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		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=405320</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=405320"/>
		<updated>2008-03-14T11:54:57Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* How to climb a mountain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gaussian adaptation''' is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: &lt;br /&gt;
&lt;br /&gt;
''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Gaussian adaptation was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
In 1972 Gaussian adaptation was tested on a complex signal processing system. The model of the system included 450 components (each of which had a parameter value) of which 130 were adjustable. Some early tests seemed promising. But then a joker said: “In this project nothing should be left to chance”. This, of course, was a good intention as long as all the stops were pulled out. But there was also a hidden meaning: The algorithm worked at random, and it should therefore not be used in this project.&lt;br /&gt;
&lt;br /&gt;
After one year of hard work with deterministic methods - available at that time - a passable system was found, but because parameter values of components vary in the manufacturing process, only 5% of the manufactured systems were able to meet all requirements according to the specifications.&lt;br /&gt;
	&lt;br /&gt;
Those responsible for the project got nervous and caught at a straw; the random algorithm. After two months with the random algorithm, 95% of the systems were acceptable, and the system could now be manufactured and sold at a good profit. The example showed that random algorithms may create an enormous amount of information that is hardly available by other means. &lt;br /&gt;
&lt;br /&gt;
This example was never published, but Kjellström &amp;amp; Taxén, 1981, showed an example with 76 parameters, which is also a large number in this context.&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is preferably replaced by a probability function, s(x), where x is an array of quantitative characters (phenotypes) determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability independent of structure and extension. &lt;br /&gt;
&lt;br /&gt;
Mean fitness may be defined as&lt;br /&gt;
   P(m) = integral { s(x) N(m – x) dx }.&lt;br /&gt;
Here N is the Gaussian probability density function, p. d. f., of phenotypes and m is the centre of gravity of ditto. Because a Gaussian is the exponential of negative squared phenotypes, it is fairly easily proved that the process maximizes the mean fitness of a large population. The condition for maximal mean fitness is obtained by letting the derivative, dP(m)/dm, become equal to zero. Because the derivative of the exponential is equal to the exponential itself the result becomes proportional to P (m* - m) = 0, where m* is the centre of gravity of the phenotypes of the parents to offspring in the progeny. This leads to the theorem of Gaussian adaptation in its simplest form.&lt;br /&gt;
&lt;br /&gt;
More generally, if m slightly deviates from its optimal position in any arbitrary direction, then mean fitness will be decreased, but may be recovered if determinant of the moment matrix is slightly decreased. According to the information theory due to [[Claude Shannon]] this means that the [[average information]] (entropy, disorder, diversity) is simultaneously maximal, also meaning that average information is as important to survival as mean fitness. &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the [[central limit theorem]] states that the sum of contributions from many random steps tend to become Gaussian distributed. A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian towards the centre of gravity of the surviving individuals. The [[Hardy-Weinberg]] law may accomplish this. In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
A remarcable thing seems to be that a Gaussian distribution is the most disordered distribution as compared to all other distributions having the same moment matrix, and is connected to some remarcable theorems such as the central limit theorem, the Hardy-Weinberg law, the entropy law and the theorem of gaussian adaptation. Those theorems make it possible to centre a gene pool in an arbitrary region of acceptability so as to maximize mean fitness, which is an extremely difficult problem in a high-dimensional space.&lt;br /&gt;
&lt;br /&gt;
So, we may perhaps ask if this combination of chaos and mathematical order makes evolution a tool for [[intelligent design]], with the intelligence represented by the mathematical theorems?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to climb a mountain ==&lt;br /&gt;
&lt;br /&gt;
Mean fitness may be calculated provided that the distribution of parameters and the structure of the landscape is known. The real landscape is not known, but figure below shows a fictitious profile (blue) of a landscape along a line (x) in a room spanned by such parameters. The red curve is the mean based on the red bell curve at the bottom of figure. It is obtained by letting the bell curve slide along the x-axis, calculating the mean at every location. As can be seen, small peaks and pits are smoothed out. Thus, if evolution is started at A with a relatively small variance (the red bell curve), then climbing will take place on the red curve. The process may get stuck for millions of years at B or C, as long as the hollows to the right of these points remain, and the mutation rate is too small.&lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/fraktal.gif]&lt;br /&gt;
&lt;br /&gt;
If the mutation rate is sufficiently high, the disorder or variance may increase and the parameter(s) may become distributed like the green bell curve. Then the climbing will take place on the green curve, which is even more smoothed out. Because the hollows to the right of B and C have now disappeared, the process may continue up to the peaks at D. But of course the landscape puts a limit on the disorder or variability. Besides - dependent on the landscape - the process may become very jerky, and if the ratio between the time spent by the process at a local peak and the time of transition to the next peak is very high, it may as well look like a punctuated equilibrium as suggested by Gould (see Ridley).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=405319</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=405319"/>
		<updated>2008-03-14T11:52:50Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Gaussian adaptation as a model of evolution */ New section included --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gaussian adaptation''' is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: &lt;br /&gt;
&lt;br /&gt;
''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Gaussian adaptation was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
In 1972 Gaussian adaptation was tested on a complex signal processing system. The model of the system included 450 components (each of which had a parameter value) of which 130 were adjustable. Some early tests seemed promising. But then a joker said: “In this project nothing should be left to chance”. This, of course, was a good intention as long as all the stops were pulled out. But there was also a hidden meaning: The algorithm worked at random, and it should therefore not be used in this project.&lt;br /&gt;
&lt;br /&gt;
After one year of hard work with deterministic methods - available at that time - a passable system was found, but because parameter values of components vary in the manufacturing process, only 5% of the manufactured systems were able to meet all requirements according to the specifications.&lt;br /&gt;
	&lt;br /&gt;
Those responsible for the project got nervous and caught at a straw; the random algorithm. After two months with the random algorithm, 95% of the systems were acceptable, and the system could now be manufactured and sold at a good profit. The example showed that random algorithms may create an enormous amount of information that is hardly available by other means. &lt;br /&gt;
&lt;br /&gt;
This example was never published, but Kjellström &amp;amp; Taxén, 1981, showed an example with 76 parameters, which is also a large number in this context.&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is preferably replaced by a probability function, s(x), where x is an array of quantitative characters (phenotypes) determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability independent of structure and extension. &lt;br /&gt;
&lt;br /&gt;
Mean fitness may be defined as&lt;br /&gt;
   P(m) = integral { s(x) N(m – x) dx }.&lt;br /&gt;
Here N is the Gaussian probability density function, p. d. f., of phenotypes and m is the centre of gravity of ditto. Because a Gaussian is the exponential of negative squared phenotypes, it is fairly easily proved that the process maximizes the mean fitness of a large population. The condition for maximal mean fitness is obtained by letting the derivative, dP(m)/dm, become equal to zero. Because the derivative of the exponential is equal to the exponential itself the result becomes proportional to P (m* - m) = 0, where m* is the centre of gravity of the phenotypes of the parents to offspring in the progeny. This leads to the theorem of Gaussian adaptation in its simplest form.&lt;br /&gt;
&lt;br /&gt;
More generally, if m slightly deviates from its optimal position in any arbitrary direction, then mean fitness will be decreased, but may be recovered if determinant of the moment matrix is slightly decreased. According to the information theory due to [[Claude Shannon]] this means that the [[average information]] (entropy, disorder, diversity) is simultaneously maximal, also meaning that average information is as important to survival as mean fitness. &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the [[central limit theorem]] states that the sum of contributions from many random steps tend to become Gaussian distributed. A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian towards the centre of gravity of the surviving individuals. The [[Hardy-Weinberg]] law may accomplish this. In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
A remarcable thing seems to be that a Gaussian distribution is the most disordered distribution as compared to all other distributions having the same moment matrix, and is connected to some remarcable theorems such as the central limit theorem, the Hardy-Weinberg law, the entropy law and the theorem of gaussian adaptation. Those theorems make it possible to centre a gene pool in an arbitrary region of acceptability so as to maximize mean fitness, which is an extremely difficult problem in a high-dimensional space.&lt;br /&gt;
&lt;br /&gt;
So, we may perhaps ask if this combination of chaos and mathematical order makes evolution a tool for [[intelligent design]], with the intelligence represented by the mathematical theorems?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to climb a mountain ==&lt;br /&gt;
&lt;br /&gt;
Mean fitness may be calculated provided that the distribution of parameters and the structure of the landscape is known. The real landscape is not known, but figure below shows a fictitious profile (blue) of a landscape along a line (x) in a room spanned by such parameters. The red curve is the mean based on the red bell curve at the bottom of figure. It is obtained by letting the bell curve slide along the x-axis, calculating the mean at every location. As can be seen, small peaks and pits are smoothed out. Thus, if evolution is started at A with a relatively small variance (the red bell curve), then climbing will take place on the red curve. The process may get stuck for millions of years at B or C, as long as the hollows to the right of these points remain, and the mutation rate is too small.&lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/Fraktal.gif]&lt;br /&gt;
&lt;br /&gt;
If the mutation rate is sufficiently high, the disorder or variance may increase and the parameter(s) may become distributed like the green bell curve. Then the climbing will take place on the green curve, which is even more smoothed out. Because the hollows to the right of B and C have now disappeared, the process may continue up to the peaks at D. But of course the landscape puts a limit on the disorder or variability. Besides - dependent on the landscape - the process may become very jerky, and if the ratio between the time spent by the process at a local peak and the time of transition to the next peak is very high, it may as well look like a punctuated equilibrium as suggested by Gould (see Ridley).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=405313</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=405313"/>
		<updated>2008-03-14T11:09:31Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* History of applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Information theory''' is the study of &amp;quot;information&amp;quot; or data, in a statistical manner.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the word “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== History of applications ==&lt;br /&gt;
&lt;br /&gt;
A comprehensive outline of applications such as telecommunication, channel coding, computer science, physics, neurobiology, electrical engineering and so on may be found elsewhere on the Internet. &lt;br /&gt;
&lt;br /&gt;
Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to  -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the [[self-information]] –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average.&lt;br /&gt;
&lt;br /&gt;
The function -P log( P ) is positive in the P-interval, 0 &amp;lt;= P &amp;lt;= 1, equals zero at the end points and attains its maximum at P = 1/e = 37%. &lt;br /&gt;
&lt;br /&gt;
A more general theorem of efficiency based on information theory may be found in a paper by Kjellström, 1991.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Brooks, D. R. &amp;amp; Wiley, E. O. Evolution as Entropy, Towards a unified theory of Biology. The University of Chicago Press, 1986.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969. &lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Shannon, C.E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948. &lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=395510</id>
		<title>Fisher's fundamental theorem of natural selection</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=395510"/>
		<updated>2008-02-27T15:49:41Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creationists have reason to doubt the theory based on Fisher’s fundamental theorem of natural selection published in 1930. In modern terminology Fisher’s theorem has been stated as: “The rate of increase in the mean fitness of any organism at any time ascribable to natural selection acting through changes in gene frequencies is exactly equal to its genic variance in fitness at that time”.&lt;br /&gt;
&lt;br /&gt;
It relies on the premise that a gene (allele) may have a fitness of its own being a unit of selection. Historically this way of thinking has also influenced the view of egoism as the most important force in evolution; see for instance references in [[Gaussian adaptation]] about Hamilton's kin selection, 1963, or Dawkins about the selfish gene, 1976.&lt;br /&gt;
&lt;br /&gt;
A proof as given by Maynard Smith, 1998, shows the theorem to be formally correct. Its formal validity may even be extended to the mean fitness and variance of individual fitness values.&lt;br /&gt;
&lt;br /&gt;
A drawback is that it does not tell us the increase in mean fitness from the offspring in one generation to the offspring in the next (which would be expected), but only from offspring to parents in the same generation. Another drawback is that the variance is a genic variance in fitness (in vertical direction) and not a variance in phenotypes (horizontal direction). Therefore, the structure of a phenotypic landscape – which is of considerable importance to a possible increase in mean fitness - can’t be considered. &lt;br /&gt;
&lt;br /&gt;
And there is something dubious in the premise, so let us have a look at the definition of fitness as for instance given by Maynard Smith 1998, in the following way: Fitness is a property, not of an individual, but of a class of individuals – for example homozygous for allele A at a particular locus. Thus the phrase “expected number of offspring” means the average number, not the number produced by some one individual.” &lt;br /&gt;
	&lt;br /&gt;
Even if the definition is useful in breeding programs, it can hardly be of any use as a basis of a theory of an evolution selecting individuals. It seems to me that this definition denies the fitness of the individual. Nevertheless, the individual fitness is needed, because otherwise the expected average number of offspring from a certain class of individuals can’t be determined. In addition, if it possible to define the fitness of an allele as an average of individual fitness values, then, it must be possible to define the mean fitness of a whole population from such values. &lt;br /&gt;
&lt;br /&gt;
[[Gaussian adaptation]] is based on the selection of individuals using definition given by Hartl, 1981. The fitness of the individual is the probability s(x) that the individual having the n characteristic parameters x&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt; = (x&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, x&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, …, x&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;) – where x&amp;lt;sup&amp;gt;T&amp;lt;/sup&amp;gt; is the transpose of x – will survive, i. e. become selected as a parent of new individuals in the progeny. This definition is perhaps less useful in breeding programs, but may be useful in certain philosophical discussions about evolution. If the selection of individuals rules the enrichment of genes, then Gaussian adaptation will perhaps give a more reliable view of evolution. &lt;br /&gt;
&lt;br /&gt;
The image below shows two different cases (upper and lower) of individual selection, where the green points with fitness = 1 - between the two lines - will be selected, while the red points outside with fitness = 0 will not. The centre of gravity, m, of the offspring is fat black and ditto of the parents and offspring in the new generation, m*  (according to the Hardy-Weinberg law), is fat red. &lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/image001.gif]&lt;br /&gt;
&lt;br /&gt;
Because the fraction of green feasible points is the same in both cases, Fisher’s theorem states that the increase in mean fitness in vertical direction is equal in both upper and lower case. But the phenotypic variance (not considered by Fisher) in the horizontal direction is larger in the lower case, causing m* to considerably move away from the point of intersection of the lines. Thus, if the lines are pushed towards each other (due to arms races between different species), the risk of getting stuck decreases. This represents a considerable increase in mean fitness (assuming phenotypic variances almost constant).  Because this gives room for more phenotypic disorder/entropy/diversity, we may expect diversity to increase according to the entropy law, provided that the mutation is sufficiently high.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=395509</id>
		<title>Travelling Salesman Problem</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=395509"/>
