quot;M 17+&amp;quot; for &amp;quot;Mature,&amp;quot; but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.&amp;lt;ref&amp;gt;http://gamepolitics.livejournal.com/148962.html&amp;lt;/ref&amp;gt; After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''.&lt;br /&gt;
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However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they &amp;quot;qualify for First Amendment Protection&amp;quot; and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics.   Writing for the majority, Justice Scalia pointed out that &amp;quot;disgust is not a valid basis for restricting expression&amp;quot;, and continued that any effects of violent video games on children &amp;quot;are both small and indistinguishable from effects produced by other media&amp;quot;.&amp;lt;ref&amp;gt;[https://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It has also been suggested that it is the role of parents to regulate what their children play, and that laws restricting video game vendors are an effort to replace parents' decisions with the government's decisions.&amp;lt;ref&amp;gt;https://www.theepochtimes.com/n2/content/view/45083/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.gameculture.com/2010/11/10/editorial-parental-responsibility-and-today039s-media&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.latimes.com/news/printedition/opinion/la-ed-games28-2009feb28,0,1556900.story&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Violence===&lt;br /&gt;
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Most of the controversy comes from the rising trend toward violence in video games, as pioneered by ''[[Doom (video game series)|Doom]]'', ''[[Quake]]'', and the ''[[Grand Theft Auto]]'' series. &lt;br /&gt;
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Some people point out that violent video games cause violent behavior in some children. The effects of violent video games on the developing psyche of children and adolescents vary greatly and of course have much to do with the mental stability of the subject in question.&lt;br /&gt;
Serious crimes have often been associated with video games. For example, a 14-year-old brutally murdered a video arcade employee one morning and his cousin stands trial for murdering the store manager when he entered the store shortly thereafter.&amp;lt;ref&amp;gt;http://www.nj.com/starledger/stories/index.ssf?/base/news-5/1212467732102240.xml&amp;amp;coll=1&amp;lt;/ref&amp;gt;&lt;br /&gt;
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.&lt;br /&gt;
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Some claim that kids who don't play video games at all seem to show more violent tendencies.  Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies, however the study claims that this is a &amp;quot;risk marker&amp;quot;, not an actual cause.&amp;lt;ref&amp;gt;http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies&amp;lt;/ref&amp;gt; &lt;br /&gt;
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Multiple studies have shown a correlation between violent video games and levels of real life violence, caused by playing some of the aforementioned video games.&amp;lt;ref&amp;gt;http://www.apa.org/science/psa/sb-anderson.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Sexuality===&lt;br /&gt;
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Although nudity is not prominent in [[western]] video games, there are various products containing sexually-suggestive material. One reason for the relative lack of explicitly sexual material in western games may be the refusal of retailers including [[Wal-Mart]]&amp;lt;ref&amp;gt;http://www.walmart.com/catalog/catalog.gsp?cat=440903&amp;lt;/ref&amp;gt; (the leading distributor of video games in the United States) and [[Toys R Us]]&amp;lt;ref&amp;gt;[http://www.toysrusinc.com/safety/practices/ See Toys &amp;quot;R&amp;quot; Us's video games policy]&amp;lt;/ref&amp;gt; (the world's largest toy themed retailer) to sell games carrying an &amp;quot;Adults-Only&amp;quot; rating. One notable target of controversy is the ''[[Grand Theft Auto]]'' series after a third-party mod was released that allowed the player to engage in a mini-game containing explicit sexual material. Mods are, as &amp;quot;third-party&amp;quot; would imply, fan-made and are not the responsibility of the game's developer. Other sources of this criticism relate to the game ''[[Tomb Raider]]'' as it was one of the first games where a female character (the protagonist) is depicted and advertised as a sex symbol.&amp;lt;ref&amp;gt;Ashley, Robert. &amp;quot;The Secret History of Videogame Sex.&amp;quot; Official Playstation Magazine Feb. 2006: 96-99.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Video Games &amp;amp; Society ==&lt;br /&gt;