		<updated>2008-02-27T15:44:58Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Example letting simulated evolution find a good solution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Travelling Salesman Problem]] is a problem that seeks to find the shortest way of getting through a [[network]], starting from any point, visiting every other point, in the shortest time. It is commonly modelled as a network of [[arc]]s and [[node]]s.&lt;br /&gt;
&lt;br /&gt;
It is a common example of an [[algorithm]] that has to be solved [[heuristic]]ally; while it is possible to solve it with brute force, by trying every single route and finding the shortest, this is impractical, since the number of routes increases [[factorial]]ly; while a 3-node network has only 6 routes, a 10-node one has 3,628,800.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example letting simulated evolution find a good solution ==&lt;br /&gt;
&lt;br /&gt;
The salesman should visit a number of towns, one at a time, and wants to know in what order they should be visited in order to make the tour as short as possible.&lt;br /&gt;
&lt;br /&gt;
Suppose that the number of towns is = 60. For a random search process, this is like having a deck of cards numbered 1, 2, 3, ... 59, 60 where the number of permutations is of the same order of magnitude as the total number of atoms in the universe. If the hometown is not counted the number of possible tours becomes 60*59*58*...*4*3 (about 10 raised to 80, 10^80, 1. e. a 1 followed by 80 zeros). &lt;br /&gt;
&lt;br /&gt;
Suppose that the salesman does not have a map showing the location of the towns, but only a deck of numbered cards, which he may permute, put in a card reader - like in the childhood of computers - and let the computer calculate the length of the tour. The probability to find the shortest tour by random permutation is about one in 10^80 so, it will never happen. So, should he give up?&lt;br /&gt;
&lt;br /&gt;
No, by no means, evolution may be of great help to him; at least if it could be simulated on his computer. The natural evolution uses an [[inversion operator]], which - in principle - is taylored for finding good solutions to the problem. A part of the card deck - chosen at random - is taken out, turned in opposite direction and put back in the deck again like in the figure below with 6 towns. The hometown (nr 1) is not counted.&lt;br /&gt;
&lt;br /&gt;
[http://web.telia.com/~u91131915/resor7.GIF]&lt;br /&gt;
&lt;br /&gt;
If this inversion takes place where the tour happens to have a loop, then the loop is opened and the salesman is guaranteed a shorter tour. The probability that this will happen is greater than 1/(60*60) for any loop if we have 60 towns, so, in a population with one million card decks it might happen 1000000/3600 = 277 times that a loop will disappear.&lt;br /&gt;
&lt;br /&gt;
This has been simulated with a population of 180 card decks, from which 60 decks are selected in every generation (using MATLAB, the language of technical computing). The figure below shows a random tour at start&lt;br /&gt;
&lt;br /&gt;
[http://web.telia.com/~u91131915/resastart60.GIF]&lt;br /&gt;
&lt;br /&gt;
After about 1500 generations a tour with no loops has been found and the length of the random tour at start has been reduced to 1/5 of the original tour. The human eye can see that some improvements can be made, but probably the random search has found a tour, which is not much longer than the shortest possible. See figure below.&lt;br /&gt;
&lt;br /&gt;
[http://web.telia.com/~u91131915/resa250.GIF]&lt;br /&gt;
&lt;br /&gt;
In a special case when all towns are equidistantly placed along a circle, the optimal solution is found when all loops have been removed. This means that this simple random search is able to find one optimal tour out of as many as 10^80. This random process is also similar to evolution in the sense that it uses random variation and selection in cyclic repetition. This also means that the cyclic repetition of random variation and selection of individuals is a very important principle for creating a huge amount of [[information]]. See Goldberg, 1989.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mathematics]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=391874</id>
		<title>Fisher's fundamental theorem of natural selection</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=391874"/>
		<updated>2008-02-20T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creationists have reason to doubt the theory based on Fisher’s fundamental theorem of natural selection published in 1930. In modern terminology Fisher’s theorem has been stated as: “The rate of increase in the mean fitness of any organism at any time ascribable to natural selection acting through changes in gene frequencies is exactly equal to its genic variance in fitness at that time”.&lt;br /&gt;
&lt;br /&gt;
It relies on the premise that a gene (allele) may have a fitness of its own being a unit of selection. Historically this way of thinking has also influenced the view of egoism as the most important force in evolution; see for instance references in [[Gaussian adaptation]] about Hamilton's kin selection, 1963, or Dawkins about the selfish gene, 1976.&lt;br /&gt;
&lt;br /&gt;
A proof as given by Maynard Smith, 1998, shows the theorem to be formally correct. Its formal validity may even be extended to the mean fitness and variance of individual fitness values.&lt;br /&gt;
&lt;br /&gt;
A drawback is that it does not tell us the increase in mean fitness from the offspring in one generation to the offspring in the next (which would be expected), but only from offspring to parents in the same generation. Another drawback is that the variance is a genic variance in fitness (in vertical direction) and not a variance in phenotypes (horizontal direction). Therefore, the structure of a phenotypic landscape – which is of considerable importance to a possible increase in mean fitness - can’t be considered. &lt;br /&gt;
&lt;br /&gt;
And there is something dubious in the premise, so let us have a look at the definition of fitness as for instance given by Maynard Smith 1998, in the following way: Fitness is a property, not of an individual, but of a class of individuals – for example homozygous for allele A at a particular locus. Thus the phrase “expected number of offspring” means the average number, not the number produced by some one individual.” &lt;br /&gt;
	&lt;br /&gt;
Even if the definition is useful in breeding programs, it can hardly be of any use as a basis of a theory of an evolution selecting individuals. It seems to me that this definition denies the fitness of the individual. Nevertheless, the individual fitness is needed, because otherwise the expected average number of offspring from a certain class of individuals can’t be determined. In addition, if it possible to define the fitness of an allele as an average of individual fitness values, then, it must be possible to define the mean fitness of a whole population from such values. &lt;br /&gt;
&lt;br /&gt;
[[Gaussian adaptation]] is based on the selection of individuals using definition given by Hartl, 1981. The fitness of the individual is the probability s(x) that the individual having the n characteristic parameters x’ = (x1, x2, …, xn) – where x’ is the transpose of x – will survive, i. e. become selected as a parent of new individuals in the progeny. This definition is perhaps less useful in breeding programs, but may be useful in certain philosophical discussions about evolution. If the selection of individuals rules the enrichment of genes, then Gaussian adaptation will perhaps give a more reliable view of evolution. &lt;br /&gt;
&lt;br /&gt;
The image below shows two different cases (upper and lower) of individual selection, where the green points with fitness = 1 - between the two lines - will be selected, while the red points outside with fitness = 0 will not. The centre of gravity, m, of the offspring is fat black and ditto of the parents and offspring in the new generation, m*  (according to the Hardy-Weinberg law), is fat red. &lt;br /&gt;
&lt;br /&gt;
http://www.evolution-in-a-nutshell.se/image001.gif&lt;br /&gt;
&lt;br /&gt;
Because the fraction of green feasible points is the same in both cases, Fisher’s theorem states that the increase in mean fitness in vertical direction is equal in both upper and lower case. But the phenotypic variance (not considered by Fisher) in the horizontal direction is larger in the lower case, causing m* to considerably move away from the point of intersection of the lines. Thus, if the lines are pushed towards each other (due to arms races between different species), the risk of getting stuck decreases. This represents a considerable increase in mean fitness (assuming phenotypic variances almost constant).  Because this gives room for more phenotypic disorder/entropy/diversity, we may expect diversity to increase according to the entropy law, provided that the mutation is sufficiently high.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=391869</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=391869"/>
		<updated>2008-02-20T15:45:33Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* History of applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Information theory''' is the study of &amp;quot;information&amp;quot; or data, in a statistical manner.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the word “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== History of applications ==&lt;br /&gt;
&lt;br /&gt;
A comprehensive outline of applications such as telecommunication, channel coding, computer science, physics, neurobiology, electrical engineering and so on may be found elsewhere on the Internet. &lt;br /&gt;
&lt;br /&gt;
Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to  -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the self-information –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average.&lt;br /&gt;
&lt;br /&gt;
The function -P log( P ) is positive in the P-interval, 0 &amp;lt;= P &amp;lt;= 1, equals zero at the end points and attains its maximum at P = 1/e = 37%. &lt;br /&gt;
&lt;br /&gt;
A more general theorem of efficiency based on information theory may be found in a paper by Kjellström, 1991.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Brooks, D. R. &amp;amp; Wiley, E. O. Evolution as Entropy, Towards a unified theory of Biology. The University of Chicago Press, 1986.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969. &lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Shannon, C.E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948. &lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Claude_Shannon&amp;diff=391861</id>
		<title>Claude Shannon</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Claude_Shannon&amp;diff=391861"/>
		<updated>2008-02-20T15:37:30Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Claude Shannon''' (April 30, 1916 – February 24, 2001) was an American electrical [[engineer]] and the father of modern [[communications theory (engineering)|communications theory]].&amp;lt;ref&amp;gt;{{hnb|MIT News Office|2001}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Information]]&lt;br /&gt;
&lt;br /&gt;
[[Information theory]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
== Sources ==&lt;br /&gt;
*{{Harvard reference&lt;br /&gt;
 | Surname     = MIT News Office&lt;br /&gt;
 | Year        = 2001&lt;br /&gt;
 | Date        = 2001-02-27&lt;br /&gt;
 | Title       = MIT Professor Claude Shannon dies; was founder of digital communications&lt;br /&gt;
 | Publisher   = Massachusetts Institute of Technology &lt;br /&gt;
 | URL         = http://web.mit.edu/newsoffice/2001/shannon.html   &lt;br /&gt;
 }} retrieved on 2008-01-06&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=391858</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=391858"/>
		<updated>2008-02-20T15:23:05Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gaussian adaptation''' is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: &lt;br /&gt;
&lt;br /&gt;
''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Gaussian adaptation was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
In 1972 Gaussian adaptation was tested on a complex signal processing system. The model of the system included 450 components (each of which had a parameter value) of which 130 were adjustable. Some early tests seemed promising. But then a joker said: “In this project nothing should be left to chance”. This, of course, was a good intention as long as all the stops were pulled out. But there was also a hidden meaning: The algorithm worked at random, and it should therefore not be used in this project.&lt;br /&gt;
&lt;br /&gt;
After one year of hard work with deterministic methods - available at that time - a passable system was found, but because parameter values of components vary in the manufacturing process, only 5% of the manufactured systems were able to meet all requirements according to the specifications.&lt;br /&gt;
	&lt;br /&gt;
Those responsible for the project got nervous and caught at a straw; the random algorithm. After two months with the random algorithm, 95% of the systems were acceptable, and the system could now be manufactured and sold at a good profit. The example showed that random algorithms may create an enormous amount of information that is hardly available by other means. &lt;br /&gt;
&lt;br /&gt;
This example was never published, but Kjellström &amp;amp; Taxén, 1981, showed an example with 76 parameters, which is also a large number in this context.&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is preferably replaced by a probability function, s(x), where x is an array of quantitative characters (phenotypes) determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability independent of structure and extension. &lt;br /&gt;
&lt;br /&gt;
Mean fitness may be defined as&lt;br /&gt;
   P(m) = integral { s(x) N(m – x) dx }.&lt;br /&gt;
Here N is the Gaussian probability density function, p. d. f., of phenotypes and m is the centre of gravity of ditto. Because a Gaussian is the exponential of negative squared phenotypes, it is fairly easily proved that the process maximizes the mean fitness of a large population. The condition for maximal mean fitness is obtained by letting the derivative, dP(m)/dm, become equal to zero. Because the derivative of the exponential is equal to the exponential itself the result becomes proportional to P (m* - m) = 0, where m* is the centre of gravity of the phenotypes of the parents to offspring in the progeny. This leads to the theorem of Gaussian adaptation in its simplest form.&lt;br /&gt;
&lt;br /&gt;
More generally, if m slightly deviates from its optimal position in any arbitrary direction, then mean fitness will be decreased, but may be recovered if determinant of the moment matrix is slightly decreased. According to the information theory due to [[Claude Shannon]] this means that the [[average information]] (entropy, disorder, diversity) is simultaneously maximal, also meaning that average information is as important to survival as mean fitness. &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the [[central limit theorem]] states that the sum of contributions from many random steps tend to become Gaussian distributed. A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian towards the centre of gravity of the surviving individuals. The [[Hardy-Weinberg]] law may accomplish this. In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
A remarcable thing seems to be that a Gaussian distribution is the most disordered distribution as compared to all other distributions having the same moment matrix, and is connected to some remarcable theorems such as the central limit theorem, the Hardy-Weinberg law, the entropy law and the theorem of gaussian adaptation. Those theorems make it possible to centre a gene pool in an arbitrary region of acceptability so as to maximize mean fitness, which is an extremely difficult problem in a high-dimensional space.&lt;br /&gt;
&lt;br /&gt;
So, we may perhaps ask if this combination of chaos and mathematical order makes evolution a tool for [[intelligent design]], with the intelligence represented by the mathematical theorems?&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=391857</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=391857"/>
		<updated>2008-02-20T15:19:54Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gaussian adaptation''' is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: &lt;br /&gt;
&lt;br /&gt;
''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Gaussian adaptation was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
In 1972 Gaussian adaptation was tested on a complex technical system. The model of the system included 450 components (each of which had a parameter value) of which 130 were adjustable. Some early tests seemed promising. But then a joker said: “In this project nothing should be left to chance”. This, of course, was a good intention as long as all the stops were pulled out. But there was also a hidden meaning: The algorithm worked at random, and it should therefore not be used in this project.&lt;br /&gt;
&lt;br /&gt;
After one year of hard work with deterministic methods - available at that time - a passable system was found, but because parameter values of components vary in the manufacturing process, only 5% of the manufactured systems were able to meet all requirements according to the specifications.&lt;br /&gt;
	&lt;br /&gt;
Those responsible for the project got nervous and caught at a straw; the random algorithm. After two months with the random algorithm, 95% of the systems were acceptable, and the system could now be manufactured and sold at a good profit. The example showed that random algorithms may create an enormous amount of information that is hardly available by other means. &lt;br /&gt;
&lt;br /&gt;
This example was never published, but Kjellström &amp;amp; Taxén, 1981, showed an example with 76 parameters, which is also a large number in this context.&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is preferably replaced by a probability function, s(x), where x is an array of quantitative characters (phenotypes) determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability independent of structure and extension. &lt;br /&gt;
&lt;br /&gt;
Mean fitness may be defined as&lt;br /&gt;
   P(m) = integral { s(x) N(m – x) dx }.&lt;br /&gt;
Here N is the Gaussian probability density function, p. d. f., of phenotypes and m is the centre of gravity of ditto. Because a Gaussian is the exponential of negative squared phenotypes, it is fairly easily proved that the process maximizes the mean fitness of a large population. The condition for maximal mean fitness is obtained by letting the derivative, dP(m)/dm, become equal to zero. Because the derivative of the exponential is equal to the exponential itself the result becomes proportional to P (m* - m) = 0, where m* is the centre of gravity of the phenotypes of the parents to offspring in the progeny. This leads to the theorem of Gaussian adaptation in its simplest form.&lt;br /&gt;
&lt;br /&gt;
More generally, if m slightly deviates from its optimal position in any arbitrary direction, then mean fitness will be decreased, but may be recovered if determinant of the moment matrix is slightly decreased. According to the information theory due to [[Claude Shannon]] this means that the [[average information]] (entropy, disorder, diversity) is simultaneously maximal, also meaning that average information is as important to survival as mean fitness. &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the [[central limit theorem]] states that the sum of contributions from many random steps tend to become Gaussian distributed. A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian towards the centre of gravity of the surviving individuals. The [[Hardy-Weinberg]] law may accomplish this. In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
A remarcable thing seems to be that a Gaussian distribution is the most disordered distribution as compared to all other distributions having the same moment matrix, and is connected to some remarcable theorems such as the central limit theorem, the Hardy-Weinberg law, the entropy law and the theorem of gaussian adaptation. Those theorems make it possible to centre a gene pool in an arbitrary region of acceptability so as to maximize mean fitness, which is an extremely difficult problem in a high-dimensional space.&lt;br /&gt;
&lt;br /&gt;
So, we may perhaps ask if this combination of chaos and mathematical order makes evolution a tool for [[intelligent design]], with the intelligence represented by the mathematical theorems?&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391853</id>
		<title>Travelling Salesman Problem</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391853"/>
		<updated>2008-02-20T15:10:38Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Example letting simulated evolution find a good solution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Travelling Salesman Problem]] is a problem that seeks to find the shortest way of getting through a [[network]], starting from any point, visiting every other point, in the shortest time. It is commonly modelled as a network of [[arc]]s and [[node]]s.&lt;br /&gt;
&lt;br /&gt;
It is a common example of an [[algorithm]] that has to be solved [[heuristic]]ally; while it is possible to solve it with brute force, by trying every single route and finding the shortest, this is impractical, since the number of routes increases [[factorial]]ly; while a 3-node network has only 6 routes, a 10-node one has 3,628,800.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example letting simulated evolution find a good solution ==&lt;br /&gt;
&lt;br /&gt;
The salesman should visit a number of towns, one at a time, and wants to know in what order they should be visited in order to make the tour as short as possible.&lt;br /&gt;
&lt;br /&gt;
Suppose that the number of towns is = 60. For a random search process, this is like having a deck of cards numbered 1, 2, 3, ... 59, 60 where the number of permutations is of the same order of magnitude as the total number of atoms in the universe. If the hometown is not counted the number of possible tours becomes 60*59*58*...*4*3 (about 10 raised to 80, 10^80, 1. e. a 1 followed by 80 zeros). &lt;br /&gt;
&lt;br /&gt;
Suppose that the salesman does not have a map showing the location of the towns, but only a deck of numbered cards, which he may permute, put in a card reader - like in the childhood of computers - and let the computer calculate the length of the tour. The probability to find the shortest tour by random permutation is about one in 10^80 so, it will never happen. So, should he give up?&lt;br /&gt;
&lt;br /&gt;
No, by no means, evolution may be of great help to him; at least if it could be simulated on his computer. The natural evolution uses an [[inversion operator]], which - in principle - is taylored for finding good solutions to the problem. A part of the card deck - chosen at random - is taken out, turned in opposite direction and put back in the deck again like in the figure below with 6 towns. The hometown (nr 1) is not counted.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resor7.GIF&lt;br /&gt;
&lt;br /&gt;
If this inversion takes place where the tour happens to have a loop, then the loop is opened and the salesman is guaranteed a shorter tour. The probability that this will happen is greater than 1/(60*60) for any loop if we have 60 towns, so, in a population with one million card decks it might happen 1000000/3600 = 277 times that a loop will disappear.&lt;br /&gt;
&lt;br /&gt;
This has been simulated with a population of 180 card decks, from which 60 decks are selected in every generation (using MATLAB, the language of technical computing). The figure below shows a random tour at start&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resastart60.GIF&lt;br /&gt;
&lt;br /&gt;
After about 1500 generations a tour with no loops has been found and the length of the random tour at start has been reduced to 1/5 of the original tour. The human eye can see that some improvements can be made, but probably the random search has found a tour, which is not much longer than the shortest possible. See figure below.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resa250.GIF&lt;br /&gt;
&lt;br /&gt;
In a special case when all towns are equidistantly placed along a circle, the optimal solution is found when all loops have been removed. This means that this simple random search is able to find one optimal tour out of as many as 10^80. This random process is also similar to evolution in the sense that it uses random variation and selection in cyclic repetition. This also means that the cyclic repetition of random variation and selection of individuals is a very important principle for creating a huge amount of [[information]]. See Goldberg, 1989.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mathematics]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=391851</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=391851"/>
		<updated>2008-02-20T15:05:59Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gaussian adaptation''' is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: &lt;br /&gt;
&lt;br /&gt;
''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
It was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is preferably replaced by a probability function, s(x), where x is an array of quantitative characters (phenotypes) determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability independent of structure and extension. &lt;br /&gt;
&lt;br /&gt;
Mean fitness may be defined as&lt;br /&gt;
   P(m) = integral { s(x) N(m – x) dx }.&lt;br /&gt;
Here N is the Gaussian probability density function, p. d. f., of phenotypes and m is the centre of gravity of ditto. Because a Gaussian is the exponential of negative squared phenotypes, it is fairly easily proved that the process maximizes the mean fitness of a large population. The condition for maximal mean fitness is obtained by letting the derivative, dP(m)/dm, become equal to zero. Because the derivative of the exponential is equal to the exponential itself the result becomes proportional to P (m* - m) = 0, where m* is the centre of gravity of the phenotypes of the parents to offspring in the progeny. This leads to the theorem of Gaussian adaptation in its simplest form.&lt;br /&gt;
&lt;br /&gt;
More generally, if m slightly deviates from its optimal position in any arbitrary direction, then mean fitness will be decreased, but may be recovered if determinant of the moment matrix is slightly decreased. According to the information theory due to [[Claude Shannon]] this means that the [[average information]] (entropy, disorder, diversity) is simultaneously maximal, also meaning that average information is as important to survival as mean fitness. &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the [[central limit theorem]] states that the sum of contributions from many random steps tend to become Gaussian distributed. A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian towards the centre of gravity of the surviving individuals. The [[Hardy-Weinberg]] law may accomplish this. In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
A remarcable thing seems to be that a Gaussian distribution is the most disordered distribution as compared to all other distributions having the same moment matrix, and is connected to some remarcable theorems such as the central limit theorem, the Hardy-Weinberg law, the entropy law and the theorem of gaussian adaptation. Those theorems make it possible to centre a gene pool in an arbitrary region of acceptability so as to maximize mean fitness, which is an extremely difficult problem in a high-dimensional space.&lt;br /&gt;
&lt;br /&gt;
So, we may perhaps ask if this combination of chaos and mathematical order makes evolution a tool for [[intelligent design]], with the intelligence represented by the mathematical theorems?&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=391846</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=391846"/>
		<updated>2008-02-20T14:56:13Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* The continuous case */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Information theory''' is the study of &amp;quot;information&amp;quot; or data, in a statistical manner.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the word “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== History of applications ==&lt;br /&gt;
&lt;br /&gt;
A comprehensive outline of applications such as telecommunication, channel coding, computer science, physics, neurobiology, electrical engineering and so on may be found elsewhere on the Internet. &lt;br /&gt;
&lt;br /&gt;
Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to  -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the self-information –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average.&lt;br /&gt;
&lt;br /&gt;
The function -P log( P ) equals zero at the end points of the P-interval, 0 &amp;lt;= P &amp;lt;= 1, and attains its maximum at P = 1/e = 37%. &lt;br /&gt;
&lt;br /&gt;
A more general theorem of efficiency based on information theory may be found in a paper by Kjellström, 1991.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Brooks, D. R. &amp;amp; Wiley, E. O. Evolution as Entropy, Towards a unified theory of Biology. The University of Chicago Press, 1986.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969. &lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Shannon, C.E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948. &lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=391842</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=391842"/>
		<updated>2008-02-20T14:49:13Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* History of applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Information theory''' is the study of &amp;quot;information&amp;quot; or data, in a statistical manner.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the word “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== History of applications ==&lt;br /&gt;
&lt;br /&gt;
A comprehensive outline of applications such as telecommunication, channel coding, computer science, physics, neurobiology, electrical engineering and so on may be found elsewhere on the Internet. &lt;br /&gt;
&lt;br /&gt;
Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to  -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the self-information –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average.&lt;br /&gt;
&lt;br /&gt;
The function -P log( P ) equals zero at the end points of the P-interval, 0 &amp;lt;= P &amp;lt;= 1, and attains its maximum at P = 1/e = 37%. &lt;br /&gt;
&lt;br /&gt;
A more general theorem of efficiency based on information theory may be found in a paper by Kjellström, 1991.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Brooks, D. R. &amp;amp; Wiley, E. O. Evolution as Entropy, Towards a unified theory of Biology. The University of Chicago Press, 1986.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969. &lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Shannon, C.E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948. &lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391840</id>
		<title>Travelling Salesman Problem</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391840"/>
		<updated>2008-02-20T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Example letting simulated evolution find a good solution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Travelling Salesman Problem]] is a problem that seeks to find the shortest way of getting through a [[network]], starting from any point, visiting every other point, in the shortest time. It is commonly modelled as a network of [[arc]]s and [[node]]s.&lt;br /&gt;
&lt;br /&gt;
It is a common example of an [[algorithm]] that has to be solved [[heuristic]]ally; while it is possible to solve it with brute force, by trying every single route and finding the shortest, this is impractical, since the number of routes increases [[factorial]]ly; while a 3-node network has only 6 routes, a 10-node one has 3,628,800.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example letting simulated evolution find a good solution ==&lt;br /&gt;
&lt;br /&gt;
The salesman should visit a number of towns, one at a time, and wants to know in what order they should be visited in order to make the tour as short as possible.&lt;br /&gt;
&lt;br /&gt;
Suppose that the number of towns is = 60. For a random search process, this is like having a deck of cards numbered 1, 2, 3, ... 59, 60 where the number of permutations is of the same order of magnitude as the total number of atoms in the universe. If the hometown is not counted the number of possible tours becomes 60*59*58*...*4*3 (about 10 raised to 80, 10^80, 1. e. a 1 followed by 80 zeros). &lt;br /&gt;
&lt;br /&gt;
Suppose that the salesman does not have a map showing the location of the towns, but only a deck of numbered cards, which he may permute, put in a card reader - like in the childhood of computers - and let the computer calculate the length of the tour. The probability to find the shortest tour by random permutation is about one in 10^80 so, it will never happen. So, should he give up?&lt;br /&gt;
&lt;br /&gt;
No, by no means, evolution may be of great help to him; at least if it could be simulated on his computer. The natural evolution uses an [[inversion operator]], which - in principle - is taylored for finding good solutions to the problem. A part of the card deck - chosen at random - is taken out, turned in opposite direction and put back in the deck again like in the figure below with 6 towns. The hometown (nr 1) is not counted.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resor7.GIF&lt;br /&gt;
&lt;br /&gt;
If this inversion takes place where the tour happens to have a loop, then the loop is opened and the salesman is guaranteed a shorter tour. The probability that this will happen is greater than 1/(60*60) for any loop if we have 60 towns, so, in a population with one million card decks it might happen 1000000/3600 = 277 times that a loop will disappear.&lt;br /&gt;
&lt;br /&gt;
This has been simulated with a population of 180 card decks, from which 60 decks are selected in every generation (using MATLAB, the language of technical computing). The figure below shows a random tour at start&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resastart60.GIF&lt;br /&gt;
&lt;br /&gt;
After about 1500 generations a tour with no loops has been found and the length of the random tour at start has been reduced to 1/5 of the original tour. The human eye can see that some improvements can be made, but probably the random search has found a tour, which is not much longer than the shortest possible. See figure below.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resa250.GIF&lt;br /&gt;
&lt;br /&gt;
In a special case when all towns are equidistantly placed along a circle, the optimal solution is found when all loops have been removed. This means that this simple random search is able to find one optimal tour out of as many as 10^80. This random process is also similar to evolution in the sense that it uses random variation and selection in cyclic repetition. This also means that the cyclic repetition of random variation and selection of individuals is a very important principle for creating a huge amount of [[information]]. See Goldberg, 1989.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mathematics]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391839</id>
		<title>Travelling Salesman Problem</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391839"/>
		<updated>2008-02-20T14:34:30Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Example letting simulated evolution find a good solution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Travelling Salesman Problem]] is a problem that seeks to find the shortest way of getting through a [[network]], starting from any point, visiting every other point, in the shortest time. It is commonly modelled as a network of [[arc]]s and [[node]]s.&lt;br /&gt;
&lt;br /&gt;
It is a common example of an [[algorithm]] that has to be solved [[heuristic]]ally; while it is possible to solve it with brute force, by trying every single route and finding the shortest, this is impractical, since the number of routes increases [[factorial]]ly; while a 3-node network has only 6 routes, a 10-node one has 3,628,800.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example letting simulated evolution find a good solution ==&lt;br /&gt;
&lt;br /&gt;
The salesman should visit a number of towns, one at a time, and wants to know in what order they should be visited in order to make the tour as short as possible.&lt;br /&gt;
&lt;br /&gt;
Suppose that the number of towns is = 60. For a random search process, this is like having a deck of cards numbered 1, 2, 3, ... 59, 60 where the number of permutations is of the same order of magnitude as the total number of atoms in the universe. If the hometown is not counted the number of possible tours becomes 60*59*58*...*4*3 (about 10 raised to 80, 10^80, 1. e. a 1 followed by 80 zeros). &lt;br /&gt;
&lt;br /&gt;
Suppose that the salesman does not have a map showing the location of the towns, but only a deck of numbered cards, which he may permute, put in a card reader - like in the childhood of computers - and let the computer calculate the length of the tour. The probability to find the shortest tour by random permutation is about one in 10^80 so, it will never happen. So, should he give up?&lt;br /&gt;
&lt;br /&gt;
No, by no means, evolution may be of great help to him; at least if it could be simulated on his computer. The natural evolution uses an [[inversion operator]], which - in principle - is taylored for finding good solutions to the problem. A part of the card deck - chosen at random - is taken out, turned in opposite direction and put back in the deck again like in the figure below with 6 towns. The hometown (nr 1) is not counted.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resor7.GIF&lt;br /&gt;
&lt;br /&gt;
If this inversion takes place where the tour happens to have a loop, then the loop is opened and the salesman is guaranteed a shorter tour. The probability that this will happen is greater than 1/(60*60) for any loop if we have 60 towns, so, in a population with one million card decks it might happen 1000000/3600 = 277 times that a loop will disappear.&lt;br /&gt;
&lt;br /&gt;
This has been simulated with a population of 180 card decks, from which 60 decks are selected in every generation (using MATLAB, the language of technical computing). The figure below shows a random tour at start&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resastart60.GIF&lt;br /&gt;
&lt;br /&gt;