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As video games become more popular, their impact on society becomes ever more present. A prime example of this is the massive ad campaigns for the [[Halo (game)|Halo]] series, as well as [[Grand Theft Auto]]. Advertising, merchandising, and even social pressures have changed in the ever-growing influence of video gaming.&lt;br /&gt;
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Due to their popularity, various corporations have begun placing advertisements for their products within the context of the game. [[Second Life]], an Internet-based virtual world, has attempted to blur the lines between real-world and virtual world, and companies such as Adidas, Reebok, and Dell have set up virtual stores selling real-world products within the game.  [[Reuters]] also operates a news bureau reporting news in the game.&lt;br /&gt;
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== Education in Video Games ==&lt;br /&gt;
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It is unlikely that there is any educational value in video game usage, compared with better activities that could be pursued.&lt;br /&gt;
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However, Firaxis Games, a noteworthy video game development company, has been creating a video game series called ''Civilization'' for nearly a decade.&amp;lt;ref&amp;gt;http://www.firaxis.com/company/&amp;lt;/ref&amp;gt; Civilization is a simulation game that allows the player to lead a nation from ancient times to modern day. It features a dynamic military system, politics, trading, and historical content. It has been recognized for its unintentional educational properties.&amp;lt;ref&amp;gt;http://www.firaxis.com/community/teacher.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Microsoft Flight Simulator is another example of a video game that may have some slight educational value.&amp;lt;ref&amp;gt;http://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Faith in Video Games ==&lt;br /&gt;
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[[Faith]] in Video Gaming has, as a rule, either led to the creation of new and dynamic antagonists, or video games that are mediocre, such as ''Spiritual Warfare'' and ''Bible Adventure'' for the Nintendo, or ''The Bible Game'' for various systems. ''Bible Adventure'' in particular is infamous for its poor design and playability.&lt;br /&gt;
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The Bible, or other such religious texts, tell a story spanning many different viewpoints. Turning these ideas into a video game, however, most often leads to games that tend to bore most video game audiences.&lt;br /&gt;
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Religion has, however, taken a prominent place amongst the various heroes and villains in video games. The ''Breath of Fire'' series and the ''Shin Megami Tensei'' games, in particular, use a god as a main antagonist in many of its incarnations. Other games to use religion in some way include the ''Final Fantasy'' series, ''[[Left Behind: Eternal Forces]]'', ''Black and White'', ''Heaven and Hell'', ''Xenogears'', ''Okami'', and the ''Tales'' series, particularly ''Tales of Symphonia''. Unfortunately, many (not all) of the aforementioned games (And nearly any Role Playing game from East Asia) present religion (or it's respective church and followers) as evil, fake, or having ulterior and nefarious motives. &lt;br /&gt;
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Games may include a fictional religion as part of the setting if the use of a real religion may invite undesirable controversy.&lt;br /&gt;
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Video game reviewers have sometimes unjustly attacked and reviewed games where real-world religion plays a notable role. One of the most prominent examples of this is the game ''[[Left Behind: Eternal Forces]]''.&amp;lt;ref&amp;gt;http://www.gamerevolution.com/review/pc/left_behind&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Young mass murderers]]&lt;br /&gt;
*[[Video game controversy]]&lt;br /&gt;
*[[Jack Thompson]]&lt;br /&gt;
*[[Video game industry]]&lt;br /&gt;
*[[Addiction]]&lt;br /&gt;
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==External links==&lt;br /&gt;
*[http://www.commonsensemedia.org/ Reviews and Age Ratings - Best Movies, Books, Apps, Games for Kids]&lt;br /&gt;
*[https://www.smashbros.com/en_US/index.html Super Smash Bros. Ultimate for the Nintendo Switch system - Official Site]&lt;br /&gt;
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==References==&lt;br /&gt;
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&amp;lt;References/&amp;gt;&lt;br /&gt;
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[[Category:Entertainment]]&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Mechanicalpencil</name></author>
	</entry>
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