After about 1500 generations a tour with no loops has been found and the length of the random tour at start has been reduced to 1/5 of the original tour. The human eye can see that some improvements can be made, but probably the random search has found a tour, which is not much longer than the shortest possible. See figure below.&lt;br /&gt;
&lt;br /&gt;
http://web.telia.com/~u91131915/resa250.GIF&lt;br /&gt;
&lt;br /&gt;
In a special case when all towns are equidistantly placed along a circle, the optimal solution is found when all loops have been removed. This means that this simple random search is able to find one optimal tour out of as many as 10^80. This random process is also similar to evolution in the sense that it uses random variation and selection in cyclic repetition. This also means that the cyclic repetition of random variation and selection of individuals is a very important principle for creating a huge amount of [[information]]. See Goldberg, 1989.&lt;br /&gt;
&lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mathematics]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391837</id>
		<title>Travelling Salesman Problem</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Travelling_Salesman_Problem&amp;diff=391837"/>
		<updated>2008-02-20T14:30:36Z</updated>

		<summary type="html">&lt;p&gt;Gregor: An example using simulated evolution included --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Travelling Salesman Problem]] is a problem that seeks to find the shortest way of getting through a [[network]], starting from any point, visiting every other point, in the shortest time. It is commonly modelled as a network of [[arc]]s and [[node]]s.&lt;br /&gt;
&lt;br /&gt;
It is a common example of an [[algorithm]] that has to be solved [[heuristic]]ally; while it is possible to solve it with brute force, by trying every single route and finding the shortest, this is impractical, since the number of routes increases [[factorial]]ly; while a 3-node network has only 6 routes, a 10-node one has 3,628,800.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example letting simulated evolution find a good solution ==&lt;br /&gt;
&lt;br /&gt;
The salesman should visit a number of towns, one at a time, and wants to know in what order they should be visited in order to make the tour as short as possible.&lt;br /&gt;
&lt;br /&gt;
Suppose that the number of towns is = 60. For a random search process, this is like having a deck of cards numbered 1, 2, 3, ... 59, 60 where the number of permutations is of the same order of magnitude as the total number of atoms in the universe. If the hometown is not counted the number of possible tours becomes 60*59*58*...*4*3 (about 10 raised to 80, 10^80, 1. e. a 1 followed by 80 zeros). &lt;br /&gt;
&lt;br /&gt;
Suppose that the salesman does not have a map showing the location of the towns, but only a deck of numbered cards, which he may permute, put in a card reader - like in the childhood of computers - and let the computer calculate the length of the tour. The probability to find the shortest tour by random permutation is about one in 10^80 so, it will never happen. So, should he give up?&lt;br /&gt;
&lt;br /&gt;
No, by no means, evolution may be of great help to him; at least if it could be simulated on his computer. The natural evolution uses an [[inversion operator]], which - in principle - is taylored for finding good solutions to the problem. A part of the card deck - chosen at random - is taken out, turned in opposite direction and put back in the deck again like in the figure below with 6 towns. The hometown (nr 1) is not counted.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/resor7.GIF&lt;br /&gt;
&lt;br /&gt;
If this inversion takes place where the tour happens to have a loop, then the loop is opened and the salesman is guaranteed a shorter tour. The probability that this will happen is greater than 1/(60*60) for any loop if we have 60 towns, so, in a population with one million card decks it might happen 1000000/3600 = 277 times that a loop will disappear.&lt;br /&gt;
&lt;br /&gt;
This has been simulated with a population of 180 card decks, from which 60 decks are selected in every generation (using MATLAB, the language of technical computing). The figure below shows a random tour at start&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/resastart60.GIF&lt;br /&gt;
&lt;br /&gt;
After about 1500 generations a tour with no loops has been found and the length of the random tour at start has been reduced to 1/5 of the original tour. The human eye can see that some improvements can be made, but probably the random search has found a tour, which is not much longer than the shortest possible. See figure below.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/resa250.GIF&lt;br /&gt;
&lt;br /&gt;
In a special case when all towns are equidistantly placed along a circle, the optimal solution is found when all loops have been removed. This means that this simple random search is able to find one optimal tour out of as many as 10^80. This random process is also similar to evolution in the sense that it uses random variation and selection in cyclic repetition. This also means that the cyclic repetition of random variation and selection of individuals is a very important principle for creating a huge amount of [[information]]. See Goldberg, 1989.&lt;br /&gt;
&lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mathematics]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390335</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390335"/>
		<updated>2008-02-18T14:54:50Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* The continuous case */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the world “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== History of applications ==&lt;br /&gt;
&lt;br /&gt;
A comprehensive outline of applications such as tele-communication, channel coding, computer science, physics, neurobiology, electrical engineering and so on may be found in Wikipedia. &lt;br /&gt;
&lt;br /&gt;
Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to  -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the self-information –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average. A more general theorem of efficiency based on information theory may be found in a paper by Kjellström, 1991.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Brooks, D. R. &amp;amp; Wiley, E. O. Evolution as Entropy, Towards a unified theory of Biology. The University of Chicago Press, 1986.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969. &lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Shannon, C.E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948. &lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390333</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390333"/>
		<updated>2008-02-18T14:50:35Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the world “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Brooks, D. R. &amp;amp; Wiley, E. O. Evolution as Entropy, Towards a unified theory of Biology. The University of Chicago Press, 1986.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969. &lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Shannon, C.E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948. &lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390326</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390326"/>
		<updated>2008-02-18T14:40:41Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* The continuous case */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the world “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
== The continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History of applications ==&lt;br /&gt;
&lt;br /&gt;
A comprehensive outline of applications such as tele-communication, channel coding, computer science, physics, neurobiology, electrical engineering and so on may be found in Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390324</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390324"/>
		<updated>2008-02-18T14:35:04Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* the continuous case */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the world “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== the continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) dx ] dx }.&lt;br /&gt;
&lt;br /&gt;
A problem here is that H becomes uncertain because of the infinitely small dx. A way to evade the problem is to define H in such way that H equals the logarithm of the volume – in analogy to the cardinality n in the discrete case - covered by a uniform p. d. f. over the volume. Thus H may be defined as&lt;br /&gt;
&lt;br /&gt;
   H = integral{ f(x) log[ f(x) ] dx }.&lt;br /&gt;
&lt;br /&gt;
The “volume” covered by a Gaussian p. d. f. is proportional to the volume of the ellipsoid of concentration and equal to the square-root{ (2 pi e)^n determinant(M) }, where M is the moment matrix of the Gaussian.&lt;br /&gt;
&lt;br /&gt;
The [[average information]] may be maximized by a certain genetic algorithm, [[Gaussian adaptation]], keeping the [[mean fitness]] – i. e. the average probability of becoming a parent to new individuals in the progeny – constant (and without any need for any knowledge about average information as a criterion function).  This is illustrated by the figure below, showing Gaussian adaptation climbing a mountain crest in a phenotypic landscape.&lt;br /&gt;
&lt;br /&gt;
The lines in the figure are part of a contour line enclosing a region of acceptability in the landscape. At the start the cluster of red points represents a very homogeneous population with small variances in the phenotypes. Evidently, even small environmental changes in the landscape, may cause the process to become extinct.&lt;br /&gt;
&lt;br /&gt;
web.telia.com/~u91131915/mountain_crest.GIF&lt;br /&gt;
&lt;br /&gt;
After a sufficiently large number of generations, the increase in [[average information]] may result in the green cluster. Actually, the mean fitness is the same for both red and green cluster (about 65%). The effect of this adaptation is not very salient in a 2-dimensional case, but in a high-dimensional case, the efficiency of the search process may be increased by many orders of magnitude. Besides, a Gaussian distribution has the highest [[average information]] as compared to other distributions having the same second order moment matrix, Middleton, 1960.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390323</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390323"/>
		<updated>2008-02-18T14:33:19Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the world “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== the continuous case ==&lt;br /&gt;
&lt;br /&gt;
In the continuous case the discrete frequency function is replaced by a continuous probability density function, p. d. f., f(x), and H may be written&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Information]]&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390313</id>
		<title>Information entropy</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Information_entropy&amp;diff=390313"/>
		<updated>2008-02-18T14:24:18Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page: The well known entity in the theory of information, seemingly founded by Claude Shannon, is the information entropy defined as     H = - sum { p(i) log [p(i) ] }  where the index i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The well known entity in the theory of information, seemingly founded by [[Claude Shannon]], is the [[information entropy]] defined as&lt;br /&gt;
&lt;br /&gt;
   H = - sum { p(i) log [p(i) ] }&lt;br /&gt;
&lt;br /&gt;
where the index i  runs through all positive integers up to n, for instance (i = 1, 2, …, n). This entropy may calculated for any statistical frequency function, such that the sum { p(i) } = 1. The maximum in H (= log(n)) is obtained when all p(i) are equal. Mathematically, H is also equivalent to entropy and disorder in physics.&lt;br /&gt;
&lt;br /&gt;
H may also be interpreted as an [[average information]] based on a certain axiom that when an event occurs with probability p(i), then we get the [[self-information]] - log [p(i) ]. This information is only about probability and has no mental meaning.&lt;br /&gt;
&lt;br /&gt;
Shannon derived the formula from axioms, which in a natural way may be interpreted as information. When we toss a coin we may have two different messages, each with probability 0.5 which may be denoted 0 and 1. If the coin is tossed two times in a sequence we may have the following four possible messages ‘00’, ‘01’, ‘10’ and ‘11’, each with probability 0.25, which may be seen as the information from a pair of tosses. &lt;br /&gt;
&lt;br /&gt;
A reasonable postulate is that the sum of information from any two different messages should equal the total information in the joined messages. And one way to accomplish this is to let the self-information equal the negative logarithm of the probability. Thus, the information in a pair of tosses becomes&lt;br /&gt;
&lt;br /&gt;
   -log(0.5) - log(0.5) = -log(0.25)   or   log(2) + log(2) = log(4)&lt;br /&gt;
&lt;br /&gt;
Another reasonable postulate is that when a message increases in length, then its information increases. For instance, a triple of tosses gives messages with probability = 0.125 and a quadruple with probability = 0.0625. and &lt;br /&gt;
&lt;br /&gt;
   -log(0.0625)  &amp;gt; -log(0.125).  &lt;br /&gt;
&lt;br /&gt;
And an event occurring with probability = 1 is a certain event, which will carry no information. Consequently -log(1) = 0.  &lt;br /&gt;
&lt;br /&gt;
If all these properties should be maintained for all possible divisions of messages written in different alphabets, then the negative logarithm of the probability is a very good candidate for being a measure of information. &lt;br /&gt;
&lt;br /&gt;
More generally - the world “we” may be followed by “are”, but hardly by “am” – some part Y of a message may depend on another part X, making the average information H(Y|X) less than H(XY), i. e. the average information when X and Y are statistically independent. We have&lt;br /&gt;
&lt;br /&gt;
   H(Y|X) = H(XY) – H(X)&lt;br /&gt;
&lt;br /&gt;
and the only functions satisfying this formula are those proportional to the entropy H, Åslund, 1961. Then, entropy may be seen as [[average information]].&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=387823</id>
		<title>Fisher's fundamental theorem of natural selection</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=387823"/>
		<updated>2008-02-14T13:58:51Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creationists have reason to doubt the theory based on Fisher’s fundamental theorem of natural selection published in 1930. In modern terminology Fisher’s theorem has been stated as: “The rate of increase in the mean fitness of any organism at any time ascribable to natural selection acting through changes in gene frequencies is exactly equal to its genic variance in fitness at that time”.&lt;br /&gt;
&lt;br /&gt;
It relies on the premise that a gene (allele) may have a fitness of its own being a unit of selection. Historically this way of thinking has also influenced the view of egoism as the most important force in evolution; see for instance references in [[Gaussian adaptation]] about Hamilton's kin selection, 1963, or Dawkins about the selfish gene, 1976.&lt;br /&gt;
&lt;br /&gt;
A proof as given by Maynard Smith, 1998, shows the theorem to be formally correct. Its formal validity may even be extended to the mean fitness and variance of individual fitness values.&lt;br /&gt;
&lt;br /&gt;
A drawback is that it does not tell us the increase in mean fitness from the offspring in one generation to the offspring in the next (which would be expected), but only from offspring to parents in the same generation. Another drawback is that the variance is a genic variance in fitness (in vertical direction) and not a variance in phenotypes (horizontal direction). Therefore, the structure of a phenotypic landscape – which is of considerable importance to a possible increase in mean fitness - can’t be considered. &lt;br /&gt;
&lt;br /&gt;
And there is something dubious in the premise, so let us have a look at the definition of fitness as for instance given by Maynard Smith 1998, in the following way: Fitness is a property, not of an individual, but of a class of individuals – for example homozygous for allele A at a particular locus. Thus the phrase “expected number of offspring” means the average number, not the number produced by some one individual.” &lt;br /&gt;
	&lt;br /&gt;
Even if the definition is useful in breeding programs, it can hardly be of any use as a basis of a theory of an evolution selecting individuals. It seems to me that this definition denies the fitness of the individual. Nevertheless, the individual fitness is needed, because otherwise the expected average number of offspring from a certain class of individuals can’t be determined. In addition, if it possible to define the fitness of an allele as an average of individual fitness values, then, it must be possible to define the mean fitness of a whole population from such values. &lt;br /&gt;
&lt;br /&gt;
[[Gaussian adaptation]] is based on the selection of individuals using definition given by Hartl, 1981. The fitness of the individual is the probability s(x) that the individual having the n characteristic parameters x’ = (x1, x2, …, xn) – where x’ is the transpose of x – will survive, i. e. become selected as a parent of new individuals in the progeny. This definition is perhaps less useful in breeding programs, but may be useful in certain philosophical discussions about evolution. If the selection of individuals rules the enrichment of genes, then Gaussian adaptation will perhaps give a more reliable view of evolution. &lt;br /&gt;
&lt;br /&gt;
The image below shows two different cases (upper and lower) of individual selection, where the green points with fitness = 1 - between the two lines - will be selected, while the red points outside with fitness = 0 will not. The centre of gravity, m, of the offspring is fat black and ditto of the parents and offspring in the new generation, m*  (according to the Hardy-Weinberg law), is fat red. &lt;br /&gt;
&lt;br /&gt;
www.evolution-in-a-nutshell.se/image001.gif&lt;br /&gt;
&lt;br /&gt;
Because the fraction of green feasible points is the same in both cases, Fisher’s theorem states that the increase in mean fitness in vertical direction is equal in both upper and lower case. But the phenotypic variance (not considered by Fisher) in the horizontal direction is larger in the lower case, causing m* to considerably move away from the point of intersection of the lines. Thus, if the lines are pushed towards each other (due to arms races between different species), the risk of getting stuck decreases. This represents a considerable increase in mean fitness (assuming phenotypic variances almost constant).  Because this gives room for more phenotypic disorder/entropy/diversity, we may expect diversity to increase according to the entropy law, provided that the mutation is sufficiently high.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=387817</id>
		<title>Fisher's fundamental theorem of natural selection</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=387817"/>
		<updated>2008-02-14T13:50:29Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page: Creationists have reason to doubt the theory based on Fisher’s fundamental theorem of natural selection published in 1930. In modern terminology Fisher’s theorem has been stated as: ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creationists have reason to doubt the theory based on Fisher’s fundamental theorem of natural selection published in 1930. In modern terminology Fisher’s theorem has been stated as: “The rate of increase in the mean fitness of any organism at any time ascribable to natural selection acting through changes in gene frequencies is exactly equal to its genic variance in fitness at that time”.&lt;br /&gt;
&lt;br /&gt;
It relies on the premise that a gene (allele) may have a fitness of its own being a unit of selection. Historically this way of thinking has also influenced the view of egoism as the most important force in evolution; see for instance Hamilton about kin selection, 1963, or Dawkins about the selfish gene, 1976 in references.&lt;br /&gt;
&lt;br /&gt;
A proof as given by Maynard Smith, 1998, shows the theorem to be formally correct. Its formal validity may even be extended to the mean fitness and variance of individual fitness values.&lt;br /&gt;
&lt;br /&gt;
A drawback is that it does not tell us the increase in mean fitness from the offspring in one generation to the offspring in the next (which would be expected), but only from offspring to parents in the same generation. Another drawback is that the variance is a genic variance in fitness (in vertical direction) and not a variance in phenotypes (horizontal direction). Therefore, the structure of a phenotypic landscape – which is of considerable importance to a possible increase in mean fitness - can’t be considered. &lt;br /&gt;
&lt;br /&gt;
And there is something dubious in the premise, so let us have a look at the definition of fitness as for instance given by Maynard Smith 1998, in the following way: Fitness is a property, not of an individual, but of a class of individuals – for example homozygous for allele A at a particular locus. Thus the phrase “expected number of offspring” means the average number, not the number produced by some one individual.” &lt;br /&gt;
	&lt;br /&gt;
Even if the definition is useful in breeding programs, it can hardly be of any use as a basis of a theory of an evolution selecting individuals. It seems to me that this definition denies the fitness of the individual. Nevertheless, the individual fitness is needed, because otherwise the expected average number of offspring from a certain class of individuals can’t be determined. In addition, if it possible to define the fitness of an allele as an average of individual fitness values, then, it must be possible to define the mean fitness of a whole population from such values. &lt;br /&gt;
&lt;br /&gt;
[[Gaussian adaptation]] is based on the selection of individuals using definition given by Hartl, 1981. The fitness of the individual is the probability s(x) that the individual having the n characteristic parameters x’ = (x1, x2, …, xn) – where x’ is the transpose of x – will survive, i. e. become selected as a parent of new individuals in the progeny. This definition is perhaps less useful in breeding programs, but may be useful in certain philosophical discussions about evolution. If the selection of individuals rules the enrichment of genes, then Gaussian adaptation will perhaps give a more reliable view of evolution. &lt;br /&gt;
&lt;br /&gt;
The image below shows two different cases (upper and lower) of individual selection, where the green points with fitness = 1 - between the two lines - will be selected, while the red points outside with fitness = 0 will not. The centre of gravity, m, of the offspring is fat black and ditto of the parents and offspring in the new generation, m*  (according to the Hardy-Weinberg law), is fat red. &lt;br /&gt;
&lt;br /&gt;
www.evolution-in-a-nutshell.se/image001.gif&lt;br /&gt;
&lt;br /&gt;
Because the fraction of green feasible points is the same in both cases, Fisher’s theorem states that the increase in mean fitness in vertical direction is equal in both upper and lower case. But the phenotypic variance (not considered by Fisher) in the horizontal direction is larger in the lower case, causing m* to considerably move away from the point of intersection of the lines. Thus, if the lines are pushed towards each other (due to arms races between different species), the risk of getting stuck decreases. This represents a considerable increase in mean fitness (assuming phenotypic variances almost constant).  Because this gives room for more phenotypic disorder/entropy/diversity, we may expect diversity to increase according to the entropy law, provided that the mutation is sufficiently high.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Talk:Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=387816</id>
		<title>Talk:Fisher's fundamental theorem of natural selection</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Talk:Fisher%27s_fundamental_theorem_of_natural_selection&amp;diff=387816"/>
		<updated>2008-02-14T13:49:08Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page: I wonder if it would be possible to have the picture uploaded to the article page? www.evolution-in-a-nutshell.se/image001.gif --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wonder if it would be possible to have the picture uploaded to the article page?&lt;br /&gt;
www.evolution-in-a-nutshell.se/image001.gif&lt;br /&gt;
--[[User:Gregor|Gregor]] 08:49, 14 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387756</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387756"/>
		<updated>2008-02-14T09:16:15Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Gaussian adaptation as a model of evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gaussian adaptation''' is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: ''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
It was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is preferably replaced by a probability function, s(x), where x is an array of quantitative characters (phenotypes) determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability independent of structure and extension. &lt;br /&gt;
&lt;br /&gt;
Mean fitness may be defined as&lt;br /&gt;
   P(m) = integral { s(x) N(m – x) dx }.&lt;br /&gt;
Here N is the Gaussian probability density function, p. d. f., of phenotypes and m is the centre of gravity of ditto. Because a Gaussian is the exponential of negative squared phenotypes, it is fairly easily proved that the process maximizes the mean fitness of a large population. The condition for maximal mean fitness is obtained by letting the derivative, dP(m)/dm, become equal to zero. Because the derivative of the exponential is equal to the exponential itself the result becomes proportional to P (m* - m) = 0, where m* is the centre of gravity of the phenotypes of the parents to offspring in the progeny. This leads to the theorem of Gaussian adaptation in its simplest form.&lt;br /&gt;
&lt;br /&gt;
More generally, if m slightly deviates from its optimal position in any arbitrary direction, then mean fitness will be decreased, but may be recovered if determinant of the moment matrix is slightly decreased. According to the information theory due to [[Claude Shannon]] this means that the [[average information]] (entropy, disorder, diversity) is simultaneously maximal, also meaning that average information is as important to survival as mean fitness. &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the [[central limit theorem]] states that the sum of contributions from many random steps tend to become Gaussian distributed. A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian towards the centre of gravity of the surviving individuals. The [[Hardy-Weinberg]] law may accomplish this. In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
A remarcable thing seems to be that a Gaussian distribution is the most disordered distribution as compared to all other distributions having the same moment matrix, and is connected to some remarcable theorems such as the central limit theorem, the Hardy-Weinberg law, the entropy law and the theorem of gaussian adaptation. Those theorems make it possible to centre a gene pool in an arbitrary region of acceptability so as to maximize mean fitness, which is an extremely difficult problem in a high-dimensional space.&lt;br /&gt;
&lt;br /&gt;
So, we may perhaps ask if this combination of chaos and mathematical order makes evolution a tool for [[intelligent design]], with the intelligence represented by the mathematical theorems?&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User_talk:Gregor&amp;diff=387489</id>
		<title>User talk:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User_talk:Gregor&amp;diff=387489"/>
		<updated>2008-02-13T15:43:35Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome|sig=[[User:Philip J. Rayment|Philip J. Rayment]] 09:58, 28 December 2007 (EST)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Gaussian adaptation]] is an interesting article! However, you usually should not sign your contributions to articles, and reserve signing to Talk or Debate pages. Your name remains in the article history. If you prefer to write a more personalized article with full credit to you as an author, and without letting others change it, call it Essay:Articlename (if I'm wrong someone correct me). --[[User:Leopeo|Leopeo]] 05:28, 13 February 2008 (EST)&lt;br /&gt;
:Another note, if you want to create and improve an article before putting it in the right place, you may create a page called User:Gregor/Sandbox . That way, you can reserve your main page, [[User:Gregor]], to information about yourself and the like (again, if I'm wrong, someone correct me). Cheers, --[[User:Leopeo|Leopeo]] 05:31, 13 February 2008 (EST)&lt;br /&gt;
:: I'm not correcting you because you are not wrong.  The only thing I'd change is that you can create a page called User:Gregor/&amp;lt;''anything you want''&amp;gt;, it doesn't have to be /Sandbox.  [[User:Philip J. Rayment|Philip J. Rayment]] 07:54, 13 February 2008 (EST)&lt;br /&gt;
:::Many thanks for responce. Sorry, I misunderstood things, I got the impression that I was writing on a talk page.--[[User:Gregor|Gregor]] 10:43, 13 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387392</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387392"/>
		<updated>2008-02-13T10:09:34Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaussian adaptation is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: ''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
It was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
--[[User:Gregor|Gregor]] 05:09, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is replaced by a probability function, s(x), where x is an array of phenotypes determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability. Then it is fairly easily proved that the process is maximizing the mean fitness of a large population with respect to Gaussian distributed quantitative characters.  &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the central limit theorem states that ''the sum of contributions from many random steps tend to become Gaussian distributed.'' A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian to the centre of gravity of the surviving individuals. The Hardy-Weinberg law may accomplish this.&lt;br /&gt;
&lt;br /&gt;
In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
--[[User:Gregor|Gregor]] 05:08, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;br /&gt;
--[[User:Gregor|Gregor]] 05:08, 13 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387391</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387391"/>
		<updated>2008-02-13T10:08:59Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaussian adaptation is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: ''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
It was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is replaced by a probability function, s(x), where x is an array of phenotypes determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability. Then it is fairly easily proved that the process is maximizing the mean fitness of a large population with respect to Gaussian distributed quantitative characters.  &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the central limit theorem states that ''the sum of contributions from many random steps tend to become Gaussian distributed.'' A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian to the centre of gravity of the surviving individuals. The Hardy-Weinberg law may accomplish this.&lt;br /&gt;
&lt;br /&gt;
In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
--[[User:Gregor|Gregor]] 05:08, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;br /&gt;
--[[User:Gregor|Gregor]] 05:08, 13 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387390</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387390"/>
		<updated>2008-02-13T10:08:17Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* Gaussian adaptation as a model of evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaussian adaptation is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: ''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
It was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is replaced by a probability function, s(x), where x is an array of phenotypes determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability. Then it is fairly easily proved that the process is maximizing the mean fitness of a large population with respect to Gaussian distributed quantitative characters.  &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the central limit theorem states that ''the sum of contributions from many random steps tend to become Gaussian distributed.'' A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian to the centre of gravity of the surviving individuals. The Hardy-Weinberg law may accomplish this.&lt;br /&gt;
&lt;br /&gt;
In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
--[[User:Gregor|Gregor]] 05:08, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387389</id>
		<title>Gaussian adaptation</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Gaussian_adaptation&amp;diff=387389"/>
		<updated>2008-02-13T10:07:31Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page: Gaussian adaptation is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of G...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaussian adaptation is designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. The process uses the theorem of Gaussian adaptation stating that: ''if the centre of gravity of a high-dimensional Gaussian distribution coincides with the centre of gravity of the part of the distribution belonging to some region of acceptability in a state of selective equilibrium, then the hitting probability on the region is maximal.''&lt;br /&gt;
The theorem is valid for all regions of acceptability and all Gaussian distributions. It may be used by cyclic repetition of random variation and selection (like the natural evolution). In every cycle a sufficiently large number of Gaussian distributed points are sampled and tested for membership in the region of acceptability. The centre of gravity of the Gaussian is then moved to the centre of gravity of the approved points. Thus, the process converges to a state of equilibrium fulfilling the theorem. A solution is always approximate because the centre of gravity is always determined for a limited number of points.&lt;br /&gt;
&lt;br /&gt;
It was used for the first time in 1969 as a pure optimization algorithm making the regions of acceptability smaller and smaller. Since 1970 it has been used for both ordinary optimization and manufacturing yield maximization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gaussian adaptation as a model of evolution ==&lt;br /&gt;
&lt;br /&gt;
It has also been compared to the natural evolution of populations of living organisms. In this case the region of acceptability is replaced by a probability function, s(x), where x is an array of phenotypes determining the organism. This is possible because the theorem of Gaussian adaptation is valid for any region of acceptability. Then it is fairly easily proved that the process is maximizing the mean fitness of a large population with respect to Gaussian distributed quantitative characters.  &lt;br /&gt;
&lt;br /&gt;
As long as the ontogenetic program my be seen as a stepwise modified recapitulation of the evolution of a particular individual organism, the central limit theorem states that ''the sum of contributions from many random steps tend to become Gaussian distributed.'' A necessary condition for the natural evolution to be able to fulfill the theorem of Gaussian adaptation is that it may push the centre of gravity of the Gaussian to the centre of gravity of the surviving individuals. The Hardy-Weinberg law may accomplish this.&lt;br /&gt;
&lt;br /&gt;
In this case the rules of genetic variation such as crossover, inversion, transposition etcetera may be seen as random number generators for the phenotypes. So, in this sense GA may be seen as a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
* Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
* Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
* Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
* Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
* Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
* Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
* Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
* Hamilton, WD. 1963. The evolution of altruistic behavior. American Naturalist 97:354-356&lt;br /&gt;
* Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
* Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
* Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
* Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
* Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
* Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. * * Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
* Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
* Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
* Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
* Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
* MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
* Maynard Smith, J. 1964. Group Selection and Kin Selection, Nature 201:1145-1147.&lt;br /&gt;
* Maynard Smith, J. 1998. Evolutionary Genetics. Oxford University Press.&lt;br /&gt;
* Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
* Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
* Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
* Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
* Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
* Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
* Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
* Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
* Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
* Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=361385</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=361385"/>
		<updated>2007-12-31T16:02:12Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gaussian adaptation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In the middle of the 60-ties, I worked at a Swedish telephone company with analysis and optimisations of signal processing systems. Formerly such systems consisted of interconnected components such as resistors, inductors and capacitors. I retired in 1993.&lt;br /&gt;
&lt;br /&gt;
In the late 60-ties my boss formulated a technical problem: “Try to find system solutions that are insensitive to variations in parameter or component values due to the statistical spread in manufacturing” he said. This means that he wanted the manufacturing yield maximized.&lt;br /&gt;
&lt;br /&gt;
If we have only two components - each having a parameter value – the problem is very simple. Let the first parameter value be the shortest distance to the left edge of a picture (below) while the second value is the distance to the bottom edge. Then, if the interconnection is given, a point in the picture represents the system unambiguously.&lt;br /&gt;
&lt;br /&gt;
Suppose now that all points inside a certain triangle (region of acceptability, marked by red edge) will meet all requirements according to the specification of the system, while all other points does not, and that the spread of parameter values is uniformly distributed over a circle (green). Then, if the circle touches the three sides of the triangle, the centre of the circle would be a perfect solution to the problem.&lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/triangel.gif]&lt;br /&gt;
&lt;br /&gt;
But if we have 10 or 100 parameters, then the number of possible parameter combinations becomes super-astronomical and the region of acceptability will not possibly be surveyed. I begun to think that the man was not all there.&lt;br /&gt;
&lt;br /&gt;
The problem was almost forgotten until a system designer entered my room about half a year later. He wanted to maximize the manufacturing yield of his system that was able to meet all requirements according to the specification, but with a very poor yield. &lt;br /&gt;
&lt;br /&gt;
Oh, dear! I would not like to get fired immediately. So, we wrote a computer program in a hurry, using a random number generator giving Gaussian distributed numbers according to the bell curve to the left in the figure below. A cluster of points in two dimensions - where each pair of two Gaussian distributed parameters is represented by a point - is seen to the right. &lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/normal.GIF]&lt;br /&gt;
&lt;br /&gt;
The system functions of each randomly chosen system were calculated and compared with the requirements. In this way we got a population (generation) of about 1000 systems from which a certain fraction of approved systems was selected. For the next generation the centre of gravity of the Gaussian distribution was moved to the centre of gravity of the approved systems and this process was repeated for many generations.&lt;br /&gt;
&lt;br /&gt;
After about 100 generations the centres of gravity reached a state of equilibrium. Then the designer said “but this looks very god”. And we were both astonished, because we had only put some things together by chance. A closer look revealed that there is a mathematical theorem valid for Gaussian distributions only stating: &lt;br /&gt;
&lt;br /&gt;
If the centre of gravity of the approved systems coincides with the centre of gravity of the Gaussian distribution in a state of selective equilibrium, then the yield is maximal, see &amp;quot;gaussian adaptation as a model of evolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This gave an almost religious experience. Here a mathematical theorem solved a difficult problem without our knowledge and independently of the structure of the region of acceptability. But in order to fulfill the theorem exactly, infinitely many random points must be generated, which is of course impossible. Nevertheless the solution was good enough for our technical purposes. Our very simple process was also similar to the natural evolution in the sense that it worked with cyclic repetition of random variation and selection.&lt;br /&gt;
&lt;br /&gt;
Darwinian evolution: Later it turned out that this is not very far from the Darwinian evolution of natural systems, which is my main concern today. The analogue to manufacturing yield was the mean fitness determined as a mean over the set of individuals in a large population. Already here a connection between mean fitness and the spread in parameter values is clearly seen. More generally the spread in parameter values is an analogue to the disorder (average information, diversity) in morphological characters. &lt;br /&gt;
&lt;br /&gt;
Looking at the triangle and the circle above it is clear that a small arbitrary displacement of the circle causes mean fitness to decrease, but may be restored again if the radius of the circle is decreased, i. e. if the disorder of the morphological characters is decreased. This means that mean fitness and disorder may be simultaneously maximal even if the distribution of parameters deviates from Gaussian. &lt;br /&gt;
&lt;br /&gt;
More generally the theorem of Gaussian adaptation may be proved in two different ways leading to the following more general formulation of the theorem: &lt;br /&gt;
&lt;br /&gt;
A Gaussian distribution may always be adapted for maximum mean fitness and a corresponding maximum disorder (average information) to any region of acceptability. The condition of optimality is that the centre of gravity of the gaussian distribution coincides with the centre of gravity of the survivors, i. e. parents to offspring in the next generation.&lt;br /&gt;
&lt;br /&gt;
Neural networks: Because nerve cell kernels may in principle add, synapses multiply and axons delay signal values, and because many researchers agree that an evolution of signal patterns is going on in our brains, digital circuits (neural networks) would perhaps simulate an evolution of signal patterns in certain parts of the central nervous system. In fact, I have also proposed a very simple digital circuit as a model of the evolution in the brain.&lt;br /&gt;
&lt;br /&gt;
== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As earlier shown (see references), Gaussian adaptation, GA, may be used for maximization of manufacturing yield. The biological analogy to technical manufacturing yield becomes mean fitness. And a plausible definition of mean fitness, P, as a mean of probabilities is&lt;br /&gt;
   P = integral s(x) N(m – x) dx &lt;br /&gt;
where s(x) is the probability that the individual having the array of n quantitative (Gaussian distributed) traits x(i), i = 1, 2, …, n. N is the Gaussian probability density function, p.d.f., with mean = m. It may be that this definition is not very suitable for breeding programs. Nevertheless, it seems very useful in many philosophical discussions.&lt;br /&gt;
&lt;br /&gt;
According to point 7 below there must also be a balance between order and disorder obtained by a heritable mutation rate such that P is kept at a suitable level. In such a case evolution may maximize average information while keeping mean fitness constant.&lt;br /&gt;
&lt;br /&gt;
1.   The central limit theorem: Sums of a large number of random steps tend to become Gaussian distributed. &lt;br /&gt;
&lt;br /&gt;
Since the development from fertilized egg to adult individual may be seen as a modified recapitulation of the stepwise evolution of a particular individual, morphological characters (parameters x) tend to become Gaussian distributed. As examples of such parameters we may mention the length of a bone or the distance between the pupils, or even the IQ.&lt;br /&gt;
 &lt;br /&gt;
2.  The Hardy-Weinberg law: If mating takes place at random, then the allele frequencies in the next generation are the same as they were for the parents. Thus, the centre of gravity of phenotypes of offspring coincides with the centre of phenotypes of the parents.&lt;br /&gt;
 &lt;br /&gt;
3.   Definitions of average information and phenotypic disorder, diversity, H - are equivalent and are valid for all statistical frequency functions, p(i) , (i = 1, 2, …, n). Sum{ p(i) } = 1.&lt;br /&gt;
      H = sum p(i) log[p(i)].&lt;br /&gt;
&lt;br /&gt;
4.   The second law of thermodynamics (the entropy law): The disorder will always increase in all isolated systems. &lt;br /&gt;
&lt;br /&gt;
But in order to avoid considering isolated systems I prefer an alternative formulation: A system attains its possible macro states in proportion to their probability of occurrence. Then, the most probable states are the most disordered.&lt;br /&gt;
&lt;br /&gt;
5.   A theorem about disorder: The normal distribution is the most disordered distribution among all statistical distributions having the same moment matrix, M. &lt;br /&gt;
&lt;br /&gt;
6.   A more general formulation of the theorem of Gaussian adaptation: &lt;br /&gt;
(a) The gradient of the mean fitness of a normal p. d. f. with respect to m is equal to &lt;br /&gt;
   grad P(m) = P inverse(M) ( m* – m). &lt;br /&gt;
The maximizing necessary condition for mean fitness is m* = m (at selective equilibrium). m* is the centre of gravity of the phenotypes of the parents.&lt;br /&gt;
&lt;br /&gt;
(b) The gradient of phenotypic disorder (entropy, average information, diversity)     with respect to m – assuming P constant - points in the same direction as grad P(m).&lt;br /&gt;
&lt;br /&gt;
(c) A normal p. d. f. may be adapted for maximum average information to any s(x) at any given value of P. The maximizing necessary conditions are&lt;br /&gt;
&lt;br /&gt;
   m* = m   and M* proportional to M&lt;br /&gt;
&lt;br /&gt;
When m* = m at selective equilibrium, as achieved according to point 2, the gradient = 0 and mean fitness and average information (phenotypic disorder, diversity) may be simultaneously maximal. For the proof see Kjellström &amp;amp; Taxén, 1981.&lt;br /&gt;
&lt;br /&gt;
7.   The theorem of efficiency. All measures of efficiency satisfying certain simple relevant postulates, are asymptotically proportional to -P*log(P) when the number of statistically independent parameters tend towards infinity. &lt;br /&gt;
&lt;br /&gt;
The most important difference between the natural and the simulated evolution in my PC is that the natural one is able to test millions of individuals in parallel, while my PC has to test one at a time. This means that when evolution replaces one generation of a population with one million individuals with a new one in one year, the same operation will take one million years in my PC. In spite of this I find the simulated evolution very efficient. &lt;br /&gt;
&lt;br /&gt;
As earlier shown, maximum efficiency is achieved when P = 1/e = 0.37. For the proof see Kjellström, 1991, in reference list&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:08, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== references ==&lt;br /&gt;
&lt;br /&gt;
Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
&lt;br /&gt;
Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
&lt;br /&gt;
Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
&lt;br /&gt;
Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
&lt;br /&gt;
Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
&lt;br /&gt;
MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
&lt;br /&gt;
Maynard Smith, J. Evolutionary Genetics. Oxford University Press, 1998.&lt;br /&gt;
&lt;br /&gt;
Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
&lt;br /&gt;
Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
&lt;br /&gt;
Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
&lt;br /&gt;
Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
&lt;br /&gt;
Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
&lt;br /&gt;
Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
&lt;br /&gt;
Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
&lt;br /&gt;
Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
&lt;br /&gt;
Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:09, 29 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=361382</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=361382"/>
		<updated>2007-12-31T15:56:48Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gaussian adaptation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In the middle of the 60-ties, I worked at a Swedish telephone company with analysis and optimisations of signal processing systems. Formerly such systems consisted of interconnected components such as resistors, inductors and capacitors. I retired in 1993.&lt;br /&gt;
&lt;br /&gt;
In the late 60-ties my boss formulated a technical problem: “Try to find system solutions that are insensitive to variations in parameter or component values due to the statistical spread in manufacturing” he said. This means that he wanted the manufacturing yield maximized.&lt;br /&gt;
&lt;br /&gt;
If we have only two components - each having a parameter value – the problem is very simple. Let the first parameter value be the shortest distance to the left edge of a picture (below) while the second value is the distance to the bottom edge. Then, if the interconnection is given, a point in the picture represents the system unambiguously.&lt;br /&gt;
&lt;br /&gt;
Suppose now that all points inside a certain triangle (region of acceptability, marked by red edge) will meet all requirements according to the specification of the system, while all other points does not, and that the spread of parameter values is uniformly distributed over a circle (green). Then, if the circle touches the three sides of the triangle, the centre of the circle would be a perfect solution to the problem.&lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/triangel.gif]&lt;br /&gt;
&lt;br /&gt;
But if we have 10 or 100 parameters, then the number of possible parameter combinations becomes super-astronomical and the region of acceptability will not possibly be surveyed. I begun to think that the man was not all there.&lt;br /&gt;
&lt;br /&gt;
The problem was almost forgotten until a system designer entered my room about half a year later. He wanted to maximize the manufacturing yield of his system that was able to meet all requirements according to the specification, but with a very poor yield. &lt;br /&gt;
&lt;br /&gt;
Oh, dear! I would not like to get fired immediately. So, we wrote a computer program in a hurry, using a random number generator giving Gaussian distributed numbers according to the bell curve to the left in the figure below. A cluster of points in two dimensions - where each pair of two Gaussian distributed parameters is represented by a point - is seen to the right. &lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/kluster.gif]&lt;br /&gt;
&lt;br /&gt;
The system functions of each randomly chosen system were calculated and compared with the requirements. In this way we got a population (generation) of about 1000 systems from which a certain fraction of approved systems was selected. For the next generation the centre of gravity of the Gaussian distribution was moved to the centre of gravity of the approved systems and this process was repeated for many generations.&lt;br /&gt;
&lt;br /&gt;
After about 100 generations the centres of gravity reached a state of equilibrium. Then the designer said “but this looks very god”. And we were both astonished, because we had only put some things together by chance. A closer look revealed that there is a mathematical theorem valid for Gaussian distributions only stating: &lt;br /&gt;
&lt;br /&gt;
If the centre of gravity of the approved systems coincides with the centre of gravity of the Gaussian distribution in a state of selective equilibrium, then the yield is maximal, see &amp;quot;gaussian adaptation as a model of evolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This gave an almost religious experience. Here a mathematical theorem solved a difficult problem without our knowledge and independently of the structure of the region of acceptability. But in order to fulfill the theorem exactly, infinitely many random points must be generated, which is of course impossible. Nevertheless the solution was good enough for our technical purposes. Our very simple process was also similar to the natural evolution in the sense that it worked with cyclic repetition of random variation and selection.&lt;br /&gt;
&lt;br /&gt;
Darwinian evolution: Later it turned out that this is not very far from the Darwinian evolution of natural systems, which is my main concern today. The analogue to manufacturing yield was the mean fitness determined as a mean over the set of individuals in a large population. Already here a connection between mean fitness and the spread in parameter values is clearly seen. More generally the spread in parameter values is an analogue to the disorder (average information, diversity) in morphological characters. &lt;br /&gt;
&lt;br /&gt;
Looking at the triangle and the circle above it is clear that a small arbitrary displacement of the circle causes mean fitness to decrease, but may be restored again if the radius of the circle is decreased, i. e. if the disorder of the morphological characters is decreased. This means that mean fitness and disorder may be simultaneously maximal even if the distribution of parameters deviates from Gaussian. &lt;br /&gt;
&lt;br /&gt;
More generally the theorem of Gaussian adaptation may be proved in two different ways leading to the following more general formulation of the theorem: &lt;br /&gt;
&lt;br /&gt;
A Gaussian distribution may always be adapted for maximum mean fitness and a corresponding maximum disorder (average information) to any region of acceptability. The condition of optimality is that the centre of gravity of the gaussian distribution coincides with the centre of gravity of the survivors, i. e. parents to offspring in the next generation.&lt;br /&gt;
&lt;br /&gt;
Neural networks: Because nerve cell kernels may in principle add, synapses multiply and axons delay signal values, and because many researchers agree that an evolution of signal patterns is going on in our brains, digital circuits (neural networks) would perhaps simulate an evolution of signal patterns in certain parts of the central nervous system. In fact, I have also proposed a very simple digital circuit as a model of the evolution in the brain.&lt;br /&gt;
&lt;br /&gt;
== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As earlier shown (see references), Gaussian adaptation, GA, may be used for maximization of manufacturing yield. The biological analogy to technical manufacturing yield becomes mean fitness. And a plausible definition of mean fitness, P, as a mean of probabilities is&lt;br /&gt;
   P = integral s(x) N(m – x) dx &lt;br /&gt;
where s(x) is the probability that the individual having the array of n quantitative (Gaussian distributed) traits x(i), i = 1, 2, …, n. N is the Gaussian probability density function, p.d.f., with mean = m. It may be that this definition is not very suitable for breeding programs. Nevertheless, it seems very useful in many philosophical discussions.&lt;br /&gt;
&lt;br /&gt;
According to point 7 below there must also be a balance between order and disorder obtained by a heritable mutation rate such that P is kept at a suitable level. In such a case evolution may maximize average information while keeping mean fitness constant.&lt;br /&gt;
&lt;br /&gt;
1.   The central limit theorem: Sums of a large number of random steps tend to become Gaussian distributed. &lt;br /&gt;
&lt;br /&gt;
Since the development from fertilized egg to adult individual may be seen as a modified recapitulation of the stepwise evolution of a particular individual, morphological characters (parameters x) tend to become Gaussian distributed. As examples of such parameters we may mention the length of a bone or the distance between the pupils, or even the IQ.&lt;br /&gt;
 &lt;br /&gt;
2.  The Hardy-Weinberg law: If mating takes place at random, then the allele frequencies in the next generation are the same as they were for the parents. Thus, the centre of gravity of phenotypes of offspring coincides with the centre of phenotypes of the parents.&lt;br /&gt;
 &lt;br /&gt;
3.   Definitions of average information and phenotypic disorder, diversity, H - are equivalent and are valid for all statistical frequency functions, p(i) , (i = 1, 2, …, n). Sum{ p(i) } = 1.&lt;br /&gt;
      H = sum p(i) log[p(i)].&lt;br /&gt;
&lt;br /&gt;
4.   The second law of thermodynamics (the entropy law): The disorder will always increase in all isolated systems. &lt;br /&gt;
&lt;br /&gt;
But in order to avoid considering isolated systems I prefer an alternative formulation: A system attains its possible macro states in proportion to their probability of occurrence. Then, the most probable states are the most disordered.&lt;br /&gt;
&lt;br /&gt;
5.   A theorem about disorder: The normal distribution is the most disordered distribution among all statistical distributions having the same moment matrix, M. &lt;br /&gt;
&lt;br /&gt;
6.   A more general formulation of the theorem of Gaussian adaptation: &lt;br /&gt;
(a) The gradient of the mean fitness of a normal p. d. f. with respect to m is equal to &lt;br /&gt;
   grad P(m) = P inverse(M) ( m* – m). &lt;br /&gt;
The maximizing necessary condition for mean fitness is m* = m (at selective equilibrium). m* is the centre of gravity of the phenotypes of the parents.&lt;br /&gt;
&lt;br /&gt;
(b) The gradient of phenotypic disorder (entropy, average information, diversity)     with respect to m – assuming P constant - points in the same direction as grad P(m).&lt;br /&gt;
&lt;br /&gt;
(c) A normal p. d. f. may be adapted for maximum average information to any s(x) at any given value of P. The maximizing necessary conditions are&lt;br /&gt;
&lt;br /&gt;
   m* = m   and M* proportional to M&lt;br /&gt;
&lt;br /&gt;
When m* = m at selective equilibrium, as achieved according to point 2, the gradient = 0 and mean fitness and average information (phenotypic disorder, diversity) may be simultaneously maximal. For the proof see Kjellström &amp;amp; Taxén, 1981.&lt;br /&gt;
&lt;br /&gt;
7.   The theorem of efficiency. All measures of efficiency satisfying certain simple relevant postulates, are asymptotically proportional to -P*log(P) when the number of statistically independent parameters tend towards infinity. &lt;br /&gt;
&lt;br /&gt;
The most important difference between the natural and the simulated evolution in my PC is that the natural one is able to test millions of individuals in parallel, while my PC has to test one at a time. This means that when evolution replaces one generation of a population with one million individuals with a new one in one year, the same operation will take one million years in my PC. In spite of this I find the simulated evolution very efficient. &lt;br /&gt;
&lt;br /&gt;
As earlier shown, maximum efficiency is achieved when P = 1/e = 0.37. For the proof see Kjellström, 1991, in reference list&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:08, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== references ==&lt;br /&gt;
&lt;br /&gt;
Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
&lt;br /&gt;
Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
&lt;br /&gt;
Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
&lt;br /&gt;
Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
&lt;br /&gt;
Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
&lt;br /&gt;
MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
&lt;br /&gt;
Maynard Smith, J. Evolutionary Genetics. Oxford University Press, 1998.&lt;br /&gt;
&lt;br /&gt;
Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
&lt;br /&gt;
Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
&lt;br /&gt;
Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
&lt;br /&gt;
Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
&lt;br /&gt;
Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
&lt;br /&gt;
Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
&lt;br /&gt;
Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
&lt;br /&gt;
Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
&lt;br /&gt;
Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:09, 29 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=361378</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=361378"/>
		<updated>2007-12-31T15:55:01Z</updated>

		<summary type="html">&lt;p&gt;Gregor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gaussian adaptation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In the middle of the 60-ties, I worked at a Swedish telephone company with analysis and optimisations of signal processing systems. Formerly such systems consisted of interconnected components such as resistors, inductors and capacitors. I retired in 1993.&lt;br /&gt;
&lt;br /&gt;
In the late 60-ties my boss formulated a technical problem: “Try to find system solutions that are insensitive to variations in parameter or component values due to the statistical spread in manufacturing” he said. This means that he wanted the manufacturing yield maximized.&lt;br /&gt;
&lt;br /&gt;
If we have only two components - each having a parameter value – the problem is very simple. Let the first parameter value be the shortest distance to the left edge of a picture (below) while the second value is the distance to the bottom edge. Then, if the interconnection is given, a point in the picture represents the system unambiguously.&lt;br /&gt;
&lt;br /&gt;
Suppose now that all points inside a certain triangle (region of acceptability, marked by red edge) will meet all requirements according to the specification of the system, while all other points does not, and that the spread of parameter values is uniformly distributed over a circle (green). Then, if the circle touches the three sides of the triangle, the centre of the circle would be a perfect solution to the problem.&lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/triangel.gif]&lt;br /&gt;
&lt;br /&gt;
But if we have 10 or 100 parameters, then the number of possible parameter combinations becomes super-astronomical and the region of acceptability will not possibly be surveyed. I begun to think that the man was not all there.&lt;br /&gt;
&lt;br /&gt;
The problem was almost forgotten until a system designer entered my room about half a year later. He wanted to maximize the manufacturing yield of his system that was able to meet all requirements according to the specification, but with a very poor yield. &lt;br /&gt;
&lt;br /&gt;
Oh, dear! I would not like to get fired immediately. So, we wrote a computer program in a hurry, using a random number generator giving Gaussian distributed numbers according to the bell curve to the left in the figure below. A cluster of points in two dimensions - where each pair of two Gaussian distributed parameters is represented by a point - is seen to the right. &lt;br /&gt;
&lt;br /&gt;
[http://www.evolution-in-a-nutshell.se/kluster]&lt;br /&gt;
&lt;br /&gt;
The system functions of each randomly chosen system were calculated and compared with the requirements. In this way we got a population (generation) of about 1000 systems from which a certain fraction of approved systems was selected. For the next generation the centre of gravity of the Gaussian distribution was moved to the centre of gravity of the approved systems and this process was repeated for many generations.&lt;br /&gt;
&lt;br /&gt;
After about 100 generations the centres of gravity reached a state of equilibrium. Then the designer said “but this looks very god”. And we were both astonished, because we had only put some things together by chance. A closer look revealed that there is a mathematical theorem valid for Gaussian distributions only stating: &lt;br /&gt;
&lt;br /&gt;
If the centre of gravity of the approved systems coincides with the centre of gravity of the Gaussian distribution in a state of selective equilibrium, then the yield is maximal, see &amp;quot;gaussian adaptation as a model of evolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This gave an almost religious experience. Here a mathematical theorem solved a difficult problem without our knowledge and independently of the structure of the region of acceptability. But in order to fulfill the theorem exactly, infinitely many random points must be generated, which is of course impossible. Nevertheless the solution was good enough for our technical purposes. Our very simple process was also similar to the natural evolution in the sense that it worked with cyclic repetition of random variation and selection.&lt;br /&gt;
&lt;br /&gt;
Darwinian evolution: Later it turned out that this is not very far from the Darwinian evolution of natural systems, which is my main concern today. The analogue to manufacturing yield was the mean fitness determined as a mean over the set of individuals in a large population. Already here a connection between mean fitness and the spread in parameter values is clearly seen. More generally the spread in parameter values is an analogue to the disorder (average information, diversity) in morphological characters. &lt;br /&gt;
&lt;br /&gt;
Looking at the triangle and the circle above it is clear that a small arbitrary displacement of the circle causes mean fitness to decrease, but may be restored again if the radius of the circle is decreased, i. e. if the disorder of the morphological characters is decreased. This means that mean fitness and disorder may be simultaneously maximal even if the distribution of parameters deviates from Gaussian. &lt;br /&gt;
&lt;br /&gt;
More generally the theorem of Gaussian adaptation may be proved in two different ways leading to the following more general formulation of the theorem: &lt;br /&gt;
&lt;br /&gt;
A Gaussian distribution may always be adapted for maximum mean fitness and a corresponding maximum disorder (average information) to any region of acceptability. The condition of optimality is that the centre of gravity of the gaussian distribution coincides with the centre of gravity of the survivors, i. e. parents to offspring in the next generation.&lt;br /&gt;
&lt;br /&gt;
Neural networks: Because nerve cell kernels may in principle add, synapses multiply and axons delay signal values, and because many researchers agree that an evolution of signal patterns is going on in our brains, digital circuits (neural networks) would perhaps simulate an evolution of signal patterns in certain parts of the central nervous system. In fact, I have also proposed a very simple digital circuit as a model of the evolution in the brain.&lt;br /&gt;
&lt;br /&gt;
== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As earlier shown (see references), Gaussian adaptation, GA, may be used for maximization of manufacturing yield. The biological analogy to technical manufacturing yield becomes mean fitness. And a plausible definition of mean fitness, P, as a mean of probabilities is&lt;br /&gt;
   P = integral s(x) N(m – x) dx &lt;br /&gt;
where s(x) is the probability that the individual having the array of n quantitative (Gaussian distributed) traits x(i), i = 1, 2, …, n. N is the Gaussian probability density function, p.d.f., with mean = m. It may be that this definition is not very suitable for breeding programs. Nevertheless, it seems very useful in many philosophical discussions.&lt;br /&gt;
&lt;br /&gt;
According to point 7 below there must also be a balance between order and disorder obtained by a heritable mutation rate such that P is kept at a suitable level. In such a case evolution may maximize average information while keeping mean fitness constant.&lt;br /&gt;
&lt;br /&gt;
1.   The central limit theorem: Sums of a large number of random steps tend to become Gaussian distributed. &lt;br /&gt;
&lt;br /&gt;
Since the development from fertilized egg to adult individual may be seen as a modified recapitulation of the stepwise evolution of a particular individual, morphological characters (parameters x) tend to become Gaussian distributed. As examples of such parameters we may mention the length of a bone or the distance between the pupils, or even the IQ.&lt;br /&gt;
 &lt;br /&gt;
2.  The Hardy-Weinberg law: If mating takes place at random, then the allele frequencies in the next generation are the same as they were for the parents. Thus, the centre of gravity of phenotypes of offspring coincides with the centre of phenotypes of the parents.&lt;br /&gt;
 &lt;br /&gt;
3.   Definitions of average information and phenotypic disorder, diversity, H - are equivalent and are valid for all statistical frequency functions, p(i) , (i = 1, 2, …, n). Sum{ p(i) } = 1.&lt;br /&gt;
      H = sum p(i) log[p(i)].&lt;br /&gt;
&lt;br /&gt;
4.   The second law of thermodynamics (the entropy law): The disorder will always increase in all isolated systems. &lt;br /&gt;
&lt;br /&gt;
But in order to avoid considering isolated systems I prefer an alternative formulation: A system attains its possible macro states in proportion to their probability of occurrence. Then, the most probable states are the most disordered.&lt;br /&gt;
&lt;br /&gt;
5.   A theorem about disorder: The normal distribution is the most disordered distribution among all statistical distributions having the same moment matrix, M. &lt;br /&gt;
&lt;br /&gt;
6.   A more general formulation of the theorem of Gaussian adaptation: &lt;br /&gt;
(a) The gradient of the mean fitness of a normal p. d. f. with respect to m is equal to &lt;br /&gt;
   grad P(m) = P inverse(M) ( m* – m). &lt;br /&gt;
The maximizing necessary condition for mean fitness is m* = m (at selective equilibrium). m* is the centre of gravity of the phenotypes of the parents.&lt;br /&gt;
&lt;br /&gt;
(b) The gradient of phenotypic disorder (entropy, average information, diversity)     with respect to m – assuming P constant - points in the same direction as grad P(m).&lt;br /&gt;
&lt;br /&gt;
(c) A normal p. d. f. may be adapted for maximum average information to any s(x) at any given value of P. The maximizing necessary conditions are&lt;br /&gt;
&lt;br /&gt;
   m* = m   and M* proportional to M&lt;br /&gt;
&lt;br /&gt;
When m* = m at selective equilibrium, as achieved according to point 2, the gradient = 0 and mean fitness and average information (phenotypic disorder, diversity) may be simultaneously maximal. For the proof see Kjellström &amp;amp; Taxén, 1981.&lt;br /&gt;
&lt;br /&gt;
7.   The theorem of efficiency. All measures of efficiency satisfying certain simple relevant postulates, are asymptotically proportional to -P*log(P) when the number of statistically independent parameters tend towards infinity. &lt;br /&gt;
&lt;br /&gt;
The most important difference between the natural and the simulated evolution in my PC is that the natural one is able to test millions of individuals in parallel, while my PC has to test one at a time. This means that when evolution replaces one generation of a population with one million individuals with a new one in one year, the same operation will take one million years in my PC. In spite of this I find the simulated evolution very efficient. &lt;br /&gt;
&lt;br /&gt;
As earlier shown, maximum efficiency is achieved when P = 1/e = 0.37. For the proof see Kjellström, 1991, in reference list&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:08, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== references ==&lt;br /&gt;
&lt;br /&gt;
Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
&lt;br /&gt;
Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
&lt;br /&gt;
Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
&lt;br /&gt;
Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
&lt;br /&gt;
Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
&lt;br /&gt;
MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
&lt;br /&gt;
Maynard Smith, J. Evolutionary Genetics. Oxford University Press, 1998.&lt;br /&gt;
&lt;br /&gt;
Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
&lt;br /&gt;
Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
&lt;br /&gt;
Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
&lt;br /&gt;
Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
&lt;br /&gt;
Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
&lt;br /&gt;
Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
&lt;br /&gt;
Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
&lt;br /&gt;
Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
&lt;br /&gt;
Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:09, 29 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359817</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359817"/>
		<updated>2007-12-29T15:09:21Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As earlier shown (see references), Gaussian adaptation, GA, may be used for maximization of manufacturing yield. The biological analogy to technical manufacturing yield becomes mean fitness. And a plausible definition of mean fitness, P, as a mean of probabilities is&lt;br /&gt;
   P = integral s(x) N(m – x) dx &lt;br /&gt;
where s(x) is the probability that the individual having the array of n quantitative (Gaussian distributed) traits x(i), i = 1, 2, …, n. N is the Gaussian probability density function, p.d.f., with mean = m. It may be that this definition is not very suitable for breeding programs. Nevertheless, it seems very useful in many philosophical discussions.&lt;br /&gt;
&lt;br /&gt;
According to point 7 below there must also be a balance between order and disorder obtained by a heritable mutation rate such that P is kept at a suitable level. In such a case evolution may maximize average information while keeping mean fitness constant.&lt;br /&gt;
&lt;br /&gt;
1.   The central limit theorem: Sums of a large number of random steps tend to become Gaussian distributed. &lt;br /&gt;
&lt;br /&gt;
Since the development from fertilized egg to adult individual may be seen as a modified recapitulation of the stepwise evolution of a particular individual, morphological characters (parameters x) tend to become Gaussian distributed. As examples of such parameters we may mention the length of a bone or the distance between the pupils, or even the IQ.&lt;br /&gt;
 &lt;br /&gt;
2.  The Hardy-Weinberg law: If mating takes place at random, then the allele frequencies in the next generation are the same as they were for the parents. Thus, the centre of gravity of phenotypes of offspring coincides with the centre of phenotypes of the parents.&lt;br /&gt;
 &lt;br /&gt;
3.   Definitions of average information and phenotypic disorder, diversity, H - are equivalent and are valid for all statistical frequency functions, p(i) , (i = 1, 2, …, n). Sum{ p(i) } = 1.&lt;br /&gt;
      H = sum p(i) log[p(i)].&lt;br /&gt;
&lt;br /&gt;
4.   The second law of thermodynamics (the entropy law): The disorder will always increase in all isolated systems. &lt;br /&gt;
&lt;br /&gt;
But in order to avoid considering isolated systems I prefer an alternative formulation: A system attains its possible macro states in proportion to their probability of occurrence. Then, the most probable states are the most disordered.&lt;br /&gt;
&lt;br /&gt;
5.   A theorem about disorder: The normal distribution is the most disordered distribution among all statistical distributions having the same moment matrix, M. &lt;br /&gt;
&lt;br /&gt;
6.   A more general formulation of the theorem of Gaussian adaptation: &lt;br /&gt;
(a) The gradient of the mean fitness of a normal p. d. f. with respect to m is equal to &lt;br /&gt;
   grad P(m) = P inverse(M) ( m* – m). &lt;br /&gt;
The maximizing necessary condition for mean fitness is m* = m (at selective equilibrium). m* is the centre of gravity of the phenotypes of the parents.&lt;br /&gt;
&lt;br /&gt;
(b) The gradient of phenotypic disorder (entropy, average information, diversity)     with respect to m – assuming P constant - points in the same direction as grad P(m).&lt;br /&gt;
&lt;br /&gt;
(c) A normal p. d. f. may be adapted for maximum average information to any s(x) at any given value of P. The maximizing necessary conditions are&lt;br /&gt;
&lt;br /&gt;
   m* = m   and M* proportional to M&lt;br /&gt;
&lt;br /&gt;
When m* = m at selective equilibrium, as achieved according to point 2, the gradient = 0 and mean fitness and average information (phenotypic disorder, diversity) may be simultaneously maximal. For the proof see Kjellström &amp;amp; Taxén, 1981.&lt;br /&gt;
&lt;br /&gt;
7.   The theorem of efficiency. All measures of efficiency satisfying certain simple relevant postulates, are asymptotically proportional to -P*log(P) when the number of statistically independent parameters tend towards infinity. &lt;br /&gt;
&lt;br /&gt;
The most important difference between the natural and the simulated evolution in my PC is that the natural one is able to test millions of individuals in parallel, while my PC has to test one at a time. This means that when evolution replaces one generation of a population with one million individuals with a new one in one year, the same operation will take one million years in my PC. In spite of this I find the simulated evolution very efficient. &lt;br /&gt;
&lt;br /&gt;
As earlier shown, maximum efficiency is achieved when P = 1/e = 0.37. For the proof see Kjellström, 1991, in reference list&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:08, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== references ==&lt;br /&gt;
&lt;br /&gt;
Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
&lt;br /&gt;
Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
&lt;br /&gt;
Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
&lt;br /&gt;
Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
&lt;br /&gt;
Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
&lt;br /&gt;
MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
&lt;br /&gt;
Maynard Smith, J. Evolutionary Genetics. Oxford University Press, 1998.&lt;br /&gt;
&lt;br /&gt;
Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
&lt;br /&gt;
Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
&lt;br /&gt;
Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
&lt;br /&gt;
Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
&lt;br /&gt;
Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
&lt;br /&gt;
Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
&lt;br /&gt;
Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
&lt;br /&gt;
Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
&lt;br /&gt;
Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:09, 29 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359815</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359815"/>
		<updated>2007-12-29T15:08:54Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* '''Gaussian adaptation as a model of evolution''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As earlier shown (see references), Gaussian adaptation, GA, may be used for maximization of manufacturing yield. The biological analogy to technical manufacturing yield becomes mean fitness. And a plausible definition of mean fitness, P, as a mean of probabilities is&lt;br /&gt;
   P = integral s(x) N(m – x) dx &lt;br /&gt;
where s(x) is the probability that the individual having the array of n quantitative (Gaussian distributed) traits x(i), i = 1, 2, …, n. N is the Gaussian probability density function, p.d.f., with mean = m. It may be that this definition is not very suitable for breeding programs. Nevertheless, it seems very useful in many philosophical discussions.&lt;br /&gt;
&lt;br /&gt;
According to point 7 below there must also be a balance between order and disorder obtained by a heritable mutation rate such that P is kept at a suitable level. In such a case evolution may maximize average information while keeping mean fitness constant.&lt;br /&gt;
&lt;br /&gt;
1.   The central limit theorem: Sums of a large number of random steps tend to become Gaussian distributed. &lt;br /&gt;
&lt;br /&gt;
Since the development from fertilized egg to adult individual may be seen as a modified recapitulation of the stepwise evolution of a particular individual, morphological characters (parameters x) tend to become Gaussian distributed. As examples of such parameters we may mention the length of a bone or the distance between the pupils, or even the IQ.&lt;br /&gt;
 &lt;br /&gt;
2.  The Hardy-Weinberg law: If mating takes place at random, then the allele frequencies in the next generation are the same as they were for the parents. Thus, the centre of gravity of phenotypes of offspring coincides with the centre of phenotypes of the parents.&lt;br /&gt;
 &lt;br /&gt;
3.   Definitions of average information and phenotypic disorder, diversity, H - are equivalent and are valid for all statistical frequency functions, p(i) , (i = 1, 2, …, n). Sum{ p(i) } = 1.&lt;br /&gt;
      H = sum p(i) log[p(i)].&lt;br /&gt;
&lt;br /&gt;
4.   The second law of thermodynamics (the entropy law): The disorder will always increase in all isolated systems. &lt;br /&gt;
&lt;br /&gt;
But in order to avoid considering isolated systems I prefer an alternative formulation: A system attains its possible macro states in proportion to their probability of occurrence. Then, the most probable states are the most disordered.&lt;br /&gt;
&lt;br /&gt;
5.   A theorem about disorder: The normal distribution is the most disordered distribution among all statistical distributions having the same moment matrix, M. &lt;br /&gt;
&lt;br /&gt;
6.   A more general formulation of the theorem of Gaussian adaptation: &lt;br /&gt;
(a) The gradient of the mean fitness of a normal p. d. f. with respect to m is equal to &lt;br /&gt;
   grad P(m) = P inverse(M) ( m* – m). &lt;br /&gt;
The maximizing necessary condition for mean fitness is m* = m (at selective equilibrium). m* is the centre of gravity of the phenotypes of the parents.&lt;br /&gt;
&lt;br /&gt;
(b) The gradient of phenotypic disorder (entropy, average information, diversity)     with respect to m – assuming P constant - points in the same direction as grad P(m).&lt;br /&gt;
&lt;br /&gt;
(c) A normal p. d. f. may be adapted for maximum average information to any s(x) at any given value of P. The maximizing necessary conditions are&lt;br /&gt;
&lt;br /&gt;
   m* = m   and M* proportional to M&lt;br /&gt;
&lt;br /&gt;
When m* = m at selective equilibrium, as achieved according to point 2, the gradient = 0 and mean fitness and average information (phenotypic disorder, diversity) may be simultaneously maximal. For the proof see Kjellström &amp;amp; Taxén, 1981.&lt;br /&gt;
&lt;br /&gt;
7.   The theorem of efficiency. All measures of efficiency satisfying certain simple relevant postulates, are asymptotically proportional to -P*log(P) when the number of statistically independent parameters tend towards infinity. &lt;br /&gt;
&lt;br /&gt;
The most important difference between the natural and the simulated evolution in my PC is that the natural one is able to test millions of individuals in parallel, while my PC has to test one at a time. This means that when evolution replaces one generation of a population with one million individuals with a new one in one year, the same operation will take one million years in my PC. In spite of this I find the simulated evolution very efficient. &lt;br /&gt;
&lt;br /&gt;
As earlier shown, maximum efficiency is achieved when P = 1/e = 0.37. For the proof see Kjellström, 1991, in reference list&lt;br /&gt;
--[[User:Gregor|Gregor]] 10:08, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== references ==&lt;br /&gt;
&lt;br /&gt;
Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
&lt;br /&gt;
Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
&lt;br /&gt;
Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
&lt;br /&gt;
Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
&lt;br /&gt;
Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
&lt;br /&gt;
MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
&lt;br /&gt;
Maynard Smith, J. Evolutionary Genetics. Oxford University Press, 1998.&lt;br /&gt;
&lt;br /&gt;
Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
&lt;br /&gt;
Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
&lt;br /&gt;
Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
&lt;br /&gt;
Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
&lt;br /&gt;
Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
&lt;br /&gt;
Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
&lt;br /&gt;
Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
&lt;br /&gt;
Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
&lt;br /&gt;
Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359808</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359808"/>
		<updated>2007-12-29T14:43:47Z</updated>

		<summary type="html">&lt;p&gt;Gregor: /* '''Gaussian adaptation as a model of evolution''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As earlier shown (see references), Gaussian adaptation, GA, may be used for maximization of manufacturing yield. The biological analogy to technical manufacturing yield becomes mean fitness. And a plausible definition of mean fitness, P, as a mean of probabilities is&lt;br /&gt;
   P = integral s(x) N(m – x) dx &lt;br /&gt;
where s(x) is the probability that the individual having the array of n quantitative (Gaussian distributed) traits x(i), i = 1, 2, …, n. N is the Gaussian probability density function, p.d.f., with mean = m. It may be that this definition is not very suitable for breeding programs. Nevertheless, it seems very useful in many philosophical discussions.&lt;br /&gt;
&lt;br /&gt;
According to point 7 below there must also be a balance between order and disorder obtained by a heritable mutation rate such that P is kept at a suitable level. In such a case evolution may maximize average information while keeping mean fitness constant.&lt;br /&gt;
&lt;br /&gt;
1.   The central limit theorem: Sums of a large number of random steps tend to become Gaussian distributed. &lt;br /&gt;
&lt;br /&gt;
Since the development from fertilized egg to adult individual may be seen as a modified recapitulation of the stepwise evolution of a particular individual, morphological characters (parameters x) tend to become Gaussian distributed. As examples of such parameters we may mention the length of a bone or the distance between the pupils, or even the IQ.&lt;br /&gt;
 &lt;br /&gt;
2.  The Hardy-Weinberg law: If mating takes place at random, then the allele frequencies in the next generation are the same as they were for the parents. Thus, the centre of gravity of phenotypes of offspring coincides with the centre of phenotypes of the parents.&lt;br /&gt;
 &lt;br /&gt;
3.   Definitions of average information and phenotypic disorder, diversity, H - are equivalent and are valid for all statistical frequency functions, p(i) , (i = 1, 2, …, n). Sum{ p(i) } = 1.&lt;br /&gt;
      H = sum p(i) log[p(i)].&lt;br /&gt;
&lt;br /&gt;
4.   The second law of thermodynamics (the entropy law): The disorder will always increase in all isolated systems. &lt;br /&gt;
&lt;br /&gt;
But in order to avoid considering isolated systems I prefer an alternative formulation: A system attains its possible macro states in proportion to their probability of occurrence. Then, the most probable states are the most disordered.&lt;br /&gt;
&lt;br /&gt;
5.   A theorem about disorder: The normal distribution is the most disordered distribution among all statistical distributions having the same moment matrix, M. &lt;br /&gt;
&lt;br /&gt;
6.   A more general formulation of the theorem of Gaussian adaptation: &lt;br /&gt;
(a) The gradient of the mean fitness of a normal p. d. f. with respect to m is equal to &lt;br /&gt;
   grad P(m) = P inverse(M) ( m* – m). &lt;br /&gt;
The maximizing necessary condition for mean fitness is m* = m (at selective equilibrium). m* is the centre of gravity of the phenotypes of the parents.&lt;br /&gt;
&lt;br /&gt;
(b) The gradient of phenotypic disorder (entropy, average information, diversity)     with respect to m – assuming P constant - points in the same direction as grad P(m).&lt;br /&gt;
&lt;br /&gt;
(c) A normal p. d. f. may be adapted for maximum average information to any s(x) at any given value of P. The maximizing necessary conditions are&lt;br /&gt;
&lt;br /&gt;
   m* = m   and M* proportional to M&lt;br /&gt;
&lt;br /&gt;
When m* = m at selective equilibrium, as achieved according to point 2, the gradient = 0 and mean fitness and average information (phenotypic disorder, diversity) may be simultaneously maximal. For the proof see Kjellström &amp;amp; Taxén, 1981.&lt;br /&gt;
&lt;br /&gt;
7.   The theorem of efficiency. All measures of efficiency satisfying certain simple relevant postulates, are asymptotically proportional to -P*log(P) when the number of statistically independent parameters tend towards infinity. &lt;br /&gt;
&lt;br /&gt;
The most important difference between the natural and the simulated evolution in my PC is that the natural one is able to test millions of individuals in parallel, while my PC has to test one at a time. This means that when evolution replaces one generation of a population with one million individuals with a new one in one year, the same operation will take one million years in my PC. In spite of this I find the simulated evolution very efficient. &lt;br /&gt;
&lt;br /&gt;
As earlier shown, maximum efficiency is achieved when P = 1/e = 0.37. For the proof see Kjellström, 1991, in reference list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== references ==&lt;br /&gt;
&lt;br /&gt;
Bergström, R. M., 1969. An Entropy model of the Developing Brain. Developmental Psychobiology, 2(3): 139-152.&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Hjärnans resurser. Brain Books, ISBN 91-88410-07-2, Jönköping, 1992. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Bergström, M. Neuropedagogik. En skola för hela hjärnan. Wahlström &amp;amp; Widstrand, 1995. (Swedish).&lt;br /&gt;
&lt;br /&gt;
Cramér, H. Mathematical Methods of Statistics. Princeton, Princeton University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. The Selfish Gene. Oxford University Press, 1976.&lt;br /&gt;
&lt;br /&gt;
Eigen, M. Steps towards life. Oxford University Press, 1992.&lt;br /&gt;
&lt;br /&gt;
Gaines, Brian R. Knowledge Management in Societies of Intelligent Adaptive Agents. Journal of intelligent Information systems 9, 277-298 (1997). &lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. Genetic Algorithms in Search Optimization &amp;amp; Machine Learning. Addison-Wesley, New York, 1989.&lt;br /&gt;
&lt;br /&gt;
Hartl, D. L. A Primer of Population Genetics. Sinauer, Sunderland, Massachusetts, 1981.&lt;br /&gt;
&lt;br /&gt;
Kandel, E. R., Schwartz, J. H., Jessel, T. M. Essentials of Neural Science and Behavior. Prentice Hall International, London, 1995.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Network Optimization by Random Variation of component values. Ericsson Technics, vol. 25, no. 3, pp. 133-151, 1969.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Optimization of electrical Networks with respect to Tolerance Costs. Ericsson Technics, no. 3, pp. 157-175, 1970.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Stochastic Optimization in System Design. IEEE Trans. on Circ. and Syst., vol. CAS-28, no. 7, July 1981.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. On the Efficiency of Gaussian Adaptation. Journal of Optimization Theory and Applications, vol. 71, no. 3, Dec. 1991.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. &amp;amp; Taxén, L. Gaussian Adaptation, an evolution-based efficient global optimizer; Computational and Applied Mathematics, In, C. Brezinski &amp;amp; U. Kulish (Editors), Elsevier Science Publishers B. V., pp 267-276, 1992.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution as a statistical optimization algorithm. Evolutionary Theory 11:105-117 (January, 1996).&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. The evolution in the brain. Applied Mathematics and Computation, 98(2-3):293-300, February, 1999.&lt;br /&gt;
&lt;br /&gt;
Kjellström, G. Evolution in a nutshell and some consequences concerning valuations. EVOLVE, ISBN 91-972936-1-X, Stockholm, 2002.&lt;br /&gt;
&lt;br /&gt;
Levine, D. S. Introduction to Neural &amp;amp; Cognitive Modeling. Laurence Erlbaum Associates, Inc., Publishers, 1991.&lt;br /&gt;
&lt;br /&gt;
MacLean, P. D. A Triune Concept of the Brain and Behavior. Toronto, Univ. Toronto Press, 1973.&lt;br /&gt;
&lt;br /&gt;
Maynard Smith, J. Evolutionary Genetics. Oxford University Press, 1998.&lt;br /&gt;
&lt;br /&gt;
Mayr, E. What Evolution is. Basic Books, New York, 2001.&lt;br /&gt;
&lt;br /&gt;
Middleton, D. An Introduction to Statistical Communication Theory. McGraw-Hill, 1960.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. Evolutionsstrategie. Stuttgart: Fromann - Holzboog, 1973.&lt;br /&gt;
&lt;br /&gt;
Reif, F. Fundmentals of Statistical and Thermal Physics. McGraw-Hill, 1985.&lt;br /&gt;
&lt;br /&gt;
Ridley, M. Evolution. Blackwell Science, 1996.&lt;br /&gt;
&lt;br /&gt;
Shannon, C. E. A Mathematical Theory of Communication, Bell Syst. Techn. J., Vol. 27, pp 379-423, (Part I), 1948.&lt;br /&gt;
&lt;br /&gt;
Stehr, G. On the Performance Space Exploration of Analog Integrated Circuits. Technischen Universität Munchen, Dissertation 2005.&lt;br /&gt;
&lt;br /&gt;
Taxén, L. A Framework for the Coordination of Complex Systems’ Development. Institute of Technology, Linköping University, 2003.&lt;br /&gt;
&lt;br /&gt;
Zohar, D. The quantum self : a revolutionary view of human nature and consciousness rooted in the new physics. London, Bloomsbury, 1990&lt;br /&gt;
&lt;br /&gt;
Åslund, N. The fundamental theorems of information theory (Swedish). Nordisk Matematisk Tidskrift, Band 9, Oslo 1961.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359801</id>
		<title>User:Gregor</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=User:Gregor&amp;diff=359801"/>
		<updated>2007-12-29T14:12:41Z</updated>

		<summary type="html">&lt;p&gt;Gregor: New page: == '''Gaussian adaptation as a model of evolution''' ==  According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order st...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Gaussian adaptation as a model of evolution''' ==&lt;br /&gt;
&lt;br /&gt;
According to a certain blog below a pocketful of theorems makes it plausible to use Gaussian adaptation as a simple second order statistical model of the evolution of quantitative traits provided that those traits are Gaussian distributed, or nearly so. The scientific community does not accept this opinion, but nobody has thus far showed that any one of the theorems - refered to - is wrong or that it can’t be applied to evolution.&lt;br /&gt;
&lt;br /&gt;
Together those theorems shows a duality between mean fitness and average information ( phenotypic disorder, diversity) and that evolution may carry out a simultaneous maximization of mean fitness and average information. Also meaning that the process gives more information in the art of survival.&lt;/div&gt;</summary>
		<author><name>Gregor</name></author>
	</entry>
</feed